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-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well. r4146 compile time: 1 minute, 40 seconds r4147 compile time: 45 seconds [VGTG] git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
25 lines
494 B
Plaintext
25 lines
494 B
Plaintext
/obj/effect/blob/shield
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name = "strong blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_idle"
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desc = "Some blob creature thingy"
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density = 1
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opacity = 0
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anchored = 1
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health = 100
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brute_resist = 1
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fire_resist = 2
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update_icon()
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if(health <= 0)
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playsound(src.loc, 'splat.ogg', 50, 1)
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del(src)
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return
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return
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CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
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return 0
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