Files
CHOMPStation2/code/modules/reagents/machinery/dispenser/reagent_tank.dm
CHOMPStation2StaffMirrorBot f7de0bb70b [MIRROR] Start of TG Click Code Port (#12071)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-12-06 03:18:32 -05:00

525 lines
17 KiB
Plaintext

/obj/structure/reagent_dispensers
name = "Dispenser"
desc = "..."
description_info = "The input can be opened by Alt-clicking it, allowing you to pour reagents inside."
icon = 'icons/obj/chemical_tanks.dmi'
icon_state = "tank"
layer = TABLE_LAYER
density = TRUE
anchored = FALSE
pressure_resistance = 2*ONE_ATMOSPHERE
var/has_sockets = TRUE
var/amount_per_transfer_from_this = 10
var/possible_transfer_amounts = list(10,25,50,100)
var/open_top = FALSE
/obj/structure/reagent_dispensers/attackby(obj/item/W as obj, mob/user as mob)
return
/obj/structure/reagent_dispensers/Initialize(mapload)
var/datum/reagents/R = new/datum/reagents(5000)
reagents = R
R.my_atom = src
if (!possible_transfer_amounts)
src.verbs -= /obj/structure/reagent_dispensers/verb/set_APTFT
if(has_sockets)
AddComponent(/datum/component/hose_connector/input)
AddComponent(/datum/component/hose_connector/output)
. = ..()
/obj/structure/reagent_dispensers/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
. += span_notice("It contains:")
if(reagents && reagents.reagent_list.len)
for(var/datum/reagent/R in reagents.reagent_list)
. += span_notice("[R.volume] units of [R.name]")
else
. += span_notice("Nothing.")
/obj/structure/reagent_dispensers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
set category = "Object"
set src in view(1)
var/N = tgui_input_list(usr, "Amount per transfer from this:","[src]", possible_transfer_amounts)
if (N)
amount_per_transfer_from_this = N
/obj/structure/reagent_dispensers/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if (prob(50))
new /obj/effect/effect/water(src.loc)
qdel(src)
return
if(3.0)
if (prob(5))
new /obj/effect/effect/water(src.loc)
qdel(src)
return
return
/obj/structure/reagent_dispensers/blob_act()
qdel(src)
/obj/structure/reagent_dispensers/click_alt(mob/user)
if(!Adjacent(user))
return
if(flags & OPENCONTAINER)
to_chat(user, span_notice("You close the input on \the [src]"))
flags -= OPENCONTAINER
open_top = FALSE
else
to_chat(user, span_notice("You open the input on \the [src], allowing you to pour reagents in."))
flags |= OPENCONTAINER
open_top = TRUE
/*
* Tanks
*/
//Water
/obj/structure/reagent_dispensers/watertank
name = "water tank"
desc = "A water tank."
icon_state = "water"
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/watertank/Initialize(mapload)
. = ..()
reagents.add_reagent(REAGENT_ID_WATER, 1000)
AddElement(/datum/element/climbable)
/obj/structure/reagent_dispensers/watertank/high
name = "high-capacity water tank"
desc = "A highly-pressurized water tank made to hold vast amounts of water.."
icon_state = "water_high"
/obj/structure/reagent_dispensers/watertank/high/Initialize(mapload)
. = ..()
reagents.add_reagent(REAGENT_ID_WATER, 4000)
/obj/structure/reagent_dispensers/watertank/barrel
name = "water barrel"
desc = "A barrel for holding water."
icon_state = "waterbarrel"
//Fuel
/obj/structure/reagent_dispensers/fueltank
name = "fuel tank"
desc = "A fuel tank."
icon_state = REAGENT_ID_FUEL
amount_per_transfer_from_this = 10
var/modded = 0
var/obj/item/assembly_holder/rig = null
/obj/structure/reagent_dispensers/fueltank/Initialize(mapload)
. = ..()
reagents.add_reagent(REAGENT_ID_FUEL,1000)
AddElement(/datum/element/climbable)
/obj/structure/reagent_dispensers/fueltank/high
name = "high-capacity fuel tank"
desc = "A highly-pressurized fuel tank made to hold vast amounts of fuel."
icon_state = "fuel_high"
/obj/structure/reagent_dispensers/fueltank/high/Initialize(mapload)
. = ..()
reagents.add_reagent(REAGENT_ID_FUEL,4000)
//Foam
/obj/structure/reagent_dispensers/foam
name = "foam tank"
desc = "A foam tank."
