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167 lines
6.2 KiB
Plaintext
167 lines
6.2 KiB
Plaintext
/* * * * * * * * * * * * * * * * * * * * * * * * * *
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* /datum/recipe by rastaf0 13 apr 2011 *
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* * * * * * * * * * * * * * * * * * * * * * * * * *
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* This is powerful and flexible recipe system.
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* It exists not only for food.
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* supports both reagents and objects as prerequisites.
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* In order to use this system you have to define a deriative from /datum/recipe
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* * reagents are reagents. Acid, milc, booze, etc.
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* * items are objects. Fruits, tools, circuit boards.
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* * result is type to create as new object
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* * time is optional parameter, you shall use in in your machine,
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default /datum/recipe/ procs does not rely on this parameter.
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*
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* Functions you need:
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* /datum/recipe/proc/make(var/obj/container as obj)
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* Creates result inside container,
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* deletes prerequisite reagents,
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* transfers reagents from prerequisite objects,
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* deletes all prerequisite objects (even not needed for recipe at the moment).
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*
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* /proc/select_recipe(list/datum/recipe/avaiable_recipes, obj/obj as obj, exact = 1)
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* Wonderful function that select suitable recipe for you.
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* obj is a machine (or magik hat) with prerequisites,
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* exact = 0 forces algorithm to ignore superfluous stuff.
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*
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*
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* Functions you do not need to call directly but could:
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* /datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents)
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* /datum/recipe/proc/check_items(var/obj/container as obj)
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*
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* */
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/datum/recipe
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var/list/reagents // example: = list("berryjuice" = 5) // do not list same reagent twice
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var/list/items // example: = list(/obj/item/weapon/tool/crowbar, /obj/item/weapon/welder) // place /foo/bar before /foo
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var/list/fruit // example: = list("fruit" = 3)
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var/result // example: = /obj/item/weapon/reagent_containers/food/snacks/donut/normal
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var/time = 100 // 1/10 part of second
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/datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents)
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. = 1
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for (var/r_r in reagents)
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var/aval_r_amnt = avail_reagents.get_reagent_amount(r_r)
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if (!(abs(aval_r_amnt - reagents[r_r])<0.5)) //if NOT equals
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if (aval_r_amnt>reagents[r_r])
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. = 0
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else
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return -1
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if ((reagents?(reagents.len):(0)) < avail_reagents.reagent_list.len)
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return 0
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return .
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/datum/recipe/proc/check_fruit(var/obj/container)
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. = 1
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if(fruit && fruit.len)
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var/list/checklist = list()
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// You should trust Copy().
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checklist = fruit.Copy()
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in container)
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if(!G.seed || !G.seed.kitchen_tag || isnull(checklist[G.seed.kitchen_tag]))
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continue
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checklist[G.seed.kitchen_tag]--
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for(var/ktag in checklist)
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if(!isnull(checklist[ktag]))
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if(checklist[ktag] < 0)
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. = 0
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else if(checklist[ktag] > 0)
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. = -1
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break
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return .
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/datum/recipe/proc/check_items(var/obj/container as obj)
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. = 1
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if (items && items.len)
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var/list/checklist = list()
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checklist = items.Copy() // You should really trust Copy
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if(istype(container, /obj/machinery))
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var/obj/machinery/machine = container
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for(var/obj/O in ((machine.contents - machine.component_parts) - machine.circuit))
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if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/grown))
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continue // Fruit is handled in check_fruit().
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var/found = 0
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for(var/i = 1; i < checklist.len+1; i++)
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var/item_type = checklist[i]
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if (istype(O,item_type))
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checklist.Cut(i, i+1)
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found = 1
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break
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if (!found)
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. = 0
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else
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for(var/obj/O in container.contents)
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if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/grown))
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continue // Fruit is handled in check_fruit().
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var/found = 0
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for(var/i = 1; i < checklist.len+1; i++)
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var/item_type = checklist[i]
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if (istype(O,item_type))
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checklist.Cut(i, i+1)
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found = 1
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break
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if (!found)
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. = 0
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if (checklist.len)
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. = -1
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return .
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//general version
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/datum/recipe/proc/make(var/obj/container as obj)
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var/obj/result_obj = new result(container)
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if(istype(container, /obj/machinery))
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var/obj/machinery/machine = container
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for (var/obj/O in ((machine.contents-result_obj - machine.component_parts) - machine.circuit))
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O.reagents.trans_to_obj(result_obj, O.reagents.total_volume)
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qdel(O)
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else
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for (var/obj/O in (container.contents-result_obj))
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O.reagents.trans_to_obj(result_obj, O.reagents.total_volume)
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qdel(O)
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container.reagents.clear_reagents()
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return result_obj
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// food-related
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/datum/recipe/proc/make_food(var/obj/container as obj)
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if(!result)
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world << "<span class='danger'>Recipe [type] is defined without a result, please bug report this.</span>"
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return
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var/obj/result_obj = new result(container)
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if(istype(container, /obj/machinery))
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var/obj/machinery/machine = container
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for (var/obj/O in ((machine.contents-result_obj - machine.component_parts) - machine.circuit))
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if (O.reagents)
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O.reagents.del_reagent("nutriment")
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O.reagents.update_total()
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O.reagents.trans_to_obj(result_obj, O.reagents.total_volume)
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qdel(O)
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else
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for (var/obj/O in (container.contents-result_obj))
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if (O.reagents)
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O.reagents.del_reagent("nutriment")
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O.reagents.update_total()
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O.reagents.trans_to_obj(result_obj, O.reagents.total_volume)
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qdel(O)
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container.reagents.clear_reagents()
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return result_obj
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/proc/select_recipe(var/list/datum/recipe/avaiable_recipes, var/obj/obj as obj, var/exact)
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var/list/datum/recipe/possible_recipes = new
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var/target = exact ? 0 : 1
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for (var/datum/recipe/recipe in avaiable_recipes)
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if((recipe.check_reagents(obj.reagents) < target) || (recipe.check_items(obj) < target) || (recipe.check_fruit(obj) < target))
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continue
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possible_recipes |= recipe
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if (possible_recipes.len==0)
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return null
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else if (possible_recipes.len==1)
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return possible_recipes[1]
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else //okay, let's select the most complicated recipe
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var/highest_count = 0
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. = possible_recipes[1]
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for (var/datum/recipe/recipe in possible_recipes)
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var/count = ((recipe.items)?(recipe.items.len):0) + ((recipe.reagents)?(recipe.reagents.len):0) + ((recipe.fruit)?(recipe.fruit.len):0)
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if (count >= highest_count)
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highest_count = count
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. = recipe
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return .
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