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CHOMPStation2/code/game/gamemodes/changeling/powers/absorb.dm

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/datum/power/changeling/absorb_dna
name = "Absorb DNA"
desc = "Permits us to syphon the DNA from a human. They become one with us, and we become stronger if they were of our kind."
ability_icon_state = "ling_absorb_dna"
genomecost = 0
verbpath = /mob/proc/changeling_absorb_dna
//Absorbs the victim's DNA. Requires a strong grip on the victim.
//Doesn't cost anything as it's the most basic ability.
/mob/proc/changeling_absorb_dna()
set category = "Changeling"
set name = "Absorb DNA"
var/datum/changeling/changeling = changeling_power(0,0,100)
if(!changeling) return
var/obj/item/weapon/grab/G = src.get_active_hand()
if(!istype(G))
to_chat(src, "<span class='warning'>We must be grabbing a creature in our active hand to absorb them.</span>")
return
var/mob/living/carbon/human/T = G.affecting
if(!istype(T) || T.isSynthetic())
to_chat(src, "<span class='warning'>\The [T] is not compatible with our biology.</span>")
return
if(T.species.flags & NO_SCAN)
to_chat(src, "<span class='warning'>We do not know how to parse this creature's DNA!</span>")
return
if(HUSK in T.mutations) //Lings can always absorb other lings, unless someone beat them to it first.
if(!T.mind.changeling || T.mind.changeling && T.mind.changeling.geneticpoints < 0)
to_chat(src, "<span class='warning'>This creature's DNA is ruined beyond useability!</span>")
return
if(G.state != GRAB_KILL)
to_chat(src, "<span class='warning'>We must have a tighter grip to absorb this creature.</span>")
return
if(changeling.isabsorbing)
to_chat(src, "<span class='warning'>We are already absorbing!</span>")
return
changeling.isabsorbing = 1
for(var/stage = 1, stage<=3, stage++)
switch(stage)
if(1)
to_chat(src, "<span class='notice'>This creature is compatible. We must hold still...</span>")
if(2)
to_chat(src, "<span class='notice'>We extend a proboscis.</span>")
src.visible_message("<span class='warning'>[src] extends a proboscis!</span>")
if(3)
to_chat(src, "<span class='notice'>We stab [T] with the proboscis.</span>")
src.visible_message("<span class='danger'>[src] stabs [T] with the proboscis!</span>")
T << "<span class='danger'>You feel a sharp stabbing pain!</span>"
add_attack_logs(src,T,"Absorbed (changeling)")
var/obj/item/organ/external/affecting = T.get_organ(src.zone_sel.selecting)
if(affecting.take_damage(39,0,1,0,"large organic needle"))
T:UpdateDamageIcon()
feedback_add_details("changeling_powers","A[stage]")
if(!do_mob(src, T, 150) || G.state != GRAB_KILL)
to_chat(src, "<span class='warning'>Our absorption of [T] has been interrupted!</span>")
changeling.isabsorbing = 0
return
to_chat(src, "<span class='notice'>We have absorbed [T]!</span>")
src.visible_message("<span class='danger'>[src] sucks the fluids from [T]!</span>")
T << "<span class='danger'>You have been absorbed by the changeling!</span>"
if(src.nutrition < 400)
src.nutrition = min((src.nutrition + T.nutrition), 400)
changeling.chem_charges += 10
if(changeling.readapts <= 0)
changeling.readapts = 0 //SANITYYYYYY
changeling.readapts++
if(changeling.readapts > changeling.max_readapts)
changeling.readapts = changeling.max_readapts
to_chat(src, "<span class='notice'>We can now re-adapt, reverting our evolution so that we may start anew, if needed.</span>")
var/datum/absorbed_dna/newDNA = new(T.real_name, T.dna, T.species.name, T.languages, T.identifying_gender, T.flavor_texts, T.modifiers)
absorbDNA(newDNA)
if(T.mind && T.mind.changeling)
if(T.mind.changeling.absorbed_dna)
for(var/datum/absorbed_dna/dna_data in T.mind.changeling.absorbed_dna) //steal all their loot
if(dna_data in changeling.absorbed_dna)
continue
absorbDNA(dna_data)
changeling.absorbedcount++
T.mind.changeling.absorbed_dna.len = 1
// This is where lings get boosts from eating eachother
if(T.mind.changeling.lingabsorbedcount)
for(var/a = 1 to T.mind.changeling.lingabsorbedcount)
changeling.lingabsorbedcount++
changeling.geneticpoints += 4
changeling.max_geneticpoints += 4
to_chat(src, "<span class='notice'>We absorbed another changeling, and we grow stronger. Our genomes increase.</span>")
T.mind.changeling.chem_charges = 0
T.mind.changeling.geneticpoints = -1
T.mind.changeling.max_geneticpoints = -1 //To prevent revival.
T.mind.changeling.absorbedcount = 0
T.mind.changeling.lingabsorbedcount = 0
changeling.absorbedcount++
changeling.isabsorbing = 0
T.death(0)
T.Drain()
return 1