Files
CHOMPStation2/code/modules/reagents/reagent_containers.dm
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00

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/obj/item/weapon/reagent_containers
name = "Container"
desc = "..."
icon = 'icons/obj/chemical.dmi'
icon_state = null
w_class = ITEMSIZE_SMALL
var/amount_per_transfer_from_this = 5
var/possible_transfer_amounts = list(5,10,15,25,30)
var/volume = 30
/obj/item/weapon/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
set category = "Object"
set src in range(0)
var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
if(N)
amount_per_transfer_from_this = N
/obj/item/weapon/reagent_containers/New()
..()
if(!possible_transfer_amounts)
src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT
create_reagents(volume)
/obj/item/weapon/reagent_containers/attack_self(mob/user as mob)
return
/obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user, flag)
return
/obj/item/weapon/reagent_containers/proc/reagentlist() // For attack logs
if(reagents)
return reagents.get_reagents()
return "No reagent holder"
/obj/item/weapon/reagent_containers/proc/standard_dispenser_refill(var/mob/user, var/obj/structure/reagent_dispensers/target) // This goes into afterattack
if(!istype(target))
return 0
if(!target.reagents || !target.reagents.total_volume)
user << "<span class='notice'>[target] is empty.</span>"
return 1
if(reagents && !reagents.get_free_space())
user << "<span class='notice'>[src] is full.</span>"
return 1
var/trans = target.reagents.trans_to_obj(src, target:amount_per_transfer_from_this)
user << "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>"
return 1
/obj/item/weapon/reagent_containers/proc/standard_splash_mob(var/mob/user, var/mob/target) // This goes into afterattack
if(!istype(target))
return
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>[src] is empty.</span>"
return 1
if(target.reagents && !target.reagents.get_free_space())
user << "<span class='notice'>[target] is full.</span>"
return 1
var/contained = reagentlist()
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been splashed with [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to splash [target.name] ([target.key]). Reagents: [contained]</font>")
msg_admin_attack("[user.name] ([user.ckey]) splashed [target.name] ([target.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
user.visible_message("<span class='danger'>[target] has been splashed with something by [user]!</span>", "<span class = 'notice'>You splash the solution onto [target].</span>")
reagents.splash(target, reagents.total_volume)
return 1
/obj/item/weapon/reagent_containers/proc/self_feed_message(var/mob/user)
user << "<span class='notice'>You eat \the [src]</span>"
/obj/item/weapon/reagent_containers/proc/other_feed_message_start(var/mob/user, var/mob/target)
user.visible_message("<span class='warning'>[user] is trying to feed [target] \the [src]!</span>")
/obj/item/weapon/reagent_containers/proc/other_feed_message_finish(var/mob/user, var/mob/target)
user.visible_message("<span class='warning'>[user] has fed [target] \the [src]!</span>")
/obj/item/weapon/reagent_containers/proc/feed_sound(var/mob/user)
return
/obj/item/weapon/reagent_containers/proc/standard_feed_mob(var/mob/user, var/mob/target) // This goes into attack
if(!istype(target))
return 0
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>\The [src] is empty.</span>"
return 1
if(target == user)
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
if(!H.check_has_mouth())
user << "Where do you intend to put \the [src]? You don't have a mouth!"
return
var/obj/item/blocked = H.check_mouth_coverage()
if(blocked)
user << "<span class='warning'>\The [blocked] is in the way!</span>"
return
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) //puts a limit on how fast people can eat/drink things
self_feed_message(user)
reagents.trans_to_mob(user, issmall(user) ? ceil(amount_per_transfer_from_this/2) : amount_per_transfer_from_this, CHEM_INGEST)
feed_sound(user)
return 1
else
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = target
if(!H.check_has_mouth())
user << "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!"
return
var/obj/item/blocked = H.check_mouth_coverage()
if(blocked)
user << "<span class='warning'>\The [blocked] is in the way!</span>"
return
other_feed_message_start(user, target)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(!do_mob(user, target))
return
other_feed_message_finish(user, target)
var/contained = reagentlist()
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [name] by [target.name] ([target.ckey]). Reagents: [contained]</font>")
msg_admin_attack("[key_name(user)] fed [key_name(target)] with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_INGEST)
feed_sound(user)
return 1
/obj/item/weapon/reagent_containers/proc/standard_pour_into(var/mob/user, var/atom/target) // This goes into afterattack and yes, it's atom-level
if(!target.is_open_container() || !target.reagents)
return 0
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>[src] is empty.</span>"
return 1
if(!target.reagents.get_free_space())
user << "<span class='notice'>[target] is full.</span>"
return 1
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
user << "<span class='notice'>You transfer [trans] units of the solution to [target].</span>"
return 1