icon_state = "foam"
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/foam/Initialize(mapload)
. = ..()
reagents.add_reagent(REAGENT_ID_FIREFOAM,1000)
AddElement(/datum/element/climbable)
//Helium3
/obj/structure/reagent_dispensers/he3
name = "He3 tank"
desc = "A Helium3 tank."
icon_state = "he3"
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/he3/Initialize(mapload)
. = ..()
reagents.add_reagent(REAGENT_ID_HELIUM3,1000)
AddElement(/datum/element/climbable)
/*
* Misc
*/
/obj/structure/reagent_dispensers/fueltank/barrel
name = "hazardous barrel"
desc = "An open-topped barrel full of nasty-looking liquid."
icon = 'icons/obj/objects_vr.dmi'
icon_state = "barrel"
modded = TRUE
/obj/structure/reagent_dispensers/fueltank/barrel/two
name = "explosive barrel"
desc = "A barrel with warning labels painted all over it."
icon = 'icons/obj/objects_vr.dmi'
icon_state = "barrel2"
modded = FALSE
/obj/structure/reagent_dispensers/fueltank/barrel/three
name = "fuel barrel"
desc = "An open-topped barrel full of nasty-looking liquid."
icon = 'icons/obj/objects_vr.dmi'
icon_state = "barrel3"
modded = FALSE
/obj/structure/reagent_dispensers/fueltank/barrel/attackby(obj/item/W as obj, mob/user as mob)
if (W.has_tool_quality(TOOL_WRENCH)) //can't wrench it shut, it's always open
return
return ..()
//VOREStation Add End
/obj/structure/reagent_dispensers/fueltank/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
if(modded)
. += span_warning("Fuel faucet is wrenched open, leaking the fuel!")
if(rig)
. += span_notice("There is some kind of device rigged to the tank.")
/obj/structure/reagent_dispensers/fueltank/attack_hand(mob/user)
if (rig)
user.visible_message("[user] begins to detach [rig] from \the [src].", "You begin to detach [rig] from \the [src]")
if(do_after(user, 2 SECONDS, target = src))
user.visible_message(span_notice("[user] detaches [rig] from \the [src]."), span_notice("You detach [rig] from \the [src]"))
rig.loc = get_turf(user)
rig = null
overlays = new/list()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/W as obj, mob/user as mob)
src.add_fingerprint(user)
if (W.has_tool_quality(TOOL_WRENCH))
user.visible_message("[user] wrenches [src]'s faucet [modded ? "closed" : "open"].", \
"You wrench [src]'s faucet [modded ? "closed" : "open"]")
modded = modded ? 0 : 1
playsound(src, W.usesound, 75, 1)
if (modded)
message_admins("[key_name_admin(user)] opened fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]), leaking fuel. (<A href='byond://?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>JMP</a>)")
log_game("[key_name(user)] opened fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]), leaking fuel.")
leak_fuel(amount_per_transfer_from_this)
if (istype(W,/obj/item/assembly_holder))
if (rig)
to_chat(user, span_warning("There is another device in the way."))
return ..()
user.visible_message("[user] begins rigging [W] to \the [src].", "You begin rigging [W] to \the [src]")
if(do_after(user, 2 SECONDS, target = src))
user.visible_message(span_notice("[user] rigs [W] to \the [src]."), span_notice("You rig [W] to \the [src]"))
var/obj/item/assembly_holder/H = W
if (istype(H.a_left,/obj/item/assembly/igniter) || istype(H.a_right,/obj/item/assembly/igniter))
message_admins("[key_name_admin(user)] rigged fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]) for explosion. (<A href='byond://?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>JMP</a>)")
log_game("[key_name(user)] rigged fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]) for explosion.")
rig = W
user.drop_item()
W.loc = src
var/icon/test = getFlatIcon(W)
test.Shift(NORTH,1)
test.Shift(EAST,6)
add_overlay(test)
return ..()
/obj/structure/reagent_dispensers/fueltank/bullet_act(var/obj/item/projectile/Proj)
if(Proj.get_structure_damage())
if(istype(Proj.firer))
message_admins("[key_name_admin(Proj.firer)] shot fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]) (<A href='byond://?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>JMP</a>).")
log_game("[key_name(Proj.firer)] shot fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]).")
