Files
CHOMPStation2/code/modules/reagents/reagent_containers/glass.dm
Razgriz 54755b9e2b Port Feeder from Old Chomp
FEEEEEEED.
2020-11-04 01:31:11 -07:00

365 lines
13 KiB
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////////////////////////////////////////////////////////////////////////////////
/// (Mixing)Glass.
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/glass
name = " "
var/base_name = " "
desc = " "
var/base_desc = " "
icon = 'icons/obj/chemical.dmi'
icon_state = "null"
item_state = "null"
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60)
volume = 60
w_class = ITEMSIZE_SMALL
flags = OPENCONTAINER | NOCONDUCT
unacidable = 1 //glass doesn't dissolve in acid
drop_sound = 'sound/items/drop/bottle.ogg'
pickup_sound = 'sound/items/pickup/bottle.ogg'
var/label_text = ""
var/list/prefill = null //Reagents to fill the container with on New(), formatted as "reagentID" = quantity
var/list/can_be_placed_into = list(
/obj/machinery/chem_master/,
/obj/machinery/chemical_dispenser,
/obj/machinery/reagentgrinder,
/obj/structure/table,
/obj/structure/closet,
/obj/structure/sink,
/obj/item/weapon/storage,
/obj/machinery/atmospherics/unary/cryo_cell,
/obj/machinery/dna_scannernew,
/obj/item/weapon/grenade/chem_grenade,
/mob/living/bot/medbot,
/obj/item/weapon/storage/secure/safe,
/obj/machinery/iv_drip,
/obj/structure/medical_stand, //VOREStation Add,
/obj/machinery/disease2/incubator,
/obj/machinery/disposal,
/mob/living/simple_mob/animal/passive/cow,
/mob/living/simple_mob/animal/goat,
/obj/machinery/computer/centrifuge,
/obj/machinery/sleeper,
/obj/machinery/smartfridge/,
/obj/machinery/biogenerator,
/obj/structure/frame,
/obj/machinery/radiocarbon_spectrometer,
/obj/machinery/portable_atmospherics/powered/reagent_distillery,
/obj/machinery/feeder
)
//CHOMP Addition for feeder in the above list. I am paranoid about comments within lists so this is outside.
/obj/item/weapon/reagent_containers/glass/Initialize()
. = ..()
if(LAZYLEN(prefill))
for(var/R in prefill)
reagents.add_reagent(R,prefill[R])
prefill = null
update_icon()
base_name = name
base_desc = desc
/obj/item/weapon/reagent_containers/glass/examine(var/mob/user)
. = ..()
if(get_dist(user, src) <= 2)
if(reagents && reagents.reagent_list.len)
. += "<span class='notice'>It contains [reagents.total_volume] units of liquid.</span>"
else
. += "<span class='notice'>It is empty.</span>"
if(!is_open_container())
. += "<span class='notice'>Airtight lid seals it completely.</span>"
/obj/item/weapon/reagent_containers/glass/attack_self()
..()
if(is_open_container())
to_chat(usr, "<span class = 'notice'>You put the lid on \the [src].</span>")
flags ^= OPENCONTAINER
else
to_chat(usr, "<span class = 'notice'>You take the lid off \the [src].</span>")
flags |= OPENCONTAINER
update_icon()
/obj/item/weapon/reagent_containers/glass/attack(mob/M as mob, mob/user as mob, def_zone)
if(force && !(flags & NOBLUDGEON) && user.a_intent == I_HURT)
return ..()
if(standard_feed_mob(user, M))
return
return 0
/obj/item/weapon/reagent_containers/glass/standard_feed_mob(var/mob/user, var/mob/target)
if(!is_open_container())
to_chat(user, "<span class='notice'>You need to open \the [src] first.</span>")
return 1
if(user.a_intent == I_HURT)
return 1
return ..()
/obj/item/weapon/reagent_containers/glass/self_feed_message(var/mob/user)
to_chat(user, "<span class='notice'>You swallow a gulp from \the [src].</span>")
/obj/item/weapon/reagent_containers/glass/afterattack(var/obj/target, var/mob/user, var/proximity)
if(!is_open_container() || !proximity) //Is the container open & are they next to whatever they're clicking?
return 1 //If not, do nothing.
for(var/type in can_be_placed_into) //Is it something it can be placed into?
if(istype(target, type))
return 1
if(standard_dispenser_refill(user, target)) //Are they clicking a water tank/some dispenser?
