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* A preface to my madness Travis failed one of my PR's because I copied old code that used /red /blue /green. Because of this, I am going to find and replace every instance of it that I find. Also this is a test commit to make sure I'm comitting to the correct branch. * /blue /green /red replacements Dear god. A slow and painful death from acid is more fun than this. I wouldn't wish this torture on my worst enemy. And this is only the beginning * Replace part 2. Time to fix the human error. * Fixes mismatches * Sets macro count to 220 One above the current number of macros in the code. * Fixes last of the mismatches. * Removes spaces, replaces \black Removes spaces Replaces \black in a few areas where seen Replaces \bold with <B> </B> where seen * Updating macro count again * More fixes! * Issues fixed! For real this time! I swear! * Fixing all the merge conflict files.
47 lines
1.6 KiB
Plaintext
47 lines
1.6 KiB
Plaintext
//todo
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/datum/artifact_effect/cellcharge
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name = "cell charge"
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effect_type = EFFECT_ELECTRO
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var/last_message
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/datum/artifact_effect/cellcharge/DoEffectTouch(var/mob/user)
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if(user)
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if(istype(user, /mob/living/silicon/robot))
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var/mob/living/silicon/robot/R = user
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for (var/obj/item/weapon/cell/D in R.contents)
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D.charge += rand() * 100 + 50
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R << "<font color='blue'>SYSTEM ALERT: Large energy boost detected!</font>"
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return 1
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/datum/artifact_effect/cellcharge/DoEffectAura()
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if(holder)
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var/turf/T = get_turf(holder)
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for (var/obj/machinery/power/apc/C in range(200, T))
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for (var/obj/item/weapon/cell/B in C.contents)
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B.charge += 25
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for (var/obj/machinery/power/smes/S in range (src.effectrange,src))
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S.charge += 25
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for (var/mob/living/silicon/robot/M in range(50, T))
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for (var/obj/item/weapon/cell/D in M.contents)
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D.charge += 25
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if(world.time - last_message > 200)
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M << "<font color='blue'>SYSTEM ALERT: Energy boost detected!</font>"
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last_message = world.time
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return 1
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/datum/artifact_effect/cellcharge/DoEffectPulse()
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if(holder)
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var/turf/T = get_turf(holder)
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for (var/obj/machinery/power/apc/C in range(200, T))
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for (var/obj/item/weapon/cell/B in C.contents)
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B.charge += rand() * 100
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for (var/obj/machinery/power/smes/S in range (src.effectrange,src))
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S.charge += 250
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for (var/mob/living/silicon/robot/M in range(100, T))
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for (var/obj/item/weapon/cell/D in M.contents)
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D.charge += rand() * 100
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if(world.time - last_message > 200)
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M << "<font color='blue'>SYSTEM ALERT: Energy boost detected!</font>"
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last_message = world.time
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return 1
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