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https://github.com/CHOMPStation2/CHOMPStation2.git
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71 lines
2.6 KiB
Plaintext
71 lines
2.6 KiB
Plaintext
// Damage things. TODO: Merge these down to reduce on defines.
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// Way to waste perfectly good damage-type names (BRUTE) on this... If you were really worried about case sensitivity, you could have just used lowertext(damagetype) in the proc.
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#define BRUTE "brute"
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#define BURN "fire"
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#define TOX "tox"
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#define OXY "oxy"
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#define CLONE "clone"
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#define HALLOSS "halloss"
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#define ELECTROCUTE "electrocute"
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#define BIOACID "bioacid"
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#define SEARING "searing"
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#define ELECTROMAG "electromagnetic"
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#define CUT "cut"
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#define BRUISE "bruise"
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#define PIERCE "pierce"
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#define STUN "stun"
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#define WEAKEN "weaken"
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#define PARALYZE "paralize"
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#define IRRADIATE "irradiate"
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#define AGONY "agony" // Added in PAIN!
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#define SLUR "slur"
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#define STUTTER "stutter"
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#define EYE_BLUR "eye_blur"
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#define DROWSY "drowsy"
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// I hate adding defines like this but I'd much rather deal with bitflags than lists and string searches.
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#define BRUTELOSS 0x1
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#define FIRELOSS 0x2
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#define TOXLOSS 0x4
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#define OXYLOSS 0x8
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#define FIRE_DAMAGE_MODIFIER 0.0215 // Higher values result in more external fire damage to the skin. (default 0.0215)
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#define AIR_DAMAGE_MODIFIER 2.025 // More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
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// Organ defines.
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#define ORGAN_CUT_AWAY (1<<0)
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#define ORGAN_BLEEDING (1<<1)
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#define ORGAN_BROKEN (1<<2)
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#define ORGAN_DESTROYED (1<<3)
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#define ORGAN_DEAD (1<<4)
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#define ORGAN_MUTATED (1<<5)
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#define DROPLIMB_EDGE 0
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#define DROPLIMB_BLUNT 1
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#define DROPLIMB_BURN 2
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#define DROPLIMB_ACID 3
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// Damage above this value must be repaired with surgery.
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#define ROBOLIMB_REPAIR_CAP 60 //CHOMPedit, bumping it up to 60 to keep consistency with our global cap of 60
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#define ORGAN_FLESH 0 // Normal organic organs.
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#define ORGAN_ASSISTED 1 // Like pacemakers, not robotic
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#define ORGAN_ROBOT 2 // Fully robotic, no organic parts
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#define ORGAN_LIFELIKE 3 // Robotic, made to appear organic
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#define ORGAN_NANOFORM 4 // Fully nanoswarm organ
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//Germs and infections.
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#define GERM_LEVEL_AMBIENT 110 // Maximum germ level you can reach by standing still.
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#define GERM_LEVEL_MOVE_CAP 200 // Maximum germ level you can reach by running around.
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#define INFECTION_LEVEL_ONE 100
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#define INFECTION_LEVEL_TWO 500
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#define INFECTION_LEVEL_THREE 1000
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#define INFECTION_LEVEL_MAX 1500
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#define MODULAR_BODYPART_INVALID 0 // Cannot be detached or reattached.
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#define MODULAR_BODYPART_PROSTHETIC 1 // Can be detached or reattached freely.
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#define MODULAR_BODYPART_CYBERNETIC 2 // Can be detached or reattached to compatible parent organs.
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