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CHOMPStation2/modular_chomp/code/game/objects/items/weapons/capture_crystal.dm
2024-10-07 20:47:23 +02:00

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/obj/item/capture_crystal
var/spawn_mob_name = "A mob"
var/obj/belly/in_gut = null
/* No longer need the vorefx additions as these will be handled for all indirect viewers now, including those in capture crystals
// Signals detect important procs from the host belly. Necessary to update visuals and sound loop for the player inside.
/obj/item/capture_crystal/enter_belly(obj/belly/B)
if(isbelly(B)) // Sanity
in_gut = B
RegisterSignal(in_gut, COMSIG_PARENT_QDELETING, PROC_REF(gut_was_deleted), TRUE)
RegisterSignal(in_gut, COMSIG_BELLY_UPDATE_VORE_FX, PROC_REF(capture_crystal_vfx), TRUE)
RegisterSignal(in_gut, COMSIG_BELLY_UPDATE_PREY_LOOP, PROC_REF(capture_crystal_prey_loop), TRUE)
var/juice = in_gut.reagents.total_volume
if(!juice)
juice = 0
capture_crystal_vfx(null, TRUE, juice)
capture_crystal_prey_loop()
for(var/mob/living/contained in src.contents) // For reasons I don't understand, using bound_mob here sets bound_mob to null.
var/formatted_desc
formatted_desc = replacetext(in_gut.desc, "%belly", lowertext(in_gut.name)) //replace with this belly's name
formatted_desc = replacetext(formatted_desc, "%pred", in_gut.owner) //replace with this belly's owner
formatted_desc = replacetext(formatted_desc, "%prey", contained) //replace with whatever mob entered into this belly
to_chat(contained, span_boldnotice("[formatted_desc]"))
/obj/item/capture_crystal/exit_belly()
for(var/mob/living/contained in src.contents)
contained.clear_fullscreen(ATOM_BELLY_FULLSCREEN) // Clear fullscreens.
contained.stop_sound_channel(CHANNEL_PREYLOOP) // Clear sound loop.
contained.next_preyloop = world.time
if(isbelly(in_gut)) // Sanity
UnregisterSignal(in_gut, COMSIG_PARENT_QDELETING)
UnregisterSignal(in_gut, COMSIG_BELLY_UPDATE_VORE_FX)
UnregisterSignal(in_gut, COMSIG_BELLY_UPDATE_PREY_LOOP)
in_gut = null
// Inelegant copy-pasta since I can't steal the proc from bellies.
/obj/item/capture_crystal/proc/capture_crystal_vfx(var/update, var/severity = 0)
if(isbelly(in_gut))
for(var/mob/living/contained in src.contents) // I guess this works if multi-catch crystals ever become a thing.
if(!contained.client)
return
if(!contained.show_vore_fx)
contained.clear_fullscreen(ATOM_BELLY_FULLSCREEN)
return
if(update)
contained.clear_fullscreen(ATOM_BELLY_FULLSCREEN)
if(in_gut.belly_fullscreen)
if(in_gut.colorization_enabled)
var/obj/screen/fullscreen/F = contained.overlay_fullscreen(ATOM_BELLY_FULLSCREEN, /obj/screen/fullscreen/belly, severity) //CHOMPEdit Start: preserving save data
F.icon = file("modular_chomp/icons/mob/vore_fullscreens/[in_gut.belly_fullscreen].dmi")
F.cut_overlays()
var/image/I = image(F.icon, in_gut.belly_fullscreen) //Would be cool if I could just include color and alpha in the image define so we don't have to copy paste
I.color = in_gut.belly_fullscreen_color
I.alpha = in_gut.belly_fullscreen_alpha
F.add_overlay(I)
I = image(F.icon, in_gut.belly_fullscreen+"-2")
I.color = in_gut.belly_fullscreen_color2
I.alpha = in_gut.belly_fullscreen_alpha
F.add_overlay(I)
I = image(F.icon, in_gut.belly_fullscreen+"-3")
I.color = in_gut.belly_fullscreen_color3
I.alpha = in_gut.belly_fullscreen_alpha
