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CHOMPStation2/code/modules/power/singularity/generator.dm
2012-05-29 16:26:48 +01:00

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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
/////SINGULARITY SPAWNER
/obj/machinery/the_singularitygen/
name = "Gravitational Singularity Generator"
desc = "An Odd Device which produces a Gravitational Singularity when set up."
icon = 'singularity.dmi'
icon_state = "TheSingGen"
anchored = 0
density = 1
use_power = 0
var/energy = 0
//////////////////////Singularity gen START
/obj/machinery/the_singularitygen/process()
var/turf/T = get_turf(src)
if(src.energy >= 200)
new /obj/machinery/singularity/(T, 50)
spawn(0)
del(src)
return
/*
if (singularity_is_surrounded(T))
new /obj/machinery/singularity/(T, 200)
spawn(0)
del(src)
return
*/
///obj/machinery/the_singularitygen/Bumped(atom/A)
// if(istype(A,/obj/effect/accelerated_particle))
// src.energy += A:energy
// return
// ..()
/obj/machinery/the_singularitygen/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/wrench))
anchored = !anchored
playsound(src.loc, 'Ratchet.ogg', 75, 1)
if(anchored)
user.visible_message("[user.name] secures [src.name] to the floor.", \
"You secure the [src.name] to the floor.", \
"You hear a ratchet")
else
user.visible_message("[user.name] unsecures [src.name] from the floor.", \
"You unsecure the [src.name] from the floor.", \
"You hear a ratchet")
return
return ..()
/proc/singularity_is_surrounded(turf/T)//TODO:Add a timer so we dont need this
var/checkpointC = 0
for (var/obj/X in orange(4,T)) //TODO: do we need requirement to singularity be actually _surrounded_ by field?
if(istype(X, /obj/machinery/containment_field) || istype(X, /obj/machinery/shieldwall))
checkpointC ++
return checkpointC >= 20