return 1
if(standard_pour_into(user, target)) //Pouring into another beaker?
return
if(user.a_intent == I_HURT)
if(standard_splash_mob(user,target))
return 1
if(reagents && reagents.total_volume)
to_chat(user, "<span class='notice'>You splash the solution onto [target].</span>") //They are on harm intent, aka wanting to spill it.
reagents.splash(target, reagents.total_volume)
return 1
..()
/obj/item/weapon/reagent_containers/glass/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/device/flashlight/pen))
var/tmp_label = sanitizeSafe(input(user, "Enter a label for [name]", "Label", label_text), MAX_NAME_LEN)
if(length(tmp_label) > 50)
to_chat(user, "<span class='notice'>The label can be at most 50 characters long.</span>")
else if(length(tmp_label) > 10)
to_chat(user, "<span class='notice'>You set the label.</span>")
label_text = tmp_label
update_name_label()
else
to_chat(user, "<span class='notice'>You set the label to \"[tmp_label]\".</span>")
label_text = tmp_label
update_name_label()
if(istype(W,/obj/item/weapon/storage/bag))
..()
if(W && W.w_class <= w_class && (flags & OPENCONTAINER) && user.a_intent != I_HELP)
to_chat(user, "<span class='notice'>You dip \the [W] into \the [src].</span>")
reagents.touch_obj(W, reagents.total_volume)
/obj/item/weapon/reagent_containers/glass/proc/update_name_label()
if(label_text == "")
name = base_name
else if(length(label_text) > 20)
var/short_label_text = copytext(label_text, 1, 21)
name = "[base_name] ([short_label_text]...)"
else
name = "[base_name] ([label_text])"
desc = "[base_desc] It is labeled \"[label_text]\"."
/obj/item/weapon/reagent_containers/glass/beaker
name = "beaker"
desc = "A beaker."
icon = 'icons/obj/chemical.dmi'
icon_state = "beaker"
item_state = "beaker"
center_of_mass = list("x" = 15,"y" = 11)
matter = list("glass" = 500)
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/weapon/reagent_containers/glass/beaker/Initialize()
. = ..()
desc += " Can hold up to [volume] units."
/obj/item/weapon/reagent_containers/glass/beaker/on_reagent_change()
update_icon()
/obj/item/weapon/reagent_containers/glass/beaker/pickup(mob/user)
..()
update_icon()
/obj/item/weapon/reagent_containers/glass/beaker/dropped(mob/user)
..()
update_icon()
/obj/item/weapon/reagent_containers/glass/beaker/attack_hand()
..()
update_icon()
/obj/item/weapon/reagent_containers/glass/beaker/update_icon()
overlays.Cut()
if(reagents.total_volume)
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10")
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 9) filling.icon_state = "[icon_state]-10"
if(10 to 24) filling.icon_state = "[icon_state]10"
if(25 to 49) filling.icon_state = "[icon_state]25"
if(50 to 74) filling.icon_state = "[icon_state]50"
if(75 to 79) filling.icon_state = "[icon_state]75"
if(80 to 90) filling.icon_state = "[icon_state]80"
if(91 to INFINITY) filling.icon_state = "[icon_state]100"
filling.color = reagents.get_color()
overlays += filling
if (!is_open_container())
var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
overlays += lid
/obj/item/weapon/reagent_containers/glass/beaker/large
name = "large beaker"
desc = "A large beaker."
icon_state = "beakerlarge"
center_of_mass = list("x" = 16,"y" = 11)
matter = list("glass" = 5000)
volume = 120
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60,120)
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/noreact
name = "cryostasis beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions."
icon_state = "beakernoreact"
center_of_mass = list("x" = 16,"y" = 13)
matter = list("glass" = 500)
volume = 60
amount_per_transfer_from_this = 10
flags = OPENCONTAINER | NOREACT
/obj/item/weapon/reagent_containers/glass/beaker/bluespace
name = "bluespace beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology."
icon_state = "beakerbluespace"
center_of_mass = list("x" = 16,"y" = 11)
matter = list("glass" = 5000)
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60,120,300)
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/vial
name = "vial"
desc = "A small glass vial."
icon_state = "vial"
center_of_mass = list("x" = 15,"y" = 9)
matter = list("glass" = 250)
volume = 30
w_class = ITEMSIZE_TINY
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,30)
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
name = "beaker (cryoxadone)"
prefill = list("cryoxadone" = 30)
/obj/item/weapon/reagent_containers/glass/beaker/sulphuric
prefill = list("sacid" = 60)
/obj/item/weapon/reagent_containers/glass/bucket
desc = "It's a bucket."
