Files
CHOMPStation2/code/modules/clothing/spacesuits/spacesuits.dm
Arokha Sieyes 8e90199052 Generic Station & System Name
Makes the name of the starsystem and station generic such that it can be modified in global.dm and replace the strings where it is used. This won't have an effect on Polaris itself, but makes changing the name much more simple for forks. Using string concat constants on the advice of Psi.
2016-05-16 15:34:03 -04:00

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//Spacesuit
//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
// Meaning the the suit is defined directly after the corrisponding helmet. Just like below!
/obj/item/clothing/head/helmet/space
name = "Space helmet"
icon_state = "space"
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
item_state_slots = list(
slot_l_hand_str = "s_helmet",
slot_r_hand_str = "s_helmet",
)
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.9
species_restricted = list("exclude","Diona")
var/obj/machinery/camera/camera
var/list/camera_networks
action_button_name = "Toggle Helmet Light"
light_overlay = "helmet_light"
brightness_on = 4
on = 0
/obj/item/clothing/head/helmet/space/attack_self(mob/user)
if(!camera && camera_networks)
camera = new /obj/machinery/camera(src)
camera.replace_networks(camera_networks)
camera.c_tag = user.name
user << "\blue User scanned as [camera.c_tag]. Camera activated."
user.update_action_buttons()
return 1
..()
/obj/item/clothing/head/helmet/space/examine()
..()
if(camera_networks && get_dist(usr,src) <= 1)
usr << "This helmet has a built-in camera. It's [camera ? "" : "in"]active."
/obj/item/clothing/suit/space
name = "Space suit"
desc = "A suit that protects against low pressure environments. \""+station_short+"\" is written in large block letters on the back."
icon_state = "space"
item_state = "s_suit"
w_class = 5 // So you can't fit this in your bag and be prepared at all times.
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
slowdown = 3
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.9
species_restricted = list("exclude","Diona")
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
/obj/item/clothing/suit/space/equipped(mob/M)
check_limb_support()
..()
/obj/item/clothing/suit/space/dropped(var/mob/user)
check_limb_support(user)
..()
// Some space suits are equipped with reactive membranes that support
// broken limbs - at the time of writing, only the ninja suit, but
// I can see it being useful for other suits as we expand them. ~ Z
// The actual splinting occurs in /obj/item/organ/external/proc/fracture()
/obj/item/clothing/suit/space/proc/check_limb_support(var/mob/living/carbon/human/user)
// If this isn't set, then we don't need to care.
if(!supporting_limbs || !supporting_limbs.len)
return
if(!istype(user) || user.wear_suit == src)
return
// Otherwise, remove the splints.
for(var/obj/item/organ/external/E in supporting_limbs)
E.status &= ~ ORGAN_SPLINTED
user << "The suit stops supporting your [E.name]."
supporting_limbs = list()