mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 07:57:00 +00:00
314 lines
9.3 KiB
Plaintext
314 lines
9.3 KiB
Plaintext
/obj/structure/reflector
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name = "reflector base"
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icon = 'icons/obj/tgs_structures_ch.dmi'
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icon_state = "reflector_map"
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desc = "A base for reflector assemblies."
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anchored = FALSE
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density = FALSE
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var/deflector_icon_state
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var/image/deflector_overlay
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var/finished = FALSE
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var/admin = FALSE //Can't be rotated or deconstructed
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var/can_rotate = TRUE
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var/framebuildstacktype = /obj/item/stack/material//metal
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var/framebuildstackamount = 5
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var/buildstacktype = /obj/item/stack/material//metal
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var/buildstackamount = 0
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var/fires_projectile = /obj/item/projectile/beam/emitter
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var/fires_accuracy = 10000
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var/fires_dispersion = 0
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var/list/allowed_projectile_typecache = list(/obj/item/projectile/beam)
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var/rotation_angle = -1
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var/can_decon = TRUE
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var/list/has_projectiles = list()
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var/bullet_act_in_progress = FALSE
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/obj/structure/reflector/Initialize(mapload)
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. = ..()
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icon_state = "reflector_base"
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allowed_projectile_typecache = typecacheof(allowed_projectile_typecache)
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if(deflector_icon_state)
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deflector_overlay = image(icon, deflector_icon_state)
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add_overlay(deflector_overlay)
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if(rotation_angle == -1)
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setAngle(dir2angle(dir))
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else
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setAngle(rotation_angle)
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if(admin)
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can_rotate = FALSE
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SSreflector.processing += src
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/obj/structure/reflector/examine(mob/user)
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. = ..()
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if(finished)
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. += "It is set to [rotation_angle] degrees, and the rotation is [can_rotate ? "unlocked" : "locked"]."
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if(!admin)
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if(can_rotate)
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. += span_notice("Alt-click to adjust its direction.")
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else
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. += span_notice("Use screwdriver to unlock the rotation.")
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/obj/structure/reflector/proc/Fire()
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UNTIL(!bullet_act_in_progress)
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var/list/angles = list()
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for(var/obj/item/projectile/P in has_projectiles)
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angles[num2text(has_projectiles[P])] += P.damage
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for(var/angle in angles)
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var/obj/item/projectile/P = new fires_projectile(src)
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P.firer = src
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P.damage = angles[angle]
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P.accuracy = 350
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P.dispersion = 0
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P.fire(text2num(angle))
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has_projectiles = list()
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/obj/structure/reflector/proc/setAngle(new_angle)
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if(can_rotate)
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rotation_angle = new_angle
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if(deflector_overlay)
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cut_overlay(deflector_overlay)
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deflector_overlay.transform = turn(matrix(), new_angle)
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add_overlay(deflector_overlay)
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/obj/structure/reflector/proc/redirect_projectile(obj/item/projectile/P,pangle)
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has_projectiles[P] = pangle
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qdel(P)
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/obj/structure/reflector/set_dir(new_dir)
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return ..(NORTH)
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/obj/structure/reflector/Crossed(atom/movable/AM) //Ok so this is my solution to garbage projectile code. Please god let this work.
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if(istype(AM,/obj/item/projectile))
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AM.Bump(src)
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/obj/structure/reflector/bullet_act(obj/item/projectile/P)
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bullet_act_in_progress = TRUE
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var/pdir = P.dir
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var/pangle = P.Angle
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var/ploc = get_turf(P)
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if(!finished || !allowed_projectile_typecache[P.type] || !(P.dir in GLOB.cardinal))
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return ..()
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if(auto_reflect(P, pdir, ploc, pangle) != 2)
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return ..()
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bullet_act_in_progress = FALSE
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/obj/structure/reflector/proc/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)
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P.ignore_source_check = TRUE
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return 2
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/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
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if(admin)
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return
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if(W.is_screwdriver())
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can_rotate = !can_rotate
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to_chat(user, span_notice("You [can_rotate ? "unlock" : "lock"] [src]'s rotation."))
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playsound(W, W.usesound, 50, 1)
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return
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if(W.is_wrench() && can_decon)
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if(anchored)
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to_chat(user, span_warning("Unweld [src] from the floor first!"))
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return
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user.visible_message(span_notice("[user] starts to dismantle [src]."), span_notice("You start to dismantle [src]..."))
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to_chat(user, span_notice("You dismantle [src]."))
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new framebuildstacktype(drop_location(), framebuildstackamount)
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if(buildstackamount)
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new buildstacktype(drop_location(), buildstackamount)
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qdel(src)
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else if(istype(W, /obj/item/weldingtool))
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var/obj/item/weldingtool/I = W
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if(!anchored)
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if(!I.remove_fuel(1,user))
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return
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user.visible_message(span_notice("[user] starts to weld [src] to the floor."),
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span_notice("You start to weld [src] to the floor..."),
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span_hear("You hear welding."))
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anchored = TRUE
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to_chat(user, span_notice("You weld [src] to the floor."))
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else
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if(!I.remove_fuel(1,user))
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return
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user.visible_message(span_notice("[user] starts to cut [src] free from the floor."),
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span_notice("You start to cut [src] free from the floor..."),
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span_hear("You hear welding."))
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anchored = FALSE
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to_chat(user, span_notice("You cut [src] free from the floor."))
