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A lot of new defines are now in inventory_sizes.dm, which contains; All the size identifiers (the thing that tells the game if something is bulky, or w/e). Storage costs for all the sizes, which are exponents of two, as previously. A few constants for inventory size. Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke. The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
152 lines
6.2 KiB
Plaintext
152 lines
6.2 KiB
Plaintext
/obj/item/weapon/reagent_containers
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name = "Container"
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desc = "..."
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icon = 'icons/obj/chemical.dmi'
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icon_state = null
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w_class = ITEMSIZE_SMALL
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var/amount_per_transfer_from_this = 5
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var/possible_transfer_amounts = list(5,10,15,25,30)
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var/volume = 30
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/obj/item/weapon/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
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set name = "Set transfer amount"
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set category = "Object"
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set src in range(0)
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var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
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if(N)
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amount_per_transfer_from_this = N
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/obj/item/weapon/reagent_containers/New()
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..()
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if(!possible_transfer_amounts)
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src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT
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create_reagents(volume)
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/obj/item/weapon/reagent_containers/attack_self(mob/user as mob)
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return
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/obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user, flag)
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return
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/obj/item/weapon/reagent_containers/proc/reagentlist() // For attack logs
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if(reagents)
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return reagents.get_reagents()
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return "No reagent holder"
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/obj/item/weapon/reagent_containers/proc/standard_dispenser_refill(var/mob/user, var/obj/structure/reagent_dispensers/target) // This goes into afterattack
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if(!istype(target))
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return 0
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if(!target.reagents || !target.reagents.total_volume)
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user << "<span class='notice'>[target] is empty.</span>"
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return 1
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if(reagents && !reagents.get_free_space())
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user << "<span class='notice'>[src] is full.</span>"
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return 1
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var/trans = target.reagents.trans_to_obj(src, target:amount_per_transfer_from_this)
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user << "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>"
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return 1
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/obj/item/weapon/reagent_containers/proc/standard_splash_mob(var/mob/user, var/mob/target) // This goes into afterattack
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if(!istype(target))
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return
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if(!reagents || !reagents.total_volume)
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user << "<span class='notice'>[src] is empty.</span>"
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return 1
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if(target.reagents && !target.reagents.get_free_space())
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user << "<span class='notice'>[target] is full.</span>"
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return 1
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var/contained = reagentlist()
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target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been splashed with [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to splash [target.name] ([target.key]). Reagents: [contained]</font>")
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msg_admin_attack("[user.name] ([user.ckey]) splashed [target.name] ([target.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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user.visible_message("<span class='danger'>[target] has been splashed with something by [user]!</span>", "<span class = 'notice'>You splash the solution onto [target].</span>")
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reagents.splash(target, reagents.total_volume)
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return 1
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/obj/item/weapon/reagent_containers/proc/self_feed_message(var/mob/user)
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user << "<span class='notice'>You eat \the [src]</span>"
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/obj/item/weapon/reagent_containers/proc/other_feed_message_start(var/mob/user, var/mob/target)
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user.visible_message("<span class='warning'>[user] is trying to feed [target] \the [src]!</span>")
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/obj/item/weapon/reagent_containers/proc/other_feed_message_finish(var/mob/user, var/mob/target)
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user.visible_message("<span class='warning'>[user] has fed [target] \the [src]!</span>")
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/obj/item/weapon/reagent_containers/proc/feed_sound(var/mob/user)
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return
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/obj/item/weapon/reagent_containers/proc/standard_feed_mob(var/mob/user, var/mob/target) // This goes into attack
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if(!istype(target))
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return 0
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if(!reagents || !reagents.total_volume)
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user << "<span class='notice'>\The [src] is empty.</span>"
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return 1
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if(target == user)
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if(istype(user, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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if(!H.check_has_mouth())
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user << "Where do you intend to put \the [src]? You don't have a mouth!"
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return
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var/obj/item/blocked = H.check_mouth_coverage()
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if(blocked)
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user << "<span class='warning'>\The [blocked] is in the way!</span>"
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return
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) //puts a limit on how fast people can eat/drink things
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self_feed_message(user)
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reagents.trans_to_mob(user, issmall(user) ? ceil(amount_per_transfer_from_this/2) : amount_per_transfer_from_this, CHEM_INGEST)
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feed_sound(user)
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return 1
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else
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if(istype(user, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = target
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if(!H.check_has_mouth())
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user << "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!"
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return
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var/obj/item/blocked = H.check_mouth_coverage()
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if(blocked)
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user << "<span class='warning'>\The [blocked] is in the way!</span>"
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return
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other_feed_message_start(user, target)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if(!do_mob(user, target))
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return
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other_feed_message_finish(user, target)
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var/contained = reagentlist()
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target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [name] by [target.name] ([target.ckey]). Reagents: [contained]</font>")
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msg_admin_attack("[key_name(user)] fed [key_name(target)] with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_INGEST)
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feed_sound(user)
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return 1
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/obj/item/weapon/reagent_containers/proc/standard_pour_into(var/mob/user, var/atom/target) // This goes into afterattack and yes, it's atom-level
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if(!target.is_open_container() || !target.reagents)
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return 0
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if(!reagents || !reagents.total_volume)
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user << "<span class='notice'>[src] is empty.</span>"
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return 1
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if(!target.reagents.get_free_space())
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user << "<span class='notice'>[target] is full.</span>"
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return 1
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var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
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user << "<span class='notice'>You transfer [trans] units of the solution to [target].</span>"
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return 1
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