mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
This part focuses on: -structuring the way silicon mobs initialise upon login (there was some hideous copypasta in Login() and New() which used spawn() to change the order of the calls so it was all jumbled up. I think I've got it sorted now. -Borgs var/real_name was not initialising as "Cyborg". Meaning the name checks were kind of borked. -Ghosts are now deleted at logout if they no longer have a key. This will stop unneeded ghosts being left lying around. It will not delete ghosts with keys assigned (so people can't respawn or anything). Removed all the del(ghost_ref) stuff I could find. Generally movign the key from a ghost should be the last thing you do as the ghost will be deleted by Logout. However I've put it in a spawn() to hopefully avoid coders accisentally using it in a way which causes runtimes. -Fixed clone-plants spawning dud potato-people left, right and centre. They'll now dump seeds if it fails for whatever reason. -Cultist and Rev status are removed at mob/living/silicon/Login() rather than having to be called on a special-case basis everywhere. This may not be necessary when this stuff is finished. -Removed a bunch of : -Commented mob/living/Login() with the rest of the antag-indicator code from cloning.dm and hydroponics.dm for any coders whom feel brave/suicidal to fix the related issues Next on the agenda, replacing mob/var/original_name with datum/mind/var/name to fix the ticker runtimes Then, fixing mind/proc/transfer_to(mob) once and for all. (There are issues with duplicate minds, role updates, inconsistent initialisation etc etc *yawn* There's probably a few obscure bugs in there somewhere. Might want to hold off on the updates for a bit. Coderbus will likely spot them all by the end of the week. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4322 316c924e-a436-60f5-8080-3fe189b3f50e
323 lines
8.4 KiB
Plaintext
323 lines
8.4 KiB
Plaintext
/mob/living/carbon/human/proc/monkeyize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
if (W==w_uniform) // will be torn
|
|
continue
|
|
drop_from_inventory(W)
|
|
regenerate_icons()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
stunned = 1
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/t in organs)
|
|
del(t)
|
|
var/atom/movable/overlay/animation = new /atom/movable/overlay( loc )
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'icons/mob/mob.dmi'
|
|
animation.master = src
|
|
flick("h2monkey", animation)
|
|
sleep(48)
|
|
//animation = null
|
|
var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc )
|
|
del(animation)
|
|
|
|
O.name = "monkey"
|
|
O.UI = UI
|
|
O.dna = dna
|
|
dna = null
|
|
O.dna.uni_identity = "00600200A00E0110148FC01300B009"
|
|
//O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
|
|
O.dna.struc_enzymes = "[copytext(O.dna.struc_enzymes,1,1+3*13)]BB8"
|
|
O.loc = loc
|
|
O.viruses = viruses
|
|
viruses = list()
|
|
for(var/datum/disease/D in O.viruses)
|
|
D.affected_mob = O
|
|
|
|
if (client)
|
|
client.mob = O
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
O.a_intent = "hurt"
|
|
O << "<B>You are now a monkey.</B>"
|
|
spawn(0)//To prevent the proc from returning null.
|
|
del(src)
|
|
return O
|
|
|
|
/mob/new_player/AIize()
|
|
spawning = 1
|
|
return ..()
|
|
|
|
/mob/living/carbon/human/AIize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/t in organs)
|
|
del(t)
|
|
|
|
return ..()
|
|
|
|
/mob/living/carbon/AIize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
drop_from_inventory(W)
|
|
regenerate_icons()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
return ..()
|
|
|
|
/mob/proc/AIize()
|
|
if(client)
|
|
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jams for AIs
|
|
var/mob/living/silicon/ai/O = new (loc, /datum/ai_laws/asimov,,1)//No MMI but safety is in effect.
|
|
O.invisibility = 0
|
|
O.aiRestorePowerRoutine = 0
|
|
O.lastKnownIP = client.address
|
|
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
O.mind.original = O
|
|
else
|
|
O.mind = new
|
|
O.mind.current = O
|
|
O.mind.original = O
|
|
O.mind.assigned_role = "AI"
|
|
O.key = key
|
|
|
|
|
|
|
|
var/obj/loc_landmark
|
|
for(var/obj/effect/landmark/start/sloc in world)
|
|
if (sloc.name != "AI")
|
|
continue
|
|
if (locate(/mob/living) in sloc.loc)
|
|
continue
|
|
loc_landmark = sloc
|
|
if (!loc_landmark)
|
|
for(var/obj/effect/landmark/tripai in world)
|
|
if (tripai.name == "tripai")
|
|
if(locate(/mob/living) in tripai.loc)
|
|
continue
|
|
loc_landmark = tripai
|
|
if (!loc_landmark)
|
|
O << "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone."
|
|
for(var/obj/effect/landmark/start/sloc in world)
|
|
if (sloc.name == "AI")
|
|
loc_landmark = sloc
|
|
|
|
O.loc = loc_landmark.loc
|
|
for (var/obj/item/device/radio/intercom/comm in O.loc)
|
|
comm.ai += O
|
|
|
|
O << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
|
|
O << "<B>To look at other parts of the station, click on yourself to get a camera menu.</B>"
|
|
O << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
|
|
O << "To use something, simply click on it."