F.add_overlay(I)
I = image(F.icon, in_gut.belly_fullscreen+"-4")
I.color = in_gut.belly_fullscreen_color4
I.alpha = in_gut.belly_fullscreen_alpha
F.add_overlay(I)
if(contained.liquidbelly_visuals && in_gut.reagents.total_volume)
if(in_gut.digest_mode == DM_HOLD && in_gut.item_digest_mode == IM_HOLD)
I = image('modular_chomp/icons/mob/vore_fullscreens/bubbles.dmi', "calm")
else
I = image('modular_chomp/icons/mob/vore_fullscreens/bubbles.dmi', "bubbles")
I.color = in_gut.reagentcolor
I.alpha = max(150, min(in_gut.custom_max_volume, 255)) - (255 - in_gut.belly_fullscreen_alpha)
I.pixel_y = -450 + (450 / in_gut.custom_max_volume * in_gut.reagents.total_volume)
F.add_overlay(I)
F.update_for_view(contained.client.view)
else
var/obj/screen/fullscreen/F = contained.overlay_fullscreen(ATOM_BELLY_FULLSCREEN, /obj/screen/fullscreen/belly/fixed, severity) //preserving save data
F.icon = file("modular_chomp/icons/mob/vore_fullscreens/[in_gut.belly_fullscreen].dmi")
F.cut_overlays()
F.add_overlay(image(F.icon, in_gut.belly_fullscreen))
F.add_overlay(image(F.icon, in_gut.belly_fullscreen+"-2"))
F.add_overlay(image(F.icon, in_gut.belly_fullscreen+"-3"))
F.add_overlay(image(F.icon, in_gut.belly_fullscreen+"-4"))
if(contained.liquidbelly_visuals && in_gut.reagents.total_volume)
var/image/I
if(in_gut.digest_mode == DM_HOLD && in_gut.item_digest_mode == IM_HOLD)
I = image('modular_chomp/icons/mob/vore_fullscreens/bubbles.dmi', "calm")
else
I = image('modular_chomp/icons/mob/vore_fullscreens/bubbles.dmi', "bubbles")
I.color = in_gut.reagentcolor
I.alpha = max(150, min(in_gut.custom_max_volume, 255)) - (255 - in_gut.belly_fullscreen_alpha)
I.pixel_y = -450 + (450 / in_gut.custom_max_volume * in_gut.reagents.total_volume)
F.add_overlay(I)
F.update_for_view(contained.client.view)
else
contained.clear_fullscreen(ATOM_BELLY_FULLSCREEN)
/* // Disabled (and untested) for now, left to make it easier if we want to enable this later.
if(in_gut.disable_hud)
if(contained?.hud_used?.hud_shown)
to_chat(contained, span_notice("((Your pred has disabled huds in their belly. Turn off vore FX and hit F12 to get it back; or relax, and enjoy the serenity.))"))
contained.toggle_hud_vis(TRUE) */
// Inelegant copy-pasta since I can't steal the proc from bellies.
/obj/item/capture_crystal/proc/capture_crystal_prey_loop()
if(isbelly(in_gut))
for(var/mob/living/contained in src.contents) // Skip empty crystals.
//We don't bother executing any other code if the prey doesn't want to hear the noises.
if(!contained.is_preference_enabled(/datum/client_preference/digestion_noises))
contained.stop_sound_channel(CHANNEL_PREYLOOP) // sanity just in case, because byond is whack and you can't trust it
continue
// We don't want the sounds to overlap, but we do want them to steadily replay.
// We also don't want the sounds to play if the pred hasn't marked this belly as fleshy, or doesn't
// have the right sounds to play.
if(in_gut.is_wet && in_gut.wet_loop && (world.time > contained.next_preyloop))
contained.stop_sound_channel(CHANNEL_PREYLOOP)
var/sound/preyloop = sound('sound/vore/sunesound/prey/loop.ogg')
contained.playsound_local(get_turf(src), preyloop, 80, 0, channel = CHANNEL_PREYLOOP)
contained.next_preyloop = (world.time + (52 SECONDS))
//Cleanup signals if we're in a gut and it gets deleted.