if(!istype(Proj ,/obj/item/projectile/beam/lasertag) && !istype(Proj ,/obj/item/projectile/beam/practice) )
explode()
/obj/structure/reagent_dispensers/fueltank/ex_act()
explode()
/obj/structure/reagent_dispensers/fueltank/blob_act()
explode()
/obj/structure/reagent_dispensers/fueltank/proc/explode()
if (reagents.total_volume > 500)
explosion(src.loc,1,2,4)
else if (reagents.total_volume > 100)
explosion(src.loc,0,1,3)
else if (reagents.total_volume > 50)
explosion(src.loc,-1,1,2)
if(src)
qdel(src)
/obj/structure/reagent_dispensers/fueltank/fire_act(datum/gas_mixture/air, temperature, volume)
if (modded)
explode()
else if (temperature > T0C+500)
explode()
return ..()
/obj/structure/reagent_dispensers/fueltank/Move(atom/newloc, direct, movetime)
if (..() && modded)
leak_fuel(amount_per_transfer_from_this/10.0)
/obj/structure/reagent_dispensers/fueltank/proc/leak_fuel(amount)
if (reagents.total_volume == 0)
return
amount = min(amount, reagents.total_volume)
reagents.trans_to_turf(get_turf(src),amount)
/obj/structure/reagent_dispensers/peppertank
name = "Pepper Spray Refiller"
desc = "Refills pepper spray canisters."
icon = 'icons/obj/objects.dmi'
icon_state = "peppertank"
anchored = TRUE
density = FALSE
amount_per_transfer_from_this = 45
/obj/structure/reagent_dispensers/peppertank/Initialize(mapload)
. = ..()
reagents.add_reagent(REAGENT_ID_CONDENSEDCAPSAICIN,1000)
/obj/structure/reagent_dispensers/virusfood
name = "Virus Food Dispenser"
desc = "A dispenser of virus food. Yum."
icon = 'icons/obj/virology.dmi'
icon_state = "virusfoodtank"
anchored = TRUE
density = FALSE
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/virusfood/Initialize(mapload)
. = ..()
reagents.add_reagent(REAGENT_ID_VIRUSFOOD, 1000)
/obj/structure/reagent_dispensers/acid
name = "Sulphuric Acid Dispenser"
desc = "A dispenser of acid for industrial processes."
icon = 'icons/obj/objects.dmi'
icon_state = "acidtank"
anchored = TRUE
density = FALSE
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/acid/Initialize(mapload)
. = ..()
reagents.add_reagent(REAGENT_ID_SACID, 1000)
/obj/structure/reagent_dispensers/water_cooler
name = "Water-Cooler"
desc = "A machine that dispenses water to drink."
amount_per_transfer_from_this = 5
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
possible_transfer_amounts = null
anchored = TRUE
has_sockets = FALSE
var/bottle = 0
var/cups = 0
var/cupholder = 0
/obj/structure/reagent_dispensers/water_cooler/full
bottle = 1
cupholder = 1
cups = 10
/obj/structure/reagent_dispensers/water_cooler/Initialize(mapload)
. = ..()
if(bottle)
reagents.add_reagent(REAGENT_ID_WATER,2000)
update_icon()
AddElement(/datum/element/climbable)
AddElement(/datum/element/rotatable)
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
. = ..()
if(cupholder)
. += span_notice("There are [cups] cups in the cup dispenser.")
/obj/structure/reagent_dispensers/water_cooler/attackby(obj/item/I as obj, mob/user as mob)
if(I.has_tool_quality(TOOL_WRENCH))
src.add_fingerprint(user)
if(bottle)
playsound(src, I.usesound, 50, 1)
if(do_after(user, 2 SECONDS, target = src) && bottle)
to_chat(user, span_notice("You unfasten the jug."))
var/obj/item/reagent_containers/glass/cooler_bottle/G = new /obj/item/reagent_containers/glass/cooler_bottle( src.loc )
for(var/datum/reagent/R in reagents.reagent_list)
var/total_reagent = reagents.get_reagent_amount(R.id)
G.reagents.add_reagent(R.id, total_reagent)
reagents.clear_reagents()
bottle = 0
update_icon()
else
if(anchored)
user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
else
user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
if(do_after(user, 2 SECONDS * I.toolspeed, target = src))
if(!src) return
to_chat(user, span_notice("You [anchored? "un" : ""]secured \the [src]!"))
anchored = !anchored
playsound(src, I.usesound, 50, 1)
return
if(I.has_tool_quality(TOOL_SCREWDRIVER))
if(cupholder)
playsound(src, I.usesound, 50, 1)
to_chat(user, span_notice("You take the cup dispenser off."))
new /obj/item/stack/material/plastic( src.loc )
if(cups)
for(var/i = 0 to cups)
new /obj/item/reagent_containers/food/drinks/sillycup(src.loc)
cups = 0
cupholder = 0
update_icon()
return
if(!bottle && !cupholder)
playsound(src, I.usesound, 50, 1)
to_chat(user, span_notice("You start taking the water-cooler apart."))