|
|
O << {"Use say ":b to speak to your cyborgs through binary."}
|
|
if (!(ticker && ticker.mode && (O.mind in ticker.mode.malf_ai)))
|
|
O.show_laws()
|
|
O << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
|
|
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_call_shuttle
|
|
O.verbs += /mob/living/silicon/ai/proc/show_laws_verb
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_camera_track
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_alerts
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_camera_list
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_statuschange
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_roster
|
|
|
|
// O.verbs += /mob/living/silicon/ai/proc/ai_cancel_call
|
|
O.job = "AI"
|
|
O.UI = UI
|
|
|
|
if(O.mind)
|
|
ticker.mode.remove_cultist(O.mind, 1)
|
|
ticker.mode.remove_revolutionary(O.mind, 1)
|
|
|
|
spawn(0)
|
|
ainame(O)
|
|
world << text("<b>[O.real_name] is the AI!</b>")
|
|
|
|
spawn(50)
|
|
world << sound('newAI.ogg')
|
|
|
|
del(src)
|
|
|
|
return O
|
|
|
|
//human -> robot
|
|
/mob/living/carbon/human/proc/Robotize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
drop_from_inventory(W)
|
|
regenerate_icons()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/t in organs)
|
|
del(t)
|
|
|
|
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( loc )
|
|
|
|
// cyborgs produced by Robotize get an automatic power cell
|
|
O.cell = new(O)
|
|
O.cell.maxcharge = 7500
|
|
O.cell.charge = 7500
|
|
|
|
|
|
O.gender = gender
|
|
O.invisibility = 0
|
|
|
|
O.UI = UI
|
|
|
|
if (mind)
|
|
mind.transfer_to(O)
|
|
if (mind.assigned_role == "Cyborg")
|
|
mind.original = O
|
|
else if (mind.special_role) O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
|
|
else
|
|
mind = new /datum/mind( )
|
|
mind.key = key
|
|
mind.current = O
|
|
mind.original = O
|
|
mind.transfer_to(O)
|
|
|
|
|
|
|
|
O.loc = loc
|
|
O.job = "Cyborg"
|
|
|
|
O.mmi = new /obj/item/device/mmi(O)
|
|
O.mmi.transfer_identity(src)//Does not transfer key/client.
|
|
|
|
|
|
spawn(0)//To prevent the proc from returning null.
|
|
del(src)
|
|
return O
|
|
|
|
//human -> alien
|
|
/mob/living/carbon/human/proc/Alienize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
drop_from_inventory(W)
|
|
regenerate_icons()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/t in organs)
|
|
del(t)
|
|
|
|
var/alien_caste = pick("Hunter","Sentinel","Drone")
|
|
var/mob/living/carbon/alien/humanoid/new_xeno
|
|
switch(alien_caste)
|
|
if("Hunter")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/hunter (loc)
|
|
if("Sentinel")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel (loc)
|
|
if("Drone")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/drone (loc)
|
|
|
|
//Honestly not sure why it's giving them DNA.
|
|
/*
|
|
new_xeno.dna = dna
|
|
dna = null
|
|
new_xeno.dna.uni_identity = "00600200A00E0110148FC01300B009"
|
|
new_xeno.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
|
|
*/
|
|
|
|
new_xeno.mind_initialize(src, alien_caste)
|
|
new_xeno.key = key
|
|
new_xeno.UI = UI
|
|
|
|
new_xeno.a_intent = "hurt"
|
|
new_xeno << "<B>You are now an alien.</B>"
|
|
spawn(0)//To prevent the proc from returning null.
|
|
del(src)
|
|
return
|
|
|
|
/mob/living/carbon/human/proc/Metroidize(adult as num, reproduce as num)
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
drop_from_inventory(W)
|
|
regenerate_icons()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/t in organs)
|
|
del(t)
|
|
|
|
if(reproduce)
|
|
var/number = pick(2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,4)
|
|
var/list/babies = list()
|
|
for(var/i=1,i<=number,i++) // reproduce (has a small chance of producing 3 or 4 offspring)
|
|
var/mob/living/carbon/metroid/M = new/mob/living/carbon/metroid(loc)
|
|
M.nutrition = round(nutrition/number)
|
|
step_away(M,src)
|
|
babies += M
|
|
|
|
|
|
var/mob/living/carbon/metroid/new_metroid = pick(babies)
|
|
|
|
new_metroid.mind_initialize(src)
|
|
new_metroid.key = key
|
|
new_metroid.UI = UI
|
|
|
|
new_metroid.a_intent = "hurt"
|
|
new_metroid << "<B>You are now a baby Metroid.</B>"
|
|
|
|
if(adult)
|
|
var/mob/living/carbon/metroid/adult/new_metroid = new /mob/living/carbon/metroid/adult (loc)
|
|
new_metroid.mind_initialize(src)
|
|
new_metroid.key = key
|
|
new_metroid.UI = UI
|
|
|
|
new_metroid.a_intent = "hurt"
|
|
new_metroid << "<B>You are now an adult Metroid.</B>"
|
|
|
|
else
|
|
var/mob/living/carbon/metroid/new_metroid = new /mob/living/carbon/metroid (loc)
|
|
|
|
new_metroid.mind_initialize(src)
|
|
new_metroid.key = key
|
|
new_metroid.UI = UI
|
|
|
|
new_metroid.a_intent = "hurt"
|
|
new_metroid << "<B>You are now a baby Metroid.</B>"
|
|
spawn(0)//To prevent the proc from returning null.
|
|
del(src)
|
|
return
|
|
|
|
/mob/living/carbon/human/proc/corgize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
drop_from_inventory(W)
|
|
regenerate_icons()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/t in organs)
|
|
del(t)
|
|
|
|
var/mob/living/simple_animal/corgi/new_corgi = new /mob/living/simple_animal/corgi (loc)
|
|
|
|
new_corgi.mind_initialize(src)
|
|
new_corgi.key = key
|
|
new_corgi.UI = UI
|
|
|
|
new_corgi.a_intent = "hurt"
|
|
new_corgi << "<B>You are now a Corgi!.</B>"
|
|
spawn(0)//To prevent the proc from returning null.
|
|
del(src)
|
|
return |