name = "bucket"
icon = 'icons/obj/janitor.dmi'
icon_state = "bucket"
item_state = "bucket"
center_of_mass = list("x" = 16,"y" = 10)
matter = list(DEFAULT_WALL_MATERIAL = 200)
w_class = ITEMSIZE_NORMAL
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,60,120)
volume = 120
flags = OPENCONTAINER
unacidable = 0
drop_sound = 'sound/items/drop/helm.ogg'
pickup_sound = 'sound/items/pickup/helm.ogg'
/obj/item/weapon/reagent_containers/glass/bucket/attackby(var/obj/item/D, mob/user as mob)
if(isprox(D))
to_chat(user, "You add [D] to [src].")
qdel(D)
user.put_in_hands(new /obj/item/weapon/bucket_sensor)
user.drop_from_inventory(src)
qdel(src)
return
else if(D.is_wirecutter())
to_chat(user, "<span class='notice'>You cut a big hole in \the [src] with \the [D]. It's kinda useless as a bucket now.</span>")
user.put_in_hands(new /obj/item/clothing/head/helmet/bucket)
user.drop_from_inventory(src)
qdel(src)
return
else if(istype(D, /obj/item/stack/material) && D.get_material_name() == DEFAULT_WALL_MATERIAL)
var/obj/item/stack/material/M = D
if (M.use(1))
var/obj/item/weapon/secbot_assembly/edCLN_assembly/B = new /obj/item/weapon/secbot_assembly/edCLN_assembly
B.loc = get_turf(src)
to_chat(user, "<span class='notice'>You armed the robot frame.</span>")
if (user.get_inactive_hand()==src)
user.remove_from_mob(src)
user.put_in_inactive_hand(B)
qdel(src)
else
to_chat(user, "<span class='warning'>You need one sheet of metal to arm the robot frame.</span>")
else if(istype(D, /obj/item/weapon/mop) || istype(D, /obj/item/weapon/soap) || istype(D, /obj/item/weapon/reagent_containers/glass/rag)) //VOREStation Edit - "Allows soap and rags to be used on buckets"
if(reagents.total_volume < 1)
to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
else
reagents.trans_to_obj(D, 5)
to_chat(user, "<span class='notice'>You wet \the [D] in \the [src].</span>")
playsound(src, 'sound/effects/slosh.ogg', 25, 1)
else
return ..()
/obj/item/weapon/reagent_containers/glass/bucket/update_icon()
overlays.Cut()
if (!is_open_container())
var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
overlays += lid
obj/item/weapon/reagent_containers/glass/bucket/wood
desc = "An old wooden bucket."
name = "wooden bucket"
icon = 'icons/obj/janitor.dmi'
icon_state = "woodbucket"
item_state = "woodbucket"
center_of_mass = list("x" = 16,"y" = 8)
matter = list("wood" = 50)
w_class = ITEMSIZE_LARGE
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,60,120)
volume = 120
flags = OPENCONTAINER
unacidable = 0
drop_sound = 'sound/items/drop/wooden.ogg'
pickup_sound = 'sound/items/pickup/wooden.ogg'
/obj/item/weapon/reagent_containers/glass/bucket/wood/attackby(var/obj/D, mob/user as mob)
if(isprox(D))
to_chat(user, "This wooden bucket doesn't play well with electronics.")
return
else if(istype(D, /obj/item/weapon/material/knife/machete/hatchet))
to_chat(user, "<span class='notice'>You cut a big hole in \the [src] with \the [D]. It's kinda useless as a bucket now.</span>")
user.put_in_hands(new /obj/item/clothing/head/helmet/bucket/wood)
user.drop_from_inventory(src)
qdel(src)
return
else if(istype(D, /obj/item/weapon/mop))
if(reagents.total_volume < 1)
to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
else
reagents.trans_to_obj(D, 5)
to_chat(user, "<span class='notice'>You wet \the [D] in \the [src].</span>")
playsound(src, 'sound/effects/slosh.ogg', 25, 1)
return
else
return ..()
/obj/item/weapon/reagent_containers/glass/cooler_bottle
desc = "A bottle for a water-cooler."
name = "water-cooler bottle"
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler_bottle"
matter = list("glass" = 2000)
w_class = ITEMSIZE_NORMAL
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,60,120)
volume = 120