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CHOMPStation2/code/modules/mining/ore_datum.dm
2020-03-11 15:56:18 -04:00

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var/global/list/ore_data = list()
/ore
var/name
var/display_name
var/alloy
var/smelts_to
var/compresses_to
var/result_amount // How much ore?
var/spread = 1 // Does this type of deposit spread?
var/spread_chance // Chance of spreading in any direction
var/ore // Path to the ore produced when tile is mined.
var/scan_icon // Overlay for ore scanners.
// Xenoarch stuff. No idea what it's for, just refactored it to be less awful.
var/list/xarch_ages = list(
"thousand" = 999,
"million" = 999
)
var/xarch_source_mineral = "iron"
/ore/New()
. = ..()
if(!display_name)
display_name = name
/ore/uranium
name = "uranium"
display_name = "pitchblende"
smelts_to = "uranium"
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/uranium
scan_icon = "mineral_uncommon"
xarch_ages = list(
"thousand" = 999,
"million" = 704
)
xarch_source_mineral = "potassium"
/ore/hematite
name = "hematite"
display_name = "hematite"
smelts_to = "iron"
alloy = 1
result_amount = 5
spread_chance = 25
ore = /obj/item/weapon/ore/iron
scan_icon = "mineral_common"
/ore/coal
name = "carbon"
display_name = "raw carbon"
smelts_to = "plastic"
compresses_to = "graphite"
alloy = 1
result_amount = 5
spread_chance = 25
ore = /obj/item/weapon/ore/coal
scan_icon = "mineral_common"
/ore/glass
name = "sand"
display_name = "sand"
smelts_to = "glass"
alloy = 1
compresses_to = "sandstone"
/ore/phoron
name = "phoron"
display_name = "phoron crystals"
compresses_to = "phoron"
//smelts_to = something that explodes violently on the conveyor, huhuhuhu
result_amount = 5
spread_chance = 25
ore = /obj/item/weapon/ore/phoron
scan_icon = "mineral_uncommon"
xarch_ages = list(
"thousand" = 999,
"