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CHOMPStation2/code/game/objects/items/weapons/tools/crowbar_vr.dm
2019-03-28 21:45:38 -04:00

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/*
* Prybar
*/
/obj/item/weapon/tool/prybar
name = "pry bar"
desc = "A steel bar with a wedge, designed specifically for opening unpowered doors in an emergency. It comes in a variety of configurations - collect them all!"
icon = 'icons/obj/tools_vr.dmi'
icon_state = "prybar"
slot_flags = SLOT_BELT
force = 4
throwforce = 5
pry = 1
item_state = "crowbar"
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 30)
attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit")
usesound = 'sound/items/crowbar.ogg'
toolspeed = 1
var/random_color = TRUE
/obj/item/weapon/tool/prybar/red
icon_state = "prybar_red"
item_state = "crowbar_red"
random_color = FALSE
/obj/item/weapon/tool/prybar/New()
if(random_color)
icon_state = "prybar[pick("","_green","_aubergine","_blue")]"
. = ..()