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CHOMPStation2/code/game/machinery/computer/timeclock_vr.dm

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/////////////////////////////////////////////
//Time Clock Terminal////////////////////////
/////////////////////////////////////////////
//
// Timeclock terminal machine itself
//
/obj/machinery/computer/timeclock
name = "timeclock terminal"
icon = 'icons/obj/machines/timeclock_vr.dmi'
icon_state = "timeclock"
icon_keyboard = null
light_color = "#0099ff"
light_power_on = 0.5
layer = ABOVE_WINDOW_LAYER
density = FALSE
circuit = /obj/item/weapon/circuitboard/timeclock
clicksound = null
var/obj/item/weapon/card/id/card // Inserted Id card
var/obj/item/device/radio/intercom/announce // Integreated announcer
/obj/machinery/computer/timeclock/New()
announce = new /obj/item/device/radio/intercom(src)
..()
/obj/machinery/computer/timeclock/Destroy()
if(card)
card.forceMove(get_turf(src))
card = null
. = ..()
/obj/machinery/computer/timeclock/update_icon()
if(inoperable())
icon_state = "[initial(icon_state)]_off"
else if(card)
icon_state = "[initial(icon_state)]_card"
else
icon_state = "[initial(icon_state)]"
/obj/machinery/computer/timeclock/power_change()
var/old_stat = stat
. = ..()
if(old_stat != stat)
update_icon()
if(stat & NOPOWER)
set_light(0)
else
set_light(light_range_on, light_power_on)
/obj/machinery/computer/timeclock/attackby(obj/I, mob/user)
if(istype(I, /obj/item/weapon/card/id))
if(!card && user.unEquip(I))
I.forceMove(src)
card = I
SSnanoui.update_uis(src)
update_icon()
else if(card)
to_chat(user, "<span class='warning'>There is already ID card inside.</span>")
return
. = ..()
/obj/machinery/computer/timeclock/attack_hand(var/mob/user as mob)
if(..())
return
user.set_machine(src)
ui_interact(user)
/obj/machinery/computer/timeclock/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/list/data = list()
// Okay, data for showing the user's OWN PTO stuff
if(user.client)
data["department_hours"] = SANITIZE_LIST(user.client.department_hours)
data["user_name"] = "[user]"
// Data about the card that we put into it.
if(card)
data["card"] = "[card]"
data["assignment"] = card.assignment
var/datum/job/job = job_master.GetJob(card.rank)
if (job)
data["job_datum"] = list(
"title" = job.title,
"department" = job.department,
"selection_color" = job.selection_color,
"economic_modifier" = job.economic_modifier,
"timeoff_factor" = job.timeoff_factor
)
if(config.time_off && config.pto_job_change)
data["allow_change_job"] = TRUE
if(job && job.timeoff_factor < 0) // Currently are Off Duty, so gotta lookup what on-duty jobs are open
data["job_choices"] = getOpenOnDutyJobs(user, job.department)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "timeclock_vr.tmpl", capitalize(src.name), 500, 520)
ui.set_initial_data(data)
ui.open()
/obj/machinery/computer/timeclock/Topic(href, href_list)
if(..())
return 1
usr.set_machine(src)
src.add_fingerprint(usr)
if (href_list["id"])
if(card)
usr.put_in_hands(card)
card = null
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id) && usr.unEquip(I))
I.forceMove(src)
card = I
update_icon()
return 1
if(href_list["switch-to-onduty"])
if(card)
if(checkFace())
if(checkCardCooldown())
makeOnDuty(href_list["switch-to-onduty"])
usr.put_in_hands(card)
card = null
update_icon()
return 1
if(href_list["switch-to-offduty"])
if(card)
if(checkFace())
if(checkCardCooldown())
makeOffDuty()
usr.put_in_hands(card)
card = null
update_icon()
return 1
return 1 // Return 1 to update UI
/obj/machinery/computer/timeclock/proc/getOpenOnDutyJobs(var/mob/user, var/department)
var/list/available_jobs = list()
for(var/datum/job/job in job_master.occupations)
if(job && job.is_position_available() && !job.whitelist_only && !jobban_isbanned(user,job.title) && job.player_old_enough(user.client))
if(job.department == department && !job.disallow_jobhop && job.timeoff_factor > 0)
