Files
CHOMPStation2/code/game/gamemodes/blob/blobs/node.dm
sieve32@gmail.com 459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00

34 lines
507 B
Plaintext

/obj/effect/blob/node
name = "blob node"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_node"
health = 100
brute_resist = 1
fire_resist = 2
New(loc, var/h = 100)
blobs += src
blob_nodes += src
processing_objects.Add(src)
..(loc, h)
Del()
blob_nodes -= src
processing_objects.Remove(src)
..()
return
update_icon()
if(health <= 0)
playsound(src.loc, 'splat.ogg', 50, 1)
del(src)
return
return
run_action()
Pulse(0,0)
return 0