mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Added Khodoque's new shotgun sprites. Added my new gasmask sprites. Removed emergency gasmasks, as the distinction is non-existent. Very slightly reshuffled some mask stuff around, but it's still godawful. Medical masks are now /obj/item/clothing/mask/breath/medical Removed the define for HALFMASK, as it was completely unused. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3493 316c924e-a436-60f5-8080-3fe189b3f50e
55 lines
1.2 KiB
Plaintext
55 lines
1.2 KiB
Plaintext
/obj/item/ammo_casing
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name = "bullet casing"
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desc = "A bullet casing."
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icon = 'ammo.dmi'
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icon_state = "s-casing"
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flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
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throwforce = 1
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w_class = 1.0
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var
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caliber = "" //Which kind of guns it can be loaded into
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projectile_type = ""//The bullet type to create when New() is called
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obj/item/projectile/BB = null //The loaded bullet
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New()
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..()
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if(projectile_type)
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BB = new projectile_type(src)
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pixel_x = rand(-10.0, 10)
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pixel_y = rand(-10.0, 10)
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dir = pick(cardinal)
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//Boxes of ammo
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/obj/item/ammo_magazine
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name = "ammo box (.357)"
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desc = "A box of ammo"
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icon_state = "357"
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icon = 'ammo.dmi'
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flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
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item_state = "syringe_kit"
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m_amt = 50000
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throwforce = 2
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w_class = 1.0
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throw_speed = 4
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throw_range = 10
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var
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list/stored_ammo = list()
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ammo_type = "/obj/item/ammo_casing"
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max_ammo = 7
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multiple_sprites = 0
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New()
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for(var/i = 1, i <= max_ammo, i++)
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stored_ammo += new ammo_type(src)
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update_icon()
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update_icon()
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if(multiple_sprites)
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icon_state = "[initial(icon_state)]-[stored_ammo.len]"
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desc = "There are [stored_ammo.len] shell\s left!"
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