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https://github.com/CHOMPStation2/CHOMPStation2.git
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107 lines
3.9 KiB
Plaintext
107 lines
3.9 KiB
Plaintext
/obj/item/gun/energy/medigun/mounted
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name = "mounted directed restoration system"
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self_recharge = 1
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use_external_power = 1
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/obj/item/gun/energy/taser/disabler/slow
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name = "plasma snare device"
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desc = "A modified disabler adjusted to impulse a target with a restrictive slowdown."
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icon_state = "disabler"
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projectile_type = /obj/item/projectile/energy/plasmastun/slow
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charge_cost = 480
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self_recharge = 1
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recharge_time = 3
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/obj/item/projectile/energy/plasmastun/slow
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name = "plasma pulse"
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icon_state = "plasma_stun"
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fire_sound = 'sound/weapons/weaponsounds_laserstrong.ogg'
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armor_penetration = 10
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range = 9
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damage = 0
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agony = 0
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vacuum_traversal = 1
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hud_state = "plasma_rifle_blast"
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/obj/item/projectile/energy/plasmastun/slow/on_hit(var/atom/target)
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if(isliving(target))
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var/mob/living/L = target
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L.add_modifier(/datum/modifier/entangled, 10 SECONDS)
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/obj/item/gun/energy/rednetgun
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name = "experimental capture gun"
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desc = "An experimental gun, in efforts to expand net gun technology. Utilizing eletronic interferance and a \
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heat aura it in theory stops the subject from fighting back."
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icon_state = "goldstunrevolver"
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item_state = null
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projectile_type = /obj/item/projectile/energy/rednet
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charge_cost = 1440 //so a taser has 15 shots at 480 and I want five but this feels goofy
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/obj/item/projectile/energy/rednet
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name = "expirmental energy net"
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icon_state = "toxin"
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damage = 0
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check_armour = "energy"
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hud_state = "pistol_tranq"
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fire_sound = 'sound/weapons/Taser.ogg'
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nodamage = 1
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modifier_type_to_apply = /datum/modifier/rednet
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modifier_duration = 0.5 MINUTE
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speed = 1.5
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/datum/modifier/rednet
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mob_overlay_state = "red_electricity_constant"
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slowdown = 1
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/obj/item/projectile/bullet/magnetic/supercannon
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name = "railcannon slug"
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icon_state = "fuel-supermatter"
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damage = 1500 //You are not being defibbed from this.
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weaken = 2
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armor_penetration = 100
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penetrating = 1500 //Theoretically, this shouldn't stop flying for a while, unless someoneI t lines it up with a wall or fires it into a mountain.
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range = 200
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hud_state = "rocket_thermobaric"
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speed = 0.2
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/obj/item/projectile/bullet/magnetic/supercannon/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null)
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if(istype(target,/turf/simulated/wall) || istype(target,/mob/living))
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target.visible_message(span_danger("The [src] burns a perfect hole through \the [target] with a blinding flash!"))
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playsound(target, 'sound/effects/teleport.ogg', 40, 0)
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return ..(target, blocked, def_zone)
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/obj/item/projectile/bullet/magnetic/supercannon/Bump(atom/target) //On hit doesnt work on turfs, gotta snowflake it. Why is on_hit() called by the target, NOT the proj?????
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..()
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if(istype(target,/turf/simulated/wall))
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var/turf/simulated/wall/B = target
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B.dismantle_wall(1,1,0)
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/obj/item/projectile/bullet/magnetic/supercannon/check_penetrate()
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return 1
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/obj/item/gun/energy/supercannon
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name = "Super-Rail Cannon"
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desc = "This weapon seems to be vibrating with a barely containable energy, with no charging ports or battery ports in sight, you only have a singlular shot of this. Ever"
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icon = 'modular_chomp/icons/obj/guns/supercannon/supercannon.dmi'
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icon_state = "supercannon"
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item_state = "supercannon"
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wielded_item_state = "supercannon-wielded"
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w_class = ITEMSIZE_HUGE
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fire_sound = 'sound/weapons/Gunshot_cannon.ogg'
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slot_flags = SLOT_BELT|SLOT_BACK
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charge_cost = 2400 //You got 1 shot...
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self_recharge = TRUE
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recharge_time = 6 HOURS //This is how to get around rechargers being able to recharge it, I dont wanna rewrite base level code
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projectile_type = /obj/item/projectile/bullet/magnetic/supercannon //Fuck you.
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cell_type = /obj/item/cell/device/weapon
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battery_lock = 1
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force = 15 //pretty robust
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one_handed_penalty = 90
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item_icons = list(
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slot_l_hand_str = 'modular_chomp/icons/obj/guns/supercannon/lefthand_guns.dmi',
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slot_r_hand_str = 'modular_chomp/icons/obj/guns/supercannon/righthand_guns.dmi',
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)
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