Files
CHOMPStation2/code/game/objects/items/weapons/storage/belt.dm
2015-05-17 00:15:46 +09:30

167 lines
5.0 KiB
Plaintext

/obj/item/weapon/storage/belt
name = "belt"
desc = "Can hold various things."
icon = 'icons/obj/clothing/belts.dmi'
icon_state = "utilitybelt"
item_state = "utility"
slot_flags = SLOT_BELT
attack_verb = list("whipped", "lashed", "disciplined")
/obj/item/weapon/storage/update_icon()
if (ismob(src.loc))
var/mob/M = src.loc
M.update_inv_belt()
/obj/item/weapon/storage/belt/utility
name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
desc = "Can hold various tools."
icon_state = "utilitybelt"
item_state = "utility"
can_hold = list(
///obj/item/weapon/combitool,
/obj/item/weapon/crowbar,
/obj/item/weapon/screwdriver,
/obj/item/weapon/weldingtool,
/obj/item/weapon/wirecutters,
/obj/item/weapon/wrench,
/obj/item/device/multitool,
/obj/item/device/flashlight,
/obj/item/stack/cable_coil,
/obj/item/device/t_scanner,
/obj/item/device/analyzer,
/obj/item/taperoll/engineering,
/obj/item/device/robotanalyzer,
/obj/item/weapon/material/minihoe,
/obj/item/weapon/material/hatchet,
/obj/item/device/analyzer/plant_analyzer,
/obj/item/weapon/extinguisher/mini
)
/obj/item/weapon/storage/belt/utility/full/New()
..()
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
/obj/item/weapon/storage/belt/utility/atmostech/New()
..()
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/device/t_scanner(src)
/obj/item/weapon/storage/belt/medical
name = "medical belt"
desc = "Can hold various medical equipment."
icon_state = "medicalbelt"
item_state = "medical"
can_hold = list(
/obj/item/device/healthanalyzer,
/obj/item/weapon/dnainjector,
/obj/item/weapon/reagent_containers/dropper,
/obj/item/weapon/reagent_containers/glass/beaker,
/obj/item/weapon/reagent_containers/glass/bottle,
/obj/item/weapon/reagent_containers/pill,
/obj/item/weapon/reagent_containers/syringe,
/obj/item/weapon/flame/lighter/zippo,
/obj/item/weapon/storage/fancy/cigarettes,
/obj/item/weapon/storage/pill_bottle,
/obj/item/stack/medical,
/obj/item/device/flashlight/pen,
/obj/item/clothing/mask/surgical,
/obj/item/clothing/head/surgery,
/obj/item/clothing/gloves/latex,
/obj/item/weapon/reagent_containers/hypospray,
/obj/item/clothing/glasses/hud/health,
/obj/item/weapon/crowbar,
/obj/item/device/flashlight,
/obj/item/weapon/extinguisher/mini
)
/obj/item/weapon/storage/belt/medical/emt
name = "EMT utility belt"
desc = "A sturdy black webbing belt with attached pouches."
icon_state = "emsbelt"
item_state = "emsbelt"
/obj/item/weapon/storage/belt/security
name = "security belt"
desc = "Can hold security gear like handcuffs and flashes."
icon_state = "securitybelt"
item_state = "security"
storage_slots = 7
max_w_class = 3
max_storage_space = 28
can_hold = list(
/obj/item/weapon/grenade,
/obj/item/weapon/reagent_containers/spray/pepper,
/obj/item/weapon/handcuffs,
/obj/item/device/flash,
/obj/item/clothing/glasses,
/obj/item/ammo_casing/shotgun,
/obj/item/ammo_magazine,
/obj/item/weapon/reagent_containers/food/snacks/donut/,
/obj/item/weapon/melee/baton,
/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/flame/lighter,
/obj/item/clothing/glasses/hud/security,
/obj/item/device/flashlight,
/obj/item/device/pda,
/obj/item/device/radio/headset,
/obj/item/device/hailer,
/obj/item/device/megaphone,
/obj/item/weapon/melee,
/obj/item/weapon/gun/projectile/sec,
/obj/item/taperoll/police
)
/obj/item/weapon/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
storage_slots = 6
can_hold = list(
/obj/item/device/soulstone
)
/obj/item/weapon/storage/belt/soulstone/full/New()
..()
new /obj/item/device/soulstone(src)
new /obj/item/device/soulstone(src)
new /obj/item/device/soulstone(src)
new /obj/item/device/soulstone(src)
new /obj/item/device/soulstone(src)
new /obj/item/device/soulstone(src)
/obj/item/weapon/storage/belt/champion
name = "championship belt"
desc = "Proves to the world that you are the strongest!"
icon_state = "championbelt"
item_state = "champion"
storage_slots = 1
can_hold = list(
"/obj/item/clothing/mask/luchador"
)
/obj/item/weapon/storage/belt/security/tactical
name = "combat belt"
desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
icon_state = "swatbelt"
item_state = "swatbelt"
storage_slots = 9
max_w_class = 3
max_storage_space = 28