/obj/item/capture_crystal/proc/gut_was_deleted()
UnregisterSignal(in_gut, COMSIG_PARENT_QDELETING)
UnregisterSignal(in_gut, COMSIG_BELLY_UPDATE_VORE_FX)
UnregisterSignal(in_gut, COMSIG_BELLY_UPDATE_PREY_LOOP)
in_gut = null
*/
/obj/item/capture_crystal/loadout
active = TRUE
/obj/item/capture_crystal/loadout/attack(mob/living/M, mob/living/user)
if(!bound_mob && M != user)
to_chat(user, span_notice("\The [src] emits an unpleasant tone..."))
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
return
. = ..()
/obj/item/capture_crystal/loadout/attack_self(mob/living/user)
if(!bound_mob)
to_chat(user, span_notice("\The [src] emits an unpleasant tone... It is not ready yet."))
playsound(src, 'sound/effects/capture-crystal-problem.ogg', 75, 1, -1)
return
. = ..()
/obj/item/capture_crystal/loadout/capture_chance()
return 0
/obj/item/capture_crystal/cheap
name = "cheap capture crystal"
desc = "A silent, unassuming crystal in what appears to be some kind of steel housing. This one seems to be cheaply made and can only handle a willing mind."
icon = 'icons/obj/capture_crystal_vr.dmi'
//The basic capture command does most of the registration work.
/obj/item/capture_crystal/cheap/capture(mob/living/M, mob/living/U)
if(!M.capture_crystal || M.capture_caught)
to_chat(U, span_warning("This creature is not suitable for capture with this crystal."))
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
return
knowyoursignals(M, U)
if(isanimal(M) || !M.client)
to_chat(U, span_warning("This creature is not suitable for capture."))
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
return
owner = U
if(!bound_mob)
bound_mob = M
bound_mob.capture_caught = TRUE
persist_storable = FALSE
desc = "A silent, unassuming crystal in what appears to be some kind of steel housing. This one seems to be cheaply made and can only handle a willing mind."
/obj/item/capture_crystal/cheap/activate(mob/living/user, target)
if(!cooldown_check()) //Are we ready to do things yet?
to_chat(thrower, span_notice("\The [src] clicks unsatisfyingly... It is not ready yet."))
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
return
if(spawn_mob_type && !bound_mob) //We don't already have a mob, but we know what kind of mob we want
bound_mob = new spawn_mob_type(src) //Well let's spawn it then!
bound_mob.faction = user.faction
spawn_mob_type = null
capture(bound_mob, user)
if(bound_mob) //We have a mob! Let's finish setting up.
user.visible_message("\The [src] clicks, and then emits a small chime.", "\The [src] grows warm in your hand, something inside is awake.")
active = TRUE
if(!owner) //Do we have an owner? It's pretty unlikely that this would ever happen! But it happens, let's claim the crystal.
owner = user
if(isanimal(bound_mob))
var/mob/living/simple_mob/S = bound_mob
S.revivedby = user.name
determine_action(user, target)
return
else if(isliving(target)) //So we don't have a mob, let's try to claim one! Is the target a mob?
var/mob/living/M = target
last_activate = world.time
if(M.capture_caught) //Can't capture things that were already caught.
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
to_chat(user, span_notice("\The [src] clicks unsatisfyingly... \The [M] is already under someone else's control."))
return
else if(M.stat == DEAD) //Is it dead? We can't influence dead things.
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
to_chat(user, span_notice("\The [src] clicks unsatisfyingly... \The [M] is not in a state to be captured."))
return
else if(M.client) //Is it player controlled?
capture_player(M, user) //We have to do things a little differently if so.
return
else if(!isanimal(M)) //So it's not player controlled, but it's also not a simplemob?
to_chat(user, span_warning("This creature is not suitable for capture."))
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
return
var/mob/living/simple_mob/S = M
if(!S.ai_holder) //We don't really want to capture simplemobs that don't have an AI
to_chat(user, span_warning("This creature is not suitable for capture."))
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else //Shoot, it didn't work and now it's mad!!!
S.ai_holder.go_wake()
S.ai_holder.give_target(user, urgent = TRUE)
user.visible_message("\The [src] bonks into \the [S], angering it!")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
to_chat(user, span_notice("\The [src] clicks unsatisfyingly."))
update_icon()
return
//The target is not a mob, so let's not do anything.
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
to_chat(user, span_notice("\The [src] clicks unsatisfyingly."))