available_jobs += job.title
if(job.alt_titles)
for(var/alt_job in job.alt_titles)
available_jobs += alt_job
return available_jobs
/obj/machinery/computer/timeclock/proc/makeOnDuty(var/newjob)
var/datum/job/foundjob = null
for(var/datum/job/job in job_master.occupations)
if(newjob == job.title)
foundjob = job
break
if(newjob in job.alt_titles)
foundjob = job
break
if(!newjob in getOpenOnDutyJobs(usr, job_master.GetJob(card.rank).department))
return
if(foundjob && card)
card.access = foundjob.get_access()
card.rank = foundjob.title
card.assignment = newjob
card.name = text("[card.registered_name]'s ID Card ([card.assignment])")
data_core.manifest_modify(card.registered_name, card.assignment)
card.last_job_switch = world.time
callHook("reassign_employee", list(card))
foundjob.current_positions++
var/mob/living/carbon/human/H = usr
H.mind.assigned_role = foundjob.title
H.mind.role_alt_title = newjob
announce.autosay("[card.registered_name] has moved On-Duty as [card.assignment].", "Employee Oversight")
return
/obj/machinery/computer/timeclock/proc/makeOffDuty()
var/datum/job/foundjob = null
for(var/datum/job/job in job_master.occupations)
if(card.rank == job.title)
foundjob = job
break
if(!foundjob)
return
var/real_dept = foundjob.department
if(real_dept && real_dept == "Command")
real_dept = "Civilian"
var/datum/job/ptojob = null
for(var/datum/job/job in job_master.occupations)
if(job.department == real_dept && job.timeoff_factor < 0)
ptojob = job
break
if(ptojob && card)
var/oldtitle = card.assignment
card.access = ptojob.get_access()
card.rank = ptojob.title
card.assignment = ptojob.title
card.name = text("[card.registered_name]'s ID Card ([card.assignment])")
data_core.manifest_modify(card.registered_name, card.assignment)
card.last_job_switch = world.time
callHook("reassign_employee", list(card))
var/mob/living/carbon/human/H = usr
H.mind.assigned_role = ptojob.title
H.mind.role_alt_title = ptojob.title
foundjob.current_positions--
announce.autosay("[card.registered_name], [oldtitle], has moved Off-Duty.", "Employee Oversight")
return
/obj/machinery/computer/timeclock/proc/checkCardCooldown()
if(!card)
return FALSE
if((world.time - card.last_job_switch) < 15 MINUTES)
to_chat(usr, "You need to wait at least 15 minutes after last duty switch.")
return FALSE
return TRUE
/obj/machinery/computer/timeclock/proc/checkFace()
if(!card)
to_chat(usr, "<span class='notice'>No ID is inserted.</span>")
return FALSE
var/mob/living/carbon/human/H = usr
if(!(istype(H)))
to_chat(usr, "<span class='warning'>Invalid user detected. Access denied.</span>")
return FALSE
else if((H.wear_mask && (H.wear_mask.flags_inv & HIDEFACE)) || (H.head && (H.head.flags_inv & HIDEFACE))) //Face hiding bad
to_chat(usr, "<span class='warning'>Facial recognition scan failed due to physical obstructions. Access denied.</span>")
return FALSE
else if(H.get_face_name() == "Unknown" || !(H.real_name == card.registered_name))
to_chat(usr, "<span class='warning'>Facial recognition scan failed. Access denied.</span>")
return FALSE
else
return TRUE
/obj/item/weapon/card/id
var/last_job_switch
/obj/item/weapon/card/id/New()
.=..()
last_job_switch = world.time
//
// Frame type for construction
//
/datum/frame/frame_types/timeclock_terminal
name = "Timeclock Terminal"
frame_class = FRAME_CLASS_DISPLAY
frame_size = 2
frame_style = FRAME_STYLE_WALL
x_offset = 30
y_offset = 30
icon_override = 'icons/obj/machines/timeclock_vr.dmi'
/datum/frame/frame_types/timeclock_terminal/get_icon_state(var/state)
return "timeclock_b[state]"
//
// Easy mapping
//
/obj/machinery/computer/timeclock/premade/north
dir = 2
pixel_y = 26
/obj/machinery/computer/timeclock/premade/south
dir = 1
pixel_y = -26
/obj/machinery/computer/timeclock/premade/east
dir = 8
pixel_x = 26
/obj/machinery/computer/timeclock/premade/west
dir = 4
pixel_x = -26