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CHOMPStation2/code/modules/clothing/under/solgov.dm
2019-08-21 17:26:28 -04:00

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//SolGov Uniforms
//Master
/obj/item/clothing/under/solgov
name = "master solgov uniform"
desc = "You shouldn't be seeing this."
icon = 'icons/obj/clothing/uniforms_solgov.dmi'
rolled_down = 0
rolled_sleeves = 0
item_icons = list(slot_w_uniform_str = 'icons/mob/uniform_solgov.dmi')
armor = list(melee = 5, bullet = 0, laser = 5, energy = 5, bomb = 0, bio = 5, rad = 5)
siemens_coefficient = 0.8
//PT
/obj/item/clothing/under/solgov/pt
name = "pt uniform"
desc = "Shorts! Shirt! Miami! Sexy!"
icon_state = "miami"
worn_state = "miami"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/solgov/pt/sifguard
name = "\improper SifGuard pt uniform"
desc = "A baggy shirt bearing the seal of the Sif Defense Force and some dorky looking blue shorts."
icon_state = "expeditionpt"
worn_state = "expeditionpt"
/obj/item/clothing/under/solgov/pt/fleet
name = "fleet pt uniform"
desc = "A pair of black shorts and two tank tops, seems impractical. Looks good though."
icon_state = "fleetpt"
worn_state = "fleetpt"
/obj/item/clothing/under/solgov/pt/marine
name = "marine pt uniform"
desc = "Does NOT leave much to the imagination."
icon_state = "marinept"
worn_state = "marinept"
//Utility
//These are just colored
/obj/item/clothing/under/utility
name = "utility uniform"
desc = "A comfortable turtleneck and black utility trousers."
icon_state = "blackutility"
worn_state = "blackutility"
rolled_sleeves = 0
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
/obj/item/clothing/under/utility/blue
name = "utility uniform"
desc = "A comfortable blue utility jumpsuit."
icon_state = "navyutility"
worn_state = "navyutility"
/obj/item/clothing/under/utility/grey
name = "utility uniform"
desc = "A comfortable grey utility jumpsuit."
icon_state = "greyutility"
worn_state = "greyutility"
//Here's the real ones
/obj/item/clothing/under/solgov/utility/sifguard
name = "\improper SifGuard uniform"
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has silver trim."
icon_state = "blackutility_crew"
worn_state = "blackutility_crew"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 10)
/obj/item/clothing/under/solgov/utility/sifguard/command
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/command)
/obj/item/clothing/under/solgov/utility/sifguard/engineering
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/engineering)
/obj/item/clothing/under/solgov/utility/sifguard/security
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/security)
/obj/item/clothing/under/solgov/utility/sifguard/medical
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/medical)
/obj/item/clothing/under/solgov/utility/sifguard/supply
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/supply)
/obj/item/clothing/under/solgov/utility/sifguard/exploration
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/exploration)
/obj/item/clothing/under/solgov/utility/sifguard/research
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/research)
/obj/item/clothing/under/solgov/utility/sifguard/officer
name = "\improper Sifuard officer's uniform"
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has gold trim."
icon_state = "blackutility_com"
worn_state = "blackutility_com"
/obj/item/clothing/under/solgov/utility/sifguard/officer/command
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/command)
/obj/item/clothing/under/solgov/utility/sifguard/officer/engineering
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/engineering)
/obj/item/clothing/under/solgov/utility/sifguard/officer/security
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/security)
/obj/item/clothing/under/solgov/utility/sifguard/officer/medical
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/medical)
/obj/item/clothing/under/solgov/utility/sifguard/officer/supply
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/supply)
/obj/item/clothing/under/solgov/utility/sifguard/officer/exploration
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/exploration)
/obj/item/clothing/under/solgov/utility/sifguard/officer/research
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/research)
/obj/item/clothing/under/solgov/utility/fleet
name = "fleet coveralls"
desc = "The utility uniform of the SCG Fleet, made from an insulated material."
icon_state = "navyutility"
worn_state = "navyutility"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 10, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/under/solgov/utility/fleet/command
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/command/fleet)
/obj/item/clothing/under/solgov/utility/fleet/command/pilot
starting_accessories = list(/obj/item/clothing/accessory/solgov/specialty/pilot)
/obj/item/clothing/under/solgov/utility/fleet/engineering
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/engineering/fleet)
/obj/item/clothing/under/solgov/utility/fleet/security
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/security/fleet)
/obj/item/clothing/under/solgov/utility/fleet/medical
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/medical/fleet)
/obj/item/clothing/under/solgov/utility/fleet/supply
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/supply/fleet)
/obj/item/clothing/under/solgov/utility/fleet/exploration
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/exploration/fleet)
/obj/item/clothing/under/solgov/utility/marine
name = "marine fatigues"
desc = "The utility uniform of the SCG Marine Corps, made from durable material."
