mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 03:33:21 +00:00
197 lines
8.0 KiB
Plaintext
197 lines
8.0 KiB
Plaintext
//vr section
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/obj/item/clothing/head/vrwizard
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name = "wizard hat"
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desc = "A pointy pixelated-looking hat, 0s and 1s dancing off the fabric"
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icon_state = "redwizard"
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armor = list(melee = 20, bullet = 20, laser = 60, energy = 60, bomb = 70, bio = 50, rad = 50)
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siemens_coefficient = 0.1
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 3 * ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/suit/vrwizard
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name = "wizard robes"
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desc = "A silky robe with 0s and 1s flying off the seams."
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icon_state = "redwizard"
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armor = list(melee = 20, bullet = 20, laser = 60, energy = 60, bomb = 70, bio = 50, rad = 50)
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siemens_coefficient = 0.1
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 3 * ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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allowed = list(/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/tank/emergency/oxygen)
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/obj/item/clothing/head/darkvrwizard
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name = "wizard hat"
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desc = "The hat holding the most attack and defense"
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icon_state = "redwizard"
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color = "#660066"
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armor = list(melee = 70, bullet = 70, laser = 40, energy = 40, bomb = 90, bio = 70, rad = 70)
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siemens_coefficient = 0.1
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 3 * ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/suit/darkvrwizard
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name = "wizard robes"
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desc = "Robes holding the most attack and defense."
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icon_state = "psyamp"
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armor = list(melee = 70, bullet = 70, laser = 40, energy = 40, bomb = 90, bio = 70, rad = 70)
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siemens_coefficient = 0.1
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 3 * ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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allowed = list(/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/tank/emergency/oxygen)
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//Candy section
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/obj/item/clothing/head/psy_crown/candycrown
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name = "candy crown"
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desc = "A crown smelling oddly sweet"
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description_info = "It will occasionally give a momentary buff to offensive capablities."
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icon_state = "wrathcrown"
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cooldown_duration = 1 MINUTES // How long the cooldown should be.
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brainloss_cost = 0
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armor = list(melee = 70, bullet = 60, laser = 50, energy = 50, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/head/psy_crown/candycrown/activate_ability(var/mob/living/wearer)
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..()
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wearer.add_modifier(/datum/modifier/aura/candy_orange, 30 SECONDS)
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/obj/item/clothing/gloves/stamina
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name = "gloves of stamina"
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desc = "A strange pair of gloves."
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description_info = "It has a strange property of restoring hunger."
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icon_state = "regen"
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item_state = "graygloves"
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siemens_coefficient = 0
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armor = list(melee = 70, bullet = 60, laser = 50, energy = 50, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/gloves/stamina/equipped(var/mob/living/carbon/human/H)
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if(H && H.gloves == src)
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wearer = H
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if(wearer.can_feel_pain())
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to_chat(H, span_danger("You feel strange as hunger vanishes!"))
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wearer.custom_pain("Your hands feel strange!",1)
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..()
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/obj/item/clothing/gloves/stamina/dropped(var/mob/living/carbon/human/H)
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..()
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if(wearer)
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if(wearer.can_feel_pain())
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to_chat(wearer, span_danger("You feel hungry!"))
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wearer.custom_pain("Your hands feel strange",1)
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wearer = null
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/obj/item/clothing/gloves/stamina/New()
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START_PROCESSING(SSobj, src)
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..()
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/obj/item/clothing/gloves/stamina/Destroy()
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wearer = null
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/clothing/gloves/stamina/process()
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if(!wearer || wearer.isSynthetic() || wearer.stat == DEAD)
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return // Robots and dead people don't have a metabolism.
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wearer.nutrition = max(wearer.nutrition + 8, 0)
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/obj/item/clothing/suit/armor/buffvest
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name = "candy armor"
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desc = "A really strange armor made of a similar substance as the creatures near it."
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icon_state = "armor"
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blood_overlay_type = "armor"
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armor = list(melee = 70, bullet = 60, laser = 50, energy = 50, bomb = 0, bio = 0, rad = 0)
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var/tension_threshold = 125
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var/cooldown = null // world.time of when this was last triggered.
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var/cooldown_duration = 3 MINUTES // How long the cooldown should be.
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var/flavor_equip = null // Message displayed to someone who puts this on their head. Drones don't get a message.
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var/flavor_unequip = null // Ditto, but for taking it off.
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var/flavor_drop = null // Ditto, but for dropping it.
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var/flavor_activate = null // Ditto, for but activating.
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var/brainloss_cost = 0
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/obj/item/clothing/suit/armor/buffvest/proc/activate_ability(var/mob/living/wearer)
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cooldown = world.time + cooldown_duration
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to_chat(wearer, flavor_activate)
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to_chat(wearer, span_danger("The inside of your head hurts..."))
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wearer.adjustBrainLoss(brainloss_cost)
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wearer.add_modifier(/datum/modifier/aura/candy_blue, 30 SECONDS)
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/obj/item/clothing/suit/armor/buffvest/equipped(var/mob/living/carbon/human/H)
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..()
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if(istype(H) && H.head == src && H.is_sentient())
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START_PROCESSING(SSobj, src)
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if(flavor_equip)
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to_chat(H, span_info(flavor_equip))
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/obj/item/clothing/suit/armor/buffvest/dropped(var/mob/living/carbon/human/H)
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..()
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STOP_PROCESSING(SSobj, src)
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if(H.is_sentient())
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if(loc == H) // Still inhand.
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if(flavor_unequip)
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to_chat(H, span_info(flavor_unequip))
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else
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if(flavor_drop)
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to_chat(H, span_info(flavor_drop))
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/obj/item/clothing/suit/armor/buffvest/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/clothing/suit/armor/buffvest/process()
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if(isliving(loc))
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var/mob/living/L = loc
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if(world.time >= cooldown && L.is_sentient() && L.get_tension() >= tension_threshold)
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activate_ability(L)
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//vistor section
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/obj/item/clothing/suit/armor/alien/vistor
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name = "rocky suit"
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desc = "A strange set of armor made of rocky plates"
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description_info = "It always reduces all damage by the same amount, with a 12% chance to block."
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icon_state = "alien_tank"
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slowdown = 0
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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armorsoak = list( melee = 12, bullet = 12,laser = 12, energy = 12 , bomb = 0, bio = 0, rad = 0)
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block_chance = 12
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/obj/item/clothing/suit/armor/tesla/vistor
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name = "zapping suit"
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desc = "A strange set of armor crackling with lighting"
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slowdown = 0
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/reactive/vistor
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name = "vibrating suit"
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desc = "A strange set of armor that crackles with energy"
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icon_state = "reactiveoff"
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slowdown = 0
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armor = list(melee = 35, bullet = 35, laser = 35, energy = 35, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/protectionbubble
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name = "protective bubble"
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desc = "A strange set of armor that seems to coat your entire body in a thing protective bubble"
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icon_state = "armor"
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blood_overlay_type = "armor"
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armor = list(melee = 25, bullet = 25, laser = 25, energy = 25, bomb = 50, bio = 100, rad = 75)
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 15 * ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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//scrap section which is on hold till I get foes
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