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I have no idea why this is in the code. Its unobtainable in game and would be difficult to create even with admin powers, as there's no canister to spawn it in or anything like that so you'd have to VV an already existing gas.
54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
/decl/xgm_gas/oxygen
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id = "oxygen"
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name = "Oxygen"
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specific_heat = 20 // J/(mol*K)
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molar_mass = 0.032 // kg/mol
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flags = XGM_GAS_OXIDIZER
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/decl/xgm_gas/nitrogen
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id = "nitrogen"
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name = "Nitrogen"
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specific_heat = 20 // J/(mol*K)
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molar_mass = 0.028 // kg/mol
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/decl/xgm_gas/carbon_dioxide
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id = "carbon_dioxide"
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name = "Carbon Dioxide"
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specific_heat = 30 // J/(mol*K)
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molar_mass = 0.044 // kg/mol
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/decl/xgm_gas/phoron
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id = "phoron"
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name = "Phoron"
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//Note that this has a significant impact on TTV yield.
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//Because it is so high, any leftover phoron soaks up a lot of heat and drops the yield pressure.
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specific_heat = 200 // J/(mol*K)
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//Hypothetical group 14 (same as carbon), period 8 element.
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//Using multiplicity rule, it's atomic number is 162
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//and following a N/Z ratio of 1.5, the molar mass of a monatomic gas is:
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molar_mass = 0.405 // kg/mol
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tile_overlay = "phoron"
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overlay_limit = 0.7
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flags = XGM_GAS_FUEL | XGM_GAS_CONTAMINANT
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/decl/xgm_gas/volatile_fuel
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id = "volatile_fuel"
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name = "Volatile Fuel"
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specific_heat = 253 // J/(mol*K) C8H18 gasoline. Isobaric, but good enough.
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molar_mass = 0.114 // kg/mol. same.
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flags = XGM_GAS_FUEL
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/decl/xgm_gas/sleeping_agent
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id = "sleeping_agent"
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name = "Sleeping Agent"
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specific_heat = 40 // J/(mol*K)
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molar_mass = 0.044 // kg/mol. N2O
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tile_overlay = "sleeping_agent"
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overlay_limit = 1
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