mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 07:57:00 +00:00
273 lines
7.2 KiB
Plaintext
273 lines
7.2 KiB
Plaintext
/obj/item/dice
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name = "d6"
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desc = "A dice with six sides."
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icon = 'icons/obj/dice.dmi'
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icon_state = "d66"
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w_class = ITEMSIZE_TINY
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var/sides = 6
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var/result = 6
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var/loaded = null //Set to an integer when the die is loaded
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var/cheater = FALSE //TRUE if the die is able to be weighted by hand
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var/tamper_proof = FALSE //Set to TRUE if the die needs to be unable to be weighted, such as for events
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attack_verb = list("diced")
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/obj/item/dice/Initialize(mapload)
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. = ..()
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icon_state = "[name][rand(1,sides)]"
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/obj/item/dice/attackby(obj/item/W, mob/user)
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..()
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if(W.has_tool_quality(TOOL_WELDER) || istype(W, /obj/item/flame/lighter))
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if(cheater)
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to_chat(user, span_warning("Wait, this [name] is already weighted!"))
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else if(tamper_proof)
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to_chat(user, span_warning("This [name] is proofed against tampering!"))
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else
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var/to_weight = tgui_input_number(user, "What should the [name] be weighted towards? You can't undo this later, only change the number!","Set the desired result", 1, 6, 1)
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if(isnull(to_weight) || (to_weight < 1) || (to_weight > sides)) //You must input a number higher than 0 and no greater than the number of sides
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return 0
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else
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to_chat(user, "You partially melt the [name], weighting it towards [to_weight]...")
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desc = "[initial(desc)] It looks a little misshapen, somehow..."
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loaded = to_weight
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/obj/item/dice/click_alt(mob/user)
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..()
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if(cheater)
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if(!loaded)
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var/to_weight = tgui_input_number(user, "What should the [name] be weighted towards?","Set the desired result", 1, sides, 1)
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if(isnull(to_weight) || (to_weight < 1) || (to_weight > sides) ) //You must input a number higher than 0 and no greater than the number of sides
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return 0
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else
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to_chat(user, "You sneakily set the [name] to land on [to_weight]...")
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loaded = to_weight
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else
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to_chat(user, "You set the [name] to roll randomly again.")
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loaded = null
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/obj/item/dice/loaded
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description_info = "This is a loaded die! To change the number it's weighted to, alt-click it. To put it back to normal, alt-click it again."
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cheater = TRUE
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/obj/item/dice/d4
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name = "d4"
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desc = "A dice with four sides."
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icon_state = "d44"
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sides = 4
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result = 4
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/obj/item/dice/d8
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name = "d8"
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desc = "A dice with eight sides."
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icon_state = "d88"
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sides = 8
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result = 8
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/obj/item/dice/d10
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name = "d10"
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desc = "A dice with ten sides."
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icon_state = "d1010"
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sides = 10
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result = 10
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/obj/item/dice/d12
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name = "d12"
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desc = "A dice with twelve sides."
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icon_state = "d1212"
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sides = 12
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result = 12
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/obj/item/dice/d20
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name = "d20"
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desc = "A dice with twenty sides."
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icon_state = "d2020"
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sides = 20
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result = 20
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/obj/item/dice/d100
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name = "d100"
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desc = "A dice with ten sides. This one is for the tens digit."
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icon_state = "d10010"
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sides = 10
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result = 10
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/obj/item/dice/attack_self(mob/user)
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rollDice(user, 0)
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/obj/item/dice/proc/rollDice(mob/user, silent = FALSE)
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result = rand(1, sides)
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if(loaded)
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if(cheater)
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if(prob(90))
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result = loaded
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else if(prob(75)) //makeshift weighted dice don't always work
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result = loaded
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icon_state = "[name][result]"
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var/result_override = SEND_SIGNAL(user, COMSIG_MOB_ROLLED_DICE, src, silent, result) //We can override dice rolls!
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if(result_override)
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result = result_override
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if(!silent)
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var/comment = ""
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if(sides == 20 && result == 20)
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comment = "Nat 20!"
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else if(sides == 20 && result == 1)
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comment = "Ouch, bad luck."
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user.visible_message(span_notice("[user] has thrown [src]. It lands on [result]. [comment]"), \
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span_notice("You throw [src]. It lands on a [result]. [comment]"), \
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span_notice("You hear [src] landing on a [result]. [comment]"))
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/obj/item/dice/verb/set_dice_verb()
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set category = "Object"
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set name = "Set Face"
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set desc = "Turn the dice to a specific face."
