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CHOMPStation2/code/game/mecha/combat/phazon.dm
Anewbe 52ea82ae2c Merge pull request #6506 from Heroman3003/mech-runtime-roundstart-fix
Switches equipped mechs to use initialize instead of new
2019-10-30 21:00:21 -04:00

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/obj/mecha/combat/phazon
desc = "An exosuit which can only be described as 'WTF?'."
name = "Phazon"
icon_state = "phazon"
initial_icon = "phazon"
step_in = 1
dir_in = 1 //Facing North.
step_energy_drain = 3
health = 200
maxhealth = 200
deflect_chance = 30
damage_absorption = list("brute"=0.7,"fire"=0.7,"bullet"=0.7,"laser"=0.7,"energy"=0.7,"bomb"=0.7)
max_temperature = 25000
infra_luminosity = 3
wreckage = /obj/effect/decal/mecha_wreckage/phazon
add_req_access = 1
//operation_req_access = list()
internal_damage_threshold = 25
force = 15
var/phasing = 0
var/phasing_energy_drain = 200
max_equip = 4
max_hull_equip = 3
max_weapon_equip = 3
max_utility_equip = 3
max_universal_equip = 3
max_special_equip = 4
/obj/mecha/combat/phazon/equipped/Initialize()
..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/tool/rcd
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/gravcatapult
ME.attach(src)
return
/obj/mecha/combat/phazon/Bump(var/atom/obstacle)
if(phasing && get_charge()>=phasing_energy_drain)
spawn()
if(can_move)
can_move = 0
flick("[initial_icon]-phase", src)
src.loc = get_step(src,src.dir)
src.use_power(phasing_energy_drain)
sleep(step_in*3)
can_move = 1
else
. = ..()
return
/obj/mecha/combat/phazon/click_action(atom/target,mob/user)
if(phasing)
src.occupant_message("Unable to interact with objects while phasing")
return
else
return ..()
/obj/mecha/combat/phazon/verb/switch_damtype()
set category = "Exosuit Interface"
set name = "Change melee damage type"
set src = usr.loc
set popup_menu = 0
if(usr!=src.occupant)
return
query_damtype()
/obj/mecha/combat/phazon/proc/query_damtype()
var/new_damtype = alert(src.occupant,"Melee Damage Type",null,"Brute","Fire","Toxic")
switch(new_damtype)
if("Brute")
damtype = "brute"
if("Fire")
damtype = "fire"
if("Toxic")
damtype = "tox"
src.occupant_message("Melee damage type switched to [new_damtype ]")
return
/obj/mecha/combat/phazon/get_commands()
var/output = {"<div class='wr'>
<div class='header'>Special</div>
<div class='links'>
<a href='?src=\ref[src];phasing=1'><span id="phasing_command">[phasing?"Dis":"En"]able phasing</span></a><br>
<a href='?src=\ref[src];switch_damtype=1'>Change melee damage type</a><br>
</div>
</div>
"}
output += ..()
return output
/obj/mecha/combat/phazon/Topic(href, href_list)
..()
if (href_list["switch_damtype"])
src.switch_damtype()
if (href_list["phasing"])
phasing = !phasing
send_byjax(src.occupant,"exosuit.browser","phasing_command","[phasing?"Dis":"En"]able phasing")
src.occupant_message("<font color=\"[phasing?"#00f\">En":"#f00\">Dis"]abled phasing.</font>")
return
/obj/mecha/combat/phazon/janus
name = "Phazon Prototype Janus Class"
desc = "An exosuit which a more crude civilization such as yours might describe as WTF?."
description_fluff = "An incredibly high-tech exosuit constructed out of salvaged alien and cutting-edge modern technology.\
This machine, theoretically, is capable of travelling through time, however due to the strange nature of its miniaturized \
supermatter-fueled bluespace drive, it is uncertain how this ability manifests."
icon_state = "janus"
initial_icon = "janus"
step_in = 1
dir_in = 1 //Facing North.
step_energy_drain = 3
health = 350
maxhealth = 350
deflect_chance = 30
damage_absorption = list("brute"=0.6,"fire"=0.7,"bullet"=0.7,"laser"=0.9,"energy"=0.7,"bomb"=0.5)
max_temperature = 10000
infra_luminosity = 3
wreckage = /obj/effect/decal/mecha_wreckage/janus
internal_damage_threshold = 25
force = 20
phasing = FALSE
phasing_energy_drain = 300
max_hull_equip = 2
max_weapon_equip = 1
max_utility_equip = 2
max_universal_equip = 2
max_special_equip = 2
/obj/mecha/combat/phazon/janus/take_damage(amount, type="brute")
..()
if(phasing)
phasing = FALSE
SSradiation.radiate(get_turf(src), 30)
log_append_to_last("WARNING: BLUESPACE DRIVE INSTABILITY DETECTED. DISABLING DRIVE.",1)
visible_message("<span class='alien'>The [src.name] appears to flicker, before its silhouette stabilizes!</span>")
return
/obj/mecha/combat/phazon/janus/dynbulletdamage(var/obj/item/projectile/Proj)
if((Proj.damage && !Proj.nodamage) && !istype(Proj, /obj/item/projectile/beam) && prob(max(1, 33 - round(Proj.damage / 4))))
src.occupant_message("<span class='alien'>The armor absorbs the incoming projectile's force, negating it!</span>")
src.visible_message("<span class='alien'>The [src.name] absorbs the incoming projectile's force, negating it!</span>")
src.log_append_to_last("Armor negated.")
return
else if((Proj.damage && !Proj.nodamage) && istype(Proj, /obj/item/projectile/beam) && prob(max(1, (50 - round((Proj.damage / 2) * damage_absorption["laser"])) * (1 - (Proj.armor_penetration / 100))))) // Base 50% chance to deflect a beam,lowered by half the beam's damage scaled to laser absorption, then multiplied by the remaining percent of non-penetrated armor, with a minimum chance of 1%.
src.occupant_message("<span class='alien'>The armor reflects the incoming beam, negating it!</span>")
src.visible_message("<span class='alien'>The [src.name] reflects the incoming beam, negating it!</span>")
src.log_append_to_last("Armor reflected.")
return
..()
/obj/mecha/combat/phazon/janus/dynattackby(obj/item/weapon/W as obj, mob/user as mob)
if(prob(max(1, (50 - round((W.force / 2) * damage_absorption["brute"])) * (1 - (W.armor_penetration / 100)))))
src.occupant_message("<span class='alien'>The armor absorbs the incoming attack's force, negating it!</span>")
src.visible_message("<span class='alien'>The [src.name] absorbs the incoming attack's force, negating it!</span>")
src.log_append_to_last("Armor absorbed.")
return
..()
/obj/mecha/combat/phazon/janus/query_damtype()
var/new_damtype = alert(src.occupant,"Gauntlet Phase Emitter Mode",null,"Force","Energy","Stun")
switch(new_damtype)
if("Force")
damtype = "brute"
if("Energy")
damtype = "fire"
if("Stun")
damtype = "halloss"
src.occupant_message("Melee damage type switched to [new_damtype]")
return