mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
284 lines
8.5 KiB
Plaintext
284 lines
8.5 KiB
Plaintext
//Also contains /obj/structure/closet/body_bag because I doubt anyone would think to look for bodybags in /object/structures
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/obj/item/bodybag
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name = "body bag"
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desc = "A folded bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/closets/bodybag.dmi'
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icon_state = "bodybag_folded"
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w_class = ITEMSIZE_SMALL
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/obj/item/bodybag/attack_self(mob/user)
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var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc)
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R.add_fingerprint(user)
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qdel(src)
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/obj/item/storage/box/bodybags
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name = "body bags"
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desc = "This box contains body bags."
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icon_state = "bodybags"
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starts_with = list(/obj/item/bodybag = 7)
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/obj/structure/closet/body_bag
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name = "body bag"
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desc = "A plastic bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/closets/bodybag.dmi'
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closet_appearance = null
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open_sound = 'sound/items/zip.ogg'
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close_sound = 'sound/items/zip.ogg'
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var/item_path = /obj/item/bodybag
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density = FALSE
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storage_capacity = (MOB_MEDIUM * 2) - 1
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var/contains_body = 0
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//Yawn add
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/obj/item/bodybag/large
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name = "mass grave body bag"
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desc = "A large folded bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/closets/bodybag_large.dmi'
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w_class = ITEMSIZE_LARGE
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/obj/item/bodybag/large/attack_self(mob/user)
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var/obj/structure/closet/body_bag/large/R = new /obj/structure/closet/body_bag/large(user.loc)
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R.add_fingerprint(user)
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qdel(src)
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/obj/structure/closet/body_bag/large
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name = "mass grave body bag"
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desc = "A massive body bag that holds as much as it does due to bluespace lining on its zipper. Shockingly compact for its storage."
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icon = 'icons/obj/closets/bodybag_large.dmi'
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storage_capacity = (MOB_MEDIUM * 12) - 1 //Holds 12 bodys
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item_path = /obj/item/bodybag/large
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//End of Yawn add
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/obj/structure/closet/body_bag/attackby(var/obj/item/W as obj, mob/user as mob)
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if (istype(W, /obj/item/pen))
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var/t = tgui_input_text(user, "What would you like the label to be?", text("[]", src.name), null, MAX_NAME_LEN )
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if (user.get_active_hand() != W)
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return
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if (!in_range(src, user) && src.loc != user)
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return
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t = sanitizeSafe(t, MAX_NAME_LEN)
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if (t)
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src.name = "body bag - "
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src.name += t
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add_overlay("bodybag_label")
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else
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src.name = "body bag"
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//..() //Doesn't need to run the parent. Since when can fucking bodybags be welded shut? -Agouri
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return
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else if(W.has_tool_quality(TOOL_WIRECUTTER))
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to_chat(user, "You cut the tag off the bodybag")
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src.name = "body bag"
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cut_overlays()
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return
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/obj/structure/closet/body_bag/store_mobs(var/stored_units)
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contains_body = ..()
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return contains_body
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/obj/structure/closet/body_bag/close()
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if(..())
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density = FALSE
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return 1
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return 0
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/obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location)
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..()
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if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
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if(!ishuman(usr)) return 0
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if(opened) return 0
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if(contents.len) return 0
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visible_message("[usr] folds up the [src.name]")
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var/folded = new item_path(get_turf(src))
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spawn(0)
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qdel(src)
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return folded
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/obj/structure/closet/body_bag/relaymove(mob/user,direction)
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if(src.loc != get_turf(src))
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src.loc.relaymove(user,direction)
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else
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..()
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/obj/structure/closet/body_bag/proc/get_occupants()
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var/list/occupants = list()
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for(var/mob/living/carbon/human/H in contents)
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occupants += H
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return occupants
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/obj/structure/closet/body_bag/proc/update(var/broadcast=0)
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if(istype(loc, /obj/structure/morgue))
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var/obj/structure/morgue/M = loc
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M.update(broadcast)
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/obj/structure/closet/body_bag/update_icon()
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if(opened)
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icon_state = "open"
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else
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icon_state = "closed_unlocked"
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cut_overlays()
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/* Ours don't have toetags
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if(has_label)
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add_overlay("bodybag_label")
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*/
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/obj/item/bodybag/cryobag
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name = "stasis bag"
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desc = "A non-reusable plastic bag designed to slow down bodily functions such as circulation and breathing, \
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especially useful if short on time or in a hostile environment." // CHOMPEDIT : purdev (spelling fix)
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icon = 'icons/obj/closets/cryobag.dmi'
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icon_state = "bodybag_folded"
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item_state = "bodybag_cryo_folded"
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origin_tech = list(TECH_BIO = 4)
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var/obj/item/reagent_containers/syringe/syringe
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/obj/item/bodybag/cryobag/attack_self(mob/user)
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var/obj/structure/closet/body_bag/cryobag/R = new /obj/structure/closet/body_bag/cryobag(user.loc)
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R.add_fingerprint(user)
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if(syringe)
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R.syringe = syringe
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syringe = null
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qdel(src)
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/obj/structure/closet/body_bag/cryobag
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name = "stasis bag"
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desc = "A non-reusable plastic bag designed to slow down bodily functions such as circulation and breathing, \
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especially useful if short on time or in a hostile enviroment."