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set src in view(1)
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var/mob/living/carbon/user = usr
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if(!istype(user))
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return
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set_dice(user)
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/obj/item/dice/proc/set_dice(mob/user)
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if(user.stat || !Adjacent(user))
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return
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var/to_value = tgui_input_number(user, "What face should \the [src] be turned to?","Set die face", 1, sides, 1)
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if(!to_value)
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return
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result = to_value
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icon_state = "[name][result]"
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user.visible_message(span_notice("\The [user] turned \the [src] to the face reading [result] manually."))
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/obj/item/dice/item_ctrl_click(mob/user)
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set_dice(user)
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/*
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* Dice packs
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*/
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/obj/item/storage/pill_bottle/dice //7d6
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name = "bag of dice"
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desc = "It's a small bag with dice inside."
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icon = 'icons/obj/dice.dmi'
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icon_state = "dicebag"
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drop_sound = 'sound/items/drop/hat.ogg'
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pickup_sound = 'sound/items/pickup/hat.ogg'
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/obj/item/storage/pill_bottle/dice/Initialize(mapload)
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. = ..()
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for(var/i = 1 to 7)
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new /obj/item/dice(src)
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/obj/item/storage/pill_bottle/dice_nerd //DnD dice
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name = "bag of gaming dice"
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desc = "It's a small bag with gaming dice inside."
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icon = 'icons/obj/dice.dmi'
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icon_state = "magicdicebag"
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drop_sound = 'sound/items/drop/hat.ogg'
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pickup_sound = 'sound/items/pickup/hat.ogg'
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/obj/item/storage/pill_bottle/dice_nerd/Initialize(mapload)
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. = ..()
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new /obj/item/dice/d4(src)
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new /obj/item/dice(src)
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new /obj/item/dice/d8(src)
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new /obj/item/dice/d10(src)
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new /obj/item/dice/d12(src)
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new /obj/item/dice/d20(src)
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new /obj/item/dice/d100(src)
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/*
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*Liar's Dice cup
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*/
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/obj/item/storage/dicecup
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name = "dice cup"
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desc = "A cup used to conceal and hold dice."
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icon = 'icons/obj/dice.dmi'
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icon_state = "dicecup"
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w_class = ITEMSIZE_SMALL
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storage_slots = 5
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can_hold = list(
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/obj/item/dice,
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)
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/obj/item/storage/dicecup/attack_self(mob/user)
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user.visible_message(span_notice("[user] shakes [src]."), \
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span_notice("You shake [src]."), \
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span_notice("You hear dice rolling."))
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rollCup(user)
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/obj/item/storage/dicecup/proc/rollCup(mob/user)
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for(var/obj/item/dice/I in src.contents)
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var/obj/item/dice/D = I
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D.rollDice(user, 1)
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/obj/item/storage/dicecup/proc/revealDice(mob/viewer)
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for(var/obj/item/dice/I in src.contents)
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var/obj/item/dice/D = I
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to_chat(viewer, "The [D.name] shows a [D.result].")
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/obj/item/storage/dicecup/verb/peekAtDice()
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set category = "Object"
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set name = "Peek at Dice"
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set desc = "Peek at the dice under your cup."
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revealDice(usr)
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/obj/item/storage/dicecup/verb/revealDiceHand()
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set category = "Object"
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set name = "Reveal Dice"
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set desc = "Reveal the dice hidden under your cup."
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for(var/mob/living/player in viewers(3))
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to_chat(player, "[usr] reveals their dice.")
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revealDice(player)
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/obj/item/storage/dicecup/loaded/Initialize(mapload)
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. = ..()
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for(var/i = 1 to 5)
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new /obj/item/dice(src)
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/obj/item/dice/d20/cursed
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name = "d20"
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desc = "A dice with twenty sides."
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icon_state = "d2020"
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sides = 20
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result = 20
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///If the dice will apply the major version of unlucky or not.
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var/evil = TRUE
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/obj/item/dice/d20/cursed/rollDice(mob/user, silent = FALSE)
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..()
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if(result == 1)
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to_chat(user, span_cult("You feel extraordinarily unlucky..."))
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if(evil)
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user.AddComponent(
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/datum/component/omen,\
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incidents_left = 1,\
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luck_mod = 1,\
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damage_mod = 1,\
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evil = TRUE,\
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safe_disposals = FALSE,\
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vorish = TRUE,\
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)
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else
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user.AddComponent(
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/datum/component/omen,\
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incidents_left = 1,\
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luck_mod = 0.3,\
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damage_mod = 1,\
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evil = FALSE,\
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safe_disposals = FALSE,\
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vorish = TRUE,\
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)
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