mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
271 lines
9.4 KiB
Plaintext
271 lines
9.4 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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/obj/machinery/recharger
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name = "recharger"
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desc = "A standard recharger for all devices that use power."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "recharger0"
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anchored = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 4
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active_power_usage = 40000 //40 kW
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var/efficiency = 40000 //will provide the modified power rate when upgraded
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var/obj/item/charging = null
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var/list/allowed_devices = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/modular_computer, /obj/item/computer_hardware/battery_module, /obj/item/cell, /obj/item/suit_cooling_unit/emergency, /obj/item/flashlight, /obj/item/electronic_assembly, /obj/item/weldingtool/electric, /obj/item/ammo_magazine/smart, /obj/item/flash, /obj/item/defib_kit, /obj/item/ammo_casing/microbattery, /obj/item/paicard, /obj/item/ammo_magazine/cell_mag, /obj/item/gun/projectile/cell_loaded, /obj/item/personal_shield_generator) // CHOMPedit: medigun stuff
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var/icon_state_charged = "recharger2"
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var/icon_state_charging = "recharger1"
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var/icon_state_idle = "recharger0" //also when unpowered
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var/portable = 1
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circuit = /obj/item/circuitboard/recharger
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/obj/machinery/recharger/Initialize(mapload)
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. = ..()
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default_apply_parts()
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/obj/machinery/recharger/examine(mob/user)
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. = ..()
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if(get_dist(user, src) <= 5)
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. += "[charging ? "[charging]" : "Nothing"] is in [src]."
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if(charging)
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var/obj/item/cell/C = charging.get_cell()
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if(C) // Sometimes we get things without cells in it.
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. += "Current charge: [C.charge] / [C.maxcharge]"
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//CHOMPEdit Start - Let borgs clickdrag things into chargers
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/obj/machinery/recharger/proc/do_allowed_checks(obj/item/G, mob/user)
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. = FALSE
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if(charging)
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to_chat(user, span_warning("\A [charging] is already charging here."))
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return
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// Checks to make sure he's not in space doing it, and that the area got proper power.
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if(!powered())
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to_chat(user, span_warning("\The [src] blinks red as you try to insert [G]!"))
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return
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if(istype(G, /obj/item/gun/energy))
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var/obj/item/gun/energy/E = G
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if(E.self_recharge)
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to_chat(user, span_notice("\The [E] has no recharge port."))
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return
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if(istype(G, /obj/item/modular_computer))
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var/obj/item/modular_computer/C = G
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if(!C.battery_module)
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to_chat(user, span_notice("\The [C] does not have a battery installed."))
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return
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if(istype(G, /obj/item/flash))
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var/obj/item/flash/F = G
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if(F.use_external_power)
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to_chat(user, span_notice("\The [F] has no recharge port."))
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return
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if(istype(G, /obj/item/weldingtool/electric))
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var/obj/item/weldingtool/electric/EW = G
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if(EW.use_external_power)
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to_chat(user, span_notice("\The [EW] has no recharge port."))
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return
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else if(istype(G, /obj/item/ammo_magazine/cell_mag)) // CHOMPedit start
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var/obj/item/ammo_magazine/cell_mag/maggy = G
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if(maggy.stored_ammo.len < 1)
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to_chat(user, span_notice("\The [G] does not have any cells installed."))
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return
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else if(istype(G, /obj/item/gun/projectile/cell_loaded))
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var/obj/item/gun/projectile/cell_loaded/gunny = G
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if(gunny.ammo_magazine)
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var/obj/item/ammo_magazine/cell_mag/maggy = gunny.ammo_magazine
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if(maggy.stored_ammo.len < 1)
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to_chat(user, span_notice("\The [G] does not have any cell in its magazine installed."))
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return
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else
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to_chat(user, span_notice("\The [G] does not have a magazine installed..")) // CHOMPedit end
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if(istype(G, /obj/item/paicard))
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var/obj/item/paicard/ourcard = G
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if(ourcard.panel_open)
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to_chat(user, span_warning("\The [ourcard] won't fit in the recharger with its panel open."))
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return
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if(ourcard.pai)
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if(ourcard.pai.stat == CONSCIOUS)
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to_chat(user, span_warning("\The [ourcard] boops... it doesn't need to be recharged!"))
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return
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else
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to_chat(user, span_warning("\The [ourcard] doesn't have a personality!"))
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return
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return TRUE
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/obj/machinery/recharger/MouseDrop_T(obj/item/G as obj, mob/user as mob)
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var/allowed = 0
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for (var/allowed_type in allowed_devices)
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if(istype(G, allowed_type)) allowed = 1
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if(allowed)
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if(!do_allowed_checks(G, user))
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return
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G.loc = src
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charging = G
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update_icon()
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user.visible_message("[user] inserts [charging] into [src].", "You insert [charging] into [src].")
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//CHOMPEdit End
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/obj/machinery/recharger/attackby(obj/item/G as obj, mob/user as mob)
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var/allowed = 0
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for (var/allowed_type in allowed_devices)
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if(istype(G, allowed_type)) allowed = 1
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if(allowed)
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//CHOMPEdit Start - move checks into their own proc
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if(!do_allowed_checks(G, user))
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return
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//CHOMPEdit End
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user.drop_item()
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G.loc = src
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charging = G
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update_icon()
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user.visible_message("[user] inserts [charging] into [src].", "You insert [charging] into [src].")
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else if(portable && G.has_tool_quality(TOOL_WRENCH))
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if(charging)
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to_chat(user, span_warning("Remove [charging] first!"))