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//Finishing the frame
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else if(istype(W, /obj/item/stack/material))
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if(finished)
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return
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var/obj/item/stack/material/S = W
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if(istype(S, /obj/item/stack/material/glass))
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if(S.use(5))
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new /obj/structure/reflector/single(drop_location())
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qdel(src)
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else
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to_chat(user, span_warning("You need five sheets of glass to create a reflector!"))
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return
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if(istype(S, /obj/item/stack/material/glass/reinforced))
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if(S.use(10))
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new /obj/structure/reflector/double(drop_location())
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qdel(src)
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else
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to_chat(user, span_warning("You need ten sheets of reinforced glass to create a double reflector!"))
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return
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if(istype(S, /obj/item/stack/material/diamond))
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if(S.use(1))
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new /obj/structure/reflector/box(drop_location())
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qdel(src)
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else
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return ..()
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/obj/structure/reflector/proc/rotate(mob/user)
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if (!can_rotate || admin)
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to_chat(user, span_warning("The rotation is locked!"))
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return FALSE
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var/new_angle = tgui_input_number(user, "Input a new angle for primary reflection face.", "Reflector Angle", rotation_angle, 360, -360)
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if(!CanUseTopic(user))
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return
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if(!isnull(new_angle))
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setAngle(SIMPLIFY_DEGREES(new_angle))
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return TRUE
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/obj/structure/reflector/click_alt(mob/user)
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if(!CanUseTopic(user))
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return
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else if(finished)
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rotate(user)
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//TYPES OF REFLECTORS, SINGLE, DOUBLE, BOX
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//SINGLE
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/obj/structure/reflector/single
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name = "reflector"
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deflector_icon_state = "reflector"
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desc = "An angled mirror for reflecting laser beams."
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density = TRUE
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finished = TRUE
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buildstacktype = /obj/item/stack/material//glass
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buildstackamount = 5
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/obj/structure/reflector/single/anchored
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anchored = TRUE
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/obj/structure/reflector/single/mapping
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admin = TRUE
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anchored = TRUE
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/obj/structure/reflector/single/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)
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var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
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if(abs(incidence) > 90 && abs(incidence) < 270)
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return FALSE
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var/new_angle = SIMPLIFY_DEGREES(rotation_angle + incidence)
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redirect_projectile(P,new_angle)
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return ..()
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//DOUBLE
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/obj/structure/reflector/double
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name = "double sided reflector"
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deflector_icon_state = "reflector_double"
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desc = "A double sided angled mirror for reflecting laser beams."
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density = TRUE
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finished = TRUE
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buildstacktype = /obj/item/stack/material/glass/reinforced
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buildstackamount = 10
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/obj/structure/reflector/double/anchored
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anchored = TRUE
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/obj/structure/reflector/double/mapping
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admin = TRUE
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anchored = TRUE
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/obj/structure/reflector/double/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)
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var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
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var/new_angle = SIMPLIFY_DEGREES(rotation_angle + incidence)
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redirect_projectile(P,new_angle)
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return ..()
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//BOX
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/obj/structure/reflector/box
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name = "reflector box"
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deflector_icon_state = "reflector_box"
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desc = "A box with an internal set of mirrors that reflects all laser beams in a single direction."
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density = TRUE
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finished = TRUE
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buildstacktype = /obj/item/stack/material/diamond
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buildstackamount = 1
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/obj/structure/reflector/box/Fire() //Since they all end up at the same angle, this should save a tad bit of processing power and memory <3
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UNTIL(!bullet_act_in_progress)
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var/total_damage = 0
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for(var/obj/item/projectile/P in has_projectiles)
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total_damage += P.damage
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if(total_damage)
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var/obj/item/projectile/P = new fires_projectile(src)
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P.firer = src
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P.damage = total_damage
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P.accuracy = 350
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P.dispersion = 0
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P.fire(rotation_angle)
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has_projectiles = list()
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/obj/structure/reflector/box/anchored
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anchored = TRUE
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/obj/structure/reflector/box/mapping
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admin = TRUE
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anchored = TRUE
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/obj/structure/reflector/box/auto_reflect(obj/item/projectile/P)
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redirect_projectile(P,rotation_angle)
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return ..()
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/obj/structure/reflector/ex_act()
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if(admin)
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return
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else
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return ..()
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/obj/structure/reflector/singularity_act()
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if(admin)
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return
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else
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return ..()
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/obj/structure/reflector/box/orderable
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name = "NanoTrasen reflector box"
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desc = "A box with an internal set of mirrors that reflects all laser beams in a single direction. This one is marked with NanoTrasen's logo."
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can_decon = FALSE
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/datum/material/steel/generate_recipes()
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..()
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recipes += new/datum/stack_recipe("reflector frame", /obj/structure/reflector, 5, time = 25, one_per_turf = TRUE, on_floor = TRUE)
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/datum/supply_pack/eng/reflector
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name = "Reflector crate"
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cost = 35
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containername = "Reflector crate"
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containertype = /obj/structure/closet/crate/secure/einstein
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contains = list(/obj/structure/reflector/box/orderable = 3)
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//Below is mostly mapping stuff for the spicy storage I added to house these new reflectors ;p
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/area/engineering/secret_storage
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name = "Engineering Secret Storage"
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/obj/machinery/portable_atmospherics/canister
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var/dont_burst = FALSE
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/obj/machinery/portable_atmospherics/canister/phoron/cold/Initialize(mapload)
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. = ..()
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src.air_contents.temperature = 2.72
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