mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
The previous client-side optimization made lighting overlays go fully opaque when it was dark, making it so species darksight didn't let you see anything. This fixes that by making a dark_soft icon state that has opacity matching the LIGHTING_SOFT_THRESHOLD.
52 lines
2.3 KiB
Plaintext
52 lines
2.3 KiB
Plaintext
#define FOR_DVIEW(type, range, center, invis_flags) \
|
|
dview_mob.loc = center; \
|
|
dview_mob.see_invisible = invis_flags; \
|
|
for(type in view(range, dview_mob))
|
|
|
|
#define END_FOR_DVIEW dview_mob.loc = null
|
|
|
|
#define LIGHTING_FALLOFF 1 // type of falloff to use for lighting; 1 for circular, 2 for square
|
|
#define LIGHTING_LAMBERTIAN 0 // use lambertian shading for light sources
|
|
#define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone
|
|
|
|
#define LIGHTING_LAYER 10 // drawing layer for lighting overlays
|
|
#define LIGHTING_ICON 'icons/effects/lighting_overlay.dmi' // icon used for lighting shading effects
|
|
#define LIGHTING_ICON_STATE_DARK "soft_dark" // Change between "soft_dark" and "dark" to swap soft darkvision
|
|
|
|
#define LIGHTING_ROUND_VALUE (1 / 64) // Value used to round lumcounts, values smaller than 1/69 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.
|
|
|
|
#define LIGHTING_SOFT_THRESHOLD 0.05 // If the max of the lighting lumcounts of each spectrum drops below this, disable luminosity on the lighting overlays. This also should be the transparancy of the "soft_dark" icon state.
|
|
|
|
// If I were you I'd leave this alone.
|
|
#define LIGHTING_BASE_MATRIX \
|
|
list \
|
|
( \
|
|
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
|
|
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
|
|
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
|
|
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
|
|
0, 0, 0, 1 \
|
|
) \
|
|
|
|
// Helpers so we can (more easily) control the colour matrices.
|
|
#define CL_MATRIX_RR 1
|
|
#define CL_MATRIX_RG 2
|
|
#define CL_MATRIX_RB 3
|
|
#define CL_MATRIX_RA 4
|
|
#define CL_MATRIX_GR 5
|
|
#define CL_MATRIX_GG 6
|
|
#define CL_MATRIX_GB 7
|
|
#define CL_MATRIX_GA 8
|
|
#define CL_MATRIX_BR 9
|
|
#define CL_MATRIX_BG 10
|
|
#define CL_MATRIX_BB 11
|
|
#define CL_MATRIX_BA 12
|
|
#define CL_MATRIX_AR 13
|
|
#define CL_MATRIX_AG 14
|
|
#define CL_MATRIX_AB 15
|
|
#define CL_MATRIX_AA 16
|
|
#define CL_MATRIX_CR 17
|
|
#define CL_MATRIX_CG 18
|
|
#define CL_MATRIX_CB 19
|
|
#define CL_MATRIX_CA 20
|