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icon = 'icons/obj/closets/cryobag.dmi'
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item_path = /obj/item/bodybag/cryobag
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store_misc = 0
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store_items = 0
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var/used = 0
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var/obj/item/tank/tank = null
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var/tank_type = /obj/item/tank/stasis/oxygen
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var/stasis_level = 3 //Every 'this' life ticks are applied to the mob (when life_ticks%stasis_level == 1)
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var/obj/item/reagent_containers/syringe/syringe
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/obj/structure/closet/body_bag/cryobag/Initialize()
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tank = new tank_type(null) //It's in nullspace to prevent ejection when the bag is opened.
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..()
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/obj/structure/closet/body_bag/cryobag/Destroy()
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QDEL_NULL(syringe)
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QDEL_NULL(tank)
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return ..()
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/obj/structure/closet/body_bag/cryobag/attack_hand(mob/living/user)
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if(used)
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var/confirm = tgui_alert(user, "Are you sure you want to open \the [src]? \The [src] will expire upon opening it.", "Confirm Opening", list("No", "Yes"))
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if(confirm == "Yes")
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..() // Will call `toggle()` and open the bag.
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else
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..()
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/obj/structure/closet/body_bag/cryobag/open()
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. = ..()
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if(used)
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new /obj/item/usedcryobag(loc)
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qdel(src)
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/obj/structure/closet/body_bag/cryobag/update_icon()
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..()
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cut_overlays()
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var/image/I = image(icon, "indicator[opened]")
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I.appearance_flags = RESET_COLOR
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I.color = COLOR_LIME
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add_overlay(I)
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/obj/structure/closet/body_bag/cryobag/MouseDrop(over_object, src_location, over_location)
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. = ..()
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if(. && syringe)
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var/obj/item/bodybag/cryobag/folded = .
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folded.syringe = syringe
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syringe = null
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/obj/structure/closet/body_bag/cryobag/Entered(atom/movable/AM)
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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H.Stasis(stasis_level)
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src.used = 1
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inject_occupant(H)
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if(istype(AM, /obj/item/organ))
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var/obj/item/organ/O = AM
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O.preserved = 1
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for(var/obj/item/organ/organ in O)
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organ.preserved = 1
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..()
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/obj/structure/closet/body_bag/cryobag/Exited(atom/movable/AM)
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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H.Stasis(0)
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if(istype(AM, /obj/item/organ))
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var/obj/item/organ/O = AM
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O.preserved = 0
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for(var/obj/item/organ/organ in O)
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organ.preserved = 0
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..()
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/obj/structure/closet/body_bag/cryobag/return_air() //Used to make stasis bags protect from vacuum.
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if(tank)
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return tank.air_contents
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..()
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/obj/structure/closet/body_bag/cryobag/proc/inject_occupant(var/mob/living/carbon/human/H)
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if(!syringe)
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return
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if(H.reagents)
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syringe.reagents.trans_to_mob(H, 30, CHEM_BLOOD)
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/obj/structure/closet/body_bag/cryobag/examine(mob/user)
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. = ..()
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if(Adjacent(user)) //The bag's rather thick and opaque from a distance.
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. += span_info("You peer into \the [src].")
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if(syringe)
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. += span_info("It has a syringe added to it.")
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for(var/mob/living/L in contents)
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. += L.examine(user)
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/obj/structure/closet/body_bag/cryobag/attackby(obj/item/W, mob/user)
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if(opened)
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..()
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else //Allows the bag to respond to a health analyzer by analyzing the mob inside without needing to open it.
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if(istype(W,/obj/item/healthanalyzer))
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var/obj/item/healthanalyzer/analyzer = W
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for(var/mob/living/L in contents)
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analyzer.attack(L,user)
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else if(istype(W,/obj/item/reagent_containers/syringe))
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if(syringe)
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to_chat(user,span_warning("\The [src] already has an injector! Remove it first."))
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else
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var/obj/item/reagent_containers/syringe/syringe = W
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to_chat(user,span_info("You insert \the [syringe] into \the [src], and it locks into place."))
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user.unEquip(syringe)
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src.syringe = syringe
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syringe.loc = null
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for(var/mob/living/carbon/human/H in contents)
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inject_occupant(H)
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break
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else if(W.has_tool_quality(TOOL_SCREWDRIVER))
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if(syringe)
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if(used)
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to_chat(user,span_warning("The injector cannot be removed now that the stasis bag has been used!"))
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else
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syringe.forceMove(src.loc)
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to_chat(user,span_info("You pry \the [syringe] out of \the [src]."))
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syringe = null
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else
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..()
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/obj/item/usedcryobag
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name = "used stasis bag"
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desc = "Pretty useless now.."
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icon_state = "bodybag_used"
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icon = 'icons/obj/closets/cryobag.dmi'
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