mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Makes the name of the starsystem and station generic such that it can be modified in global.dm and replace the strings where it is used. This won't have an effect on Polaris itself, but makes changing the name much more simple for forks. Using string concat constants on the advice of Psi.
96 lines
3.5 KiB
Plaintext
96 lines
3.5 KiB
Plaintext
//Spacesuit
|
|
//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
|
|
// Meaning the the suit is defined directly after the corrisponding helmet. Just like below!
|
|
|
|
/obj/item/clothing/head/helmet/space
|
|
name = "Space helmet"
|
|
icon_state = "space"
|
|
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
|
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
|
item_state_slots = list(
|
|
slot_l_hand_str = "s_helmet",
|
|
slot_r_hand_str = "s_helmet",
|
|
)
|
|
permeability_coefficient = 0.01
|
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
|
|
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
|
body_parts_covered = HEAD|FACE|EYES
|
|
cold_protection = HEAD
|
|
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
|
siemens_coefficient = 0.9
|
|
species_restricted = list("exclude","Diona")
|
|
|
|
var/obj/machinery/camera/camera
|
|
var/list/camera_networks
|
|
|
|
action_button_name = "Toggle Helmet Light"
|
|
light_overlay = "helmet_light"
|
|
brightness_on = 4
|
|
on = 0
|
|
|
|
/obj/item/clothing/head/helmet/space/attack_self(mob/user)
|
|
|
|
if(!camera && camera_networks)
|
|
|
|
camera = new /obj/machinery/camera(src)
|
|
camera.replace_networks(camera_networks)
|
|
camera.c_tag = user.name
|
|
user << "\blue User scanned as [camera.c_tag]. Camera activated."
|
|
user.update_action_buttons()
|
|
return 1
|
|
|
|
..()
|
|
|
|
/obj/item/clothing/head/helmet/space/examine()
|
|
..()
|
|
if(camera_networks && get_dist(usr,src) <= 1)
|
|
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
|
|
|
|
/obj/item/clothing/suit/space
|
|
name = "Space suit"
|
|
desc = "A suit that protects against low pressure environments. \""+station_short+"\" is written in large block letters on the back."
|
|
icon_state = "space"
|
|
item_state = "s_suit"
|
|
w_class = 5 // So you can't fit this in your bag and be prepared at all times.
|
|
gas_transfer_coefficient = 0.01
|
|
permeability_coefficient = 0.02
|
|
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
|
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
|
|
slowdown = 3
|
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
|
|
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
|
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
|
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
|
siemens_coefficient = 0.9
|
|
species_restricted = list("exclude","Diona")
|
|
|
|
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
|
|
|
|
/obj/item/clothing/suit/space/equipped(mob/M)
|
|
check_limb_support()
|
|
..()
|
|
|
|
/obj/item/clothing/suit/space/dropped(var/mob/user)
|
|
check_limb_support(user)
|
|
..()
|
|
|
|
// Some space suits are equipped with reactive membranes that support
|
|
// broken limbs - at the time of writing, only the ninja suit, but
|
|
// I can see it being useful for other suits as we expand them. ~ Z
|
|
// The actual splinting occurs in /obj/item/organ/external/proc/fracture()
|
|
/obj/item/clothing/suit/space/proc/check_limb_support(var/mob/living/carbon/human/user)
|
|
|
|
// If this isn't set, then we don't need to care.
|
|
if(!supporting_limbs || !supporting_limbs.len)
|
|
return
|
|
|
|
if(!istype(user) || user.wear_suit == src)
|
|
return
|
|
|
|
// Otherwise, remove the splints.
|
|
for(var/obj/item/organ/external/E in supporting_limbs)
|
|
E.status &= ~ ORGAN_SPLINTED
|
|
user << "The suit stops supporting your [E.name]."
|
|
supporting_limbs = list()
|