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return
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anchored = !anchored
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to_chat(user, "You [anchored ? "attached" : "detached"] [src].")
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playsound(src, G.usesound, 75, 1)
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else if(default_deconstruction_screwdriver(user, G))
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return
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else if(default_deconstruction_crowbar(user, G))
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return
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else if(default_part_replacement(user, G))
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return
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/obj/machinery/recharger/attack_hand(mob/user as mob)
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if(!Adjacent(user))
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return FALSE
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add_fingerprint(user)
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if(charging)
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user.visible_message("[user] removes [charging] from [src].", "You remove [charging] from [src].")
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charging.update_icon()
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user.put_in_hands(charging)
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charging = null
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update_icon()
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/obj/machinery/recharger/attack_ai(mob/user)
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if(isrobot(user) && Adjacent(user)) // Borgs can remove the cell if they are near enough
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if(charging)
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user.visible_message("[user] removes [charging] from [src].", "You remove [charging] from [src].")
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charging.update_icon()
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charging.loc = src.loc
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charging = null
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update_icon()
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/obj/machinery/recharger/process()
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if(stat & (NOPOWER|BROKEN) || !anchored)
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update_use_power(USE_POWER_OFF)
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icon_state = icon_state_idle
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return
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if(!charging)
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update_use_power(USE_POWER_IDLE)
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icon_state = icon_state_idle
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//VOREStation Edit Start - pAI revival!
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else if(istype(charging, /obj/item/paicard))
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var/obj/item/paicard/pcard = charging
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if(pcard.is_damage_critical())
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pcard.forceMove(get_turf(src))
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charging = null
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//pcard.damage_random_component()//CHOMPEDIT: Punishing PAI for charging too soon seems kinda annoying
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update_icon()
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else if(pcard.pai.bruteloss)
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pcard.pai.adjustBruteLoss(-5)
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else if(pcard.pai.fireloss)
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pcard.pai.adjustFireLoss(-5)
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else
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charging = null
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update_icon()
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src.visible_message(span_notice("\The [src] ejects the [pcard]!"))
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pcard.forceMove(get_turf(src))
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pcard.pai.full_restore()
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//VOREStation Edit End
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else
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var/obj/item/cell/C = charging.get_cell()
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if(istype(C))
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if(!C.fully_charged())
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icon_state = icon_state_charging
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C.give(CELLRATE*efficiency)
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update_use_power(USE_POWER_ACTIVE)
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else
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icon_state = icon_state_charged
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update_use_power(USE_POWER_IDLE)
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//VOREStation Add - NSFW Batteries
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else if(istype(charging, /obj/item/ammo_casing/microbattery))
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var/obj/item/ammo_casing/microbattery/batt = charging
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if(batt.shots_left >= initial(batt.shots_left))
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batt.shots_left = initial(batt.shots_left)
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icon_state = icon_state_charged
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update_use_power(USE_POWER_IDLE)
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else
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icon_state = icon_state_charging
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batt.shots_left++
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update_use_power(USE_POWER_ACTIVE)
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return
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//VOREStation Add End
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else if(istype(charging, /obj/item/ammo_magazine/cell_mag))
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charge_mag(charging)
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else if(istype(charging, /obj/item/gun/projectile/cell_loaded))
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var/obj/item/gun/projectile/cell_loaded/gunny = charging
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charge_mag(gunny.ammo_magazine)
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/obj/machinery/recharger/proc/charge_mag(var/obj/item/ammo_magazine/cell_mag/maggy)
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var/tally = maggy.stored_ammo.len
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for(var/obj/item/ammo_casing/microbattery/batt in maggy)
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if(batt.shots_left < initial(batt.shots_left))
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icon_state = icon_state_charging
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batt.shots_left++
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update_use_power(USE_POWER_ACTIVE)
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else
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tally -= 1
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if(tally == 0)
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icon_state = icon_state_charged
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update_use_power(USE_POWER_IDLE)
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/obj/machinery/recharger/emp_act(severity)
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if(stat & (NOPOWER|BROKEN) || !anchored)
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..(severity)
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return
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if(charging)
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var/obj/item/cell/C = charging.get_cell()
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if(istype(C))
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C.emp_act(severity)
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..(severity)
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/obj/machinery/recharger/update_icon() //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
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if(charging)
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icon_state = icon_state_charging
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else
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icon_state = icon_state_idle
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/obj/machinery/recharger/RefreshParts()
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var/E = 0
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for(var/obj/item/stock_parts/capacitor/C in component_parts)
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E += C.rating
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efficiency = active_power_usage * (1+ (E - 1)*0.5)
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/obj/machinery/recharger/wallcharger
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name = "wall recharger"
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desc = "A more powerful recharger designed for energy weapons."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "wrecharger0"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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active_power_usage = 60000 //60 kW , It's more specialized than the standalone recharger (guns, batons, and flashlights only) so make it more powerful
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efficiency = 60000
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allowed_devices = list(/obj/item/gun/energy, /obj/item/gun/magnetic, /obj/item/melee/baton, /obj/item/flashlight, /obj/item/cell/device, /obj/item/ammo_casing/microbattery, /obj/item/ammo_magazine/cell_mag, /obj/item/gun/projectile/cell_loaded)
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icon_state_charged = "wrecharger2"
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icon_state_charging = "wrecharger1"
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icon_state_idle = "wrecharger0"
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portable = 0
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circuit = /obj/item/circuitboard/recharger/wrecharger
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