icon_state = "greyutility"
worn_state = "greyutility"
armor = list(melee = 10, bullet = 0, laser = 10,energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/solgov/utility/marine/command
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/command/marine)
/obj/item/clothing/under/solgov/utility/marine/engineering
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/engineering/marine)
/obj/item/clothing/under/solgov/utility/marine/security
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/security/marine)
/obj/item/clothing/under/solgov/utility/marine/medical
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/medical/marine)
/obj/item/clothing/under/solgov/utility/marine/supply
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/supply/marine)
/obj/item/clothing/under/solgov/utility/marine/exploration
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/exploration/marine)
/obj/item/clothing/under/solgov/utility/marine/green
name = "green fatigues"
desc = "A green version of the SCG marine utility uniform, made from durable material."
icon_state = "greenutility"
worn_state = "greenutility"
/obj/item/clothing/under/solgov/utility/marine/tan
name = "tan fatigues"
desc = "A tan version of the SCG marine utility uniform, made from durable material."
icon_state = "tanutility"
worn_state = "tanutility"
//Service
/obj/item/clothing/under/solgov/service
name = "service uniform"
desc = "A service uniform of some kind."
icon_state = "whiteservice"
worn_state = "whiteservice"
armor = list(melee = 5, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 5, rad = 0)
siemens_coefficient = 0.9
/obj/item/clothing/under/solgov/service/fleet
name = "fleet service uniform"
desc = "The service uniform of the SCG Fleet, made from immaculate white fabric."
icon_state = "whiteservice"
worn_state = "whiteservice"
/obj/item/clothing/under/solgov/service/marine
name = "marine service uniform"
desc = "The service uniform of the SCG Marine Corps. Slimming."
icon_state = "greenservice"
worn_state = "greenservice"
/obj/item/clothing/under/solgov/service/marine/command
name = "marine command service uniform"
desc = "The service uniform of the SCG Marine Corps. Slimming and stylish."
icon_state = "greenservice_com"
worn_state = "greenservice_com"
//Dress
/obj/item/clothing/under/solgov/mildress
name = "dress uniform"
desc = "A dress uniform of some kind."
icon_state = "greydress"
worn_state = "greydress"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
/obj/item/clothing/under/solgov/mildress/sifguard
name = "\improper SifGuard dress uniform"
desc = "The dress uniform of the Sif Defense Force in silver trim."
/obj/item/clothing/under/solgov/mildress/sifguard/command
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/command/service)
/obj/item/clothing/under/solgov/mildress/sifguard/engineering
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/engineering/service)
/obj/item/clothing/under/solgov/mildress/sifguard/security
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/security/service)
/obj/item/clothing/under/solgov/mildress/sifguard/medical
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/medical/service)
/obj/item/clothing/under/solgov/mildress/sifguard/supply
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/supply/service)
/obj/item/clothing/under/solgov/mildress/sifguard/service
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/service/service)
/obj/item/clothing/under/solgov/mildress/sifguard/exploration
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/exploration/service)
/obj/item/clothing/under/solgov/mildress/sifguard/research
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/research/service)
/obj/item/clothing/under/solgov/mildress/sifguard/officer
name = "\improper SifGuard command dress uniform"
desc = "The dress uniform of the Sif Defense Force in gold trim."
icon_state = "greydress_com"
worn_state = "greydress_com"
/obj/item/clothing/under/solgov/mildress/sifguard/officer/command
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/command/service)
/obj/item/clothing/under/solgov/mildress/sifguard/officer/engineering
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/engineering/service)
/obj/item/clothing/under/solgov/mildress/sifguard/officer/security
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/security/service)
/obj/item/clothing/under/solgov/mildress/sifguard/officer/medical
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/medical/service)
/obj/item/clothing/under/solgov/mildress/sifguard/officer/supply
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/supply/service)
/obj/item/clothing/under/solgov/mildress/sifguard/officer/service
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/service/service)
/obj/item/clothing/under/solgov/mildress/sifguard/officer/exploration
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/exploration/service)
/obj/item/clothing/under/solgov/mildress/sifguard/officer/research
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/research/service)
/obj/item/clothing/under/solgov/mildress/marine
name = "marine dress uniform"
desc = "The dress uniform of the SCG Marine Corps, class given form."
icon_state = "blackdress"
worn_state = "blackdress"
/obj/item/clothing/under/solgov/mildress/marine/command
name = "marine command dress uniform"
desc = "The dress uniform of the SCG Marine Corps, even classier in gold."
icon_state = "blackdress_com"
worn_state = "blackdress_com"
//Misc
/obj/item/clothing/under/hazard
name = "hazard jumpsuit"
desc = "A high visibility jumpsuit made from heat and radiation resistant materials."
icon_state = "hazard"
worn_state = "hazard"
siemens_coefficient = 0.8
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 20, bio = 0, rad = 20)
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/under/sterile
name = "sterile jumpsuit"
desc = "A sterile white jumpsuit with medical markings. Protects against all manner of biohazards."
icon_state = "sterile"
worn_state = "sterile"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 30, rad = 0)