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Everything in game/machinery/computers/ and modules/shuttles should now have properly (de)capitalized names. Computer, board and research names should now be coherent, too. Adds a research for employment records circuit board.
169 lines
4.8 KiB
Plaintext
169 lines
4.8 KiB
Plaintext
#define DOCK_ATTEMPT_TIMEOUT 200 //how long in ticks we wait before assuming the docking controller is broken or blown up.
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/datum/shuttle/ferry
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var/location = 0 //0 = at area_station, 1 = at area_offsite
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var/direction = 0 //0 = going to station, 1 = going to offsite.
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var/process_state = IDLE_STATE
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var/in_use = null //tells the controller whether this shuttle needs processing
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var/area_transition
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var/move_time = 0 //the time spent in the transition area
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var/transit_direction = null //needed for area/move_contents_to() to properly handle shuttle corners - not exactly sure how it works.
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var/area_station
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var/area_offsite
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//TODO: change location to a string and use a mapping for area and dock targets.
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var/dock_target_station
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var/dock_target_offsite
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var/last_dock_attempt_time = 0
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/datum/shuttle/ferry/short_jump(var/area/origin,var/area/destination)
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if(isnull(location))
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return
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if(!destination)
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destination = get_location_area(!location)
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if(!origin)
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origin = get_location_area(location)
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direction = !location
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..(origin, destination)
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/datum/shuttle/ferry/long_jump(var/area/departing, var/area/destination, var/area/interim, var/travel_time, var/direction)
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//world << "shuttle/ferry/long_jump: departing=[departing], destination=[destination], interim=[interim], travel_time=[travel_time]"
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if(isnull(location))
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return
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if(!destination)
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destination = get_location_area(!location)
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if(!departing)
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departing = get_location_area(location)
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direction = !location
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..(departing, destination, interim, travel_time, direction)
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/datum/shuttle/ferry/move(var/area/origin,var/area/destination)
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..(origin, destination)
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if (destination == area_station) location = 0
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if (destination == area_offsite) location = 1
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//if this is a long_jump retain the location we were last at until we get to the new one
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/datum/shuttle/ferry/dock()
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..()
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last_dock_attempt_time = world.time
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/datum/shuttle/ferry/proc/get_location_area(location_id = null)
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if (isnull(location_id))
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location_id = location
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if (!location_id)
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return area_station
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return area_offsite
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/*
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Please ensure that long_jump() and short_jump() are only called from here. This applies to subtypes as well.
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Doing so will ensure that multiple jumps cannot be initiated in parallel.
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*/
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/datum/shuttle/ferry/proc/process()
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switch(process_state)
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if (WAIT_LAUNCH)
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if (skip_docking_checks() || docking_controller.can_launch())
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//world << "shuttle/ferry/process: area_transition=[area_transition], travel_time=[travel_time]"
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if (move_time && area_transition)
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long_jump(interim=area_transition, travel_time=move_time, direction=transit_direction)
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else
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short_jump()
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process_state = WAIT_ARRIVE
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if (FORCE_LAUNCH)
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if (move_time && area_transition)
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long_jump(interim=area_transition, travel_time=move_time, direction=transit_direction)
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else
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short_jump()
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process_state = WAIT_ARRIVE
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if (WAIT_ARRIVE)
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if (moving_status == SHUTTLE_IDLE)
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dock()
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in_use = null //release lock
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process_state = WAIT_FINISH
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if (WAIT_FINISH)
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if (skip_docking_checks() || docking_controller.docked() || world.time > last_dock_attempt_time + DOCK_ATTEMPT_TIMEOUT)
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process_state = IDLE_STATE
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arrived()
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/datum/shuttle/ferry/current_dock_target()
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var/dock_target
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if (!location) //station
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dock_target = dock_target_station
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else
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dock_target = dock_target_offsite
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return dock_target
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/datum/shuttle/ferry/proc/launch(var/user)
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if (!can_launch()) return
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in_use = user //obtain an exclusive lock on the shuttle
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process_state = WAIT_LAUNCH
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undock()
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/datum/shuttle/ferry/proc/force_launch(var/user)
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if (!can_force()) return
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in_use = user //obtain an exclusive lock on the shuttle
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process_state = FORCE_LAUNCH
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/datum/shuttle/ferry/proc/cancel_launch(var/user)
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if (!can_cancel()) return
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moving_status = SHUTTLE_IDLE
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process_state = WAIT_FINISH
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in_use = null
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if (docking_controller && !docking_controller.undocked())
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docking_controller.force_undock()
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spawn(10)
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dock()
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return
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/datum/shuttle/ferry/proc/can_launch()
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if (moving_status != SHUTTLE_IDLE)
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return 0
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if (in_use)
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return 0
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return 1
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/datum/shuttle/ferry/proc/can_force()
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if (moving_status == SHUTTLE_IDLE && process_state == WAIT_LAUNCH)
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return 1
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return 0
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/datum/shuttle/ferry/proc/can_cancel()
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if (moving_status == SHUTTLE_WARMUP || process_state == WAIT_LAUNCH || process_state == FORCE_LAUNCH)
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return 1
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return 0
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//returns 1 if the shuttle is getting ready to move, but is not in transit yet
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/datum/shuttle/ferry/proc/is_launching()
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return (moving_status == SHUTTLE_WARMUP || process_state == WAIT_LAUNCH || process_state == FORCE_LAUNCH)
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//This gets called when the shuttle finishes arriving at it's destination
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//This can be used by subtypes to do things when the shuttle arrives.
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/datum/shuttle/ferry/proc/arrived()
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return //do nothing for now
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