if(do_after(user, 2 SECONDS * I.toolspeed, target = src) && !bottle && !cupholder)
to_chat(user, span_notice("You take the water-cooler apart."))
new /obj/item/stack/material/plastic( src.loc, 4 )
qdel(src)
return
if(istype(I, /obj/item/reagent_containers/glass/cooler_bottle))
src.add_fingerprint(user)
if(!bottle)
if(anchored)
var/obj/item/reagent_containers/glass/cooler_bottle/G = I
to_chat(user, span_notice("You start to screw the bottle onto the water-cooler."))
if(do_after(user, 2 SECONDS, target = src) && !bottle && anchored)
bottle = 1
update_icon()
to_chat(user, span_notice("You screw the bottle onto the water-cooler!"))
for(var/datum/reagent/R in G.reagents.reagent_list)
var/total_reagent = G.reagents.get_reagent_amount(R.id)
reagents.add_reagent(R.id, total_reagent)
qdel(G)
else
to_chat(user, span_warning("You need to wrench down the cooler first."))
else
to_chat(user, span_warning("There is already a bottle there!"))
return 1
if(istype(I, /obj/item/stack/material/plastic))
if(!cupholder)
if(anchored)
var/obj/item/stack/material/plastic/P = I
src.add_fingerprint(user)
to_chat(user, span_notice("You start to attach a cup dispenser onto the water-cooler."))
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 2 SECONDS, target = src) && !cupholder && anchored)
if (P.use(1))
to_chat(user, span_notice("You attach a cup dispenser onto the water-cooler."))
cupholder = 1
update_icon()
else
to_chat(user, span_warning("You need to wrench down the cooler first."))
else
to_chat(user, span_warning("There is already a cup dispenser there!"))
return
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/user)
if(cups)
new /obj/item/reagent_containers/food/drinks/sillycup(src.loc)
cups--
flick("[icon_state]-vend", src)
return
/obj/structure/reagent_dispensers/water_cooler/update_icon()
icon_state = "water_cooler"
cut_overlays()
if(bottle)
add_overlay("water_cooler_bottle")
/obj/structure/reagent_dispensers/beerkeg
name = "beer keg"
desc = "A beer keg."
icon = 'icons/obj/objects.dmi'
icon_state = "beertankTEMP"
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/beerkeg/Initialize(mapload)
. = ..()
reagents.add_reagent(REAGENT_ID_BEER,1000)
AddElement(/datum/element/climbable)
/obj/structure/reagent_dispensers/beerkeg/wood
name = "beer keg"
desc = "A beer keg with a tap on it."
icon_state = "beertankfantasy"
/obj/structure/reagent_dispensers/beerkeg/wine
name = "wine barrel"
desc = "A wine casket with a tap on it."
icon_state = "beertankfantasy"
/obj/structure/reagent_dispensers/beerkeg/wine/Initialize(mapload)
. = ..()
reagents.add_reagent(REAGENT_ID_REDWINE,1000)
/obj/structure/reagent_dispensers/beerkeg/fakenuke
name = "nuclear beer keg"
desc = "A beer keg in the form of a nuclear bomb! An absolute blast at parties!"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nuclearbomb0"
//Cooking oil refill tank
/obj/structure/reagent_dispensers/cookingoil
name = "cooking oil tank"
desc = "A fifty-litre tank of commercial-grade corn oil, intended for use in large scale deep fryers. Store in a cool, dark place"
icon = 'icons/obj/objects.dmi'
icon_state = "oiltank"
amount_per_transfer_from_this = 120
/obj/structure/reagent_dispensers/cookingoil/Initialize(mapload)
. = ..()
reagents.add_reagent(REAGENT_ID_COOKINGOIL,5000)
AddElement(/datum/element/climbable)
/obj/structure/reagent_dispensers/cookingoil/bullet_act(var/obj/item/projectile/Proj)
if(Proj.get_structure_damage())
explode()
/obj/structure/reagent_dispensers/cookingoil/ex_act()
explode()
/obj/structure/reagent_dispensers/cookingoil/proc/explode()
reagents.splash_area(get_turf(src), 3)
visible_message(span_danger("The [src] bursts open, spreading oil all over the area."))
qdel(src)
/obj/structure/reagent_dispensers/bloodbarrel
name = "blood barrel"
desc = "A beer keg."
icon = 'icons/obj/chemical_tanks.dmi'
icon_state = "bloodbarrel"
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/bloodbarrel/Initialize(mapload)
. = ..()
reagents.add_reagent(REAGENT_ID_BLOOD, 1000, list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"="O-","resistances"=null,"trace_chem"=null,"changeling"=FALSE))
AddElement(/datum/element/climbable)