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CHOMPStation2/code/game/objects/items/weapons/grenades/supermatter.dm

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/obj/item/weapon/grenade/supermatter
name = "supermatter grenade"
icon_state = "banana"
item_state = "emergency_engi"
origin_tech = list(TECH_BLUESPACE = 5, TECH_MAGNET = 4, TECH_ENGINEERING = 5)
arm_sound = 'sound/effects/3.wav'
var/implode_at
/obj/item/weapon/grenade/supermatter/Destroy()
if(implode_at)
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/weapon/grenade/supermatter/detonate()
..()
START_PROCESSING(SSobj, src)
implode_at = world.time + 10 SECONDS
update_icon()
playsound(src, 'sound/weapons/wave.ogg', 100)
/obj/item/weapon/grenade/supermatter/update_icon()
overlays.Cut()
if(implode_at)
overlays += image(icon = 'icons/rust.dmi', icon_state = "emfield_s1")
/obj/item/weapon/grenade/supermatter/process()
if(!isturf(loc))
if(ismob(loc))
var/mob/M = loc
M.drop_from_inventory(src)
forceMove(get_turf(src))
playsound(src, 'sound/effects/supermatter.ogg', 100)
supermatter_pull(src, world.view, STAGE_THREE)
if(world.time > implode_at)
explosion(loc, 1, 3, 5, 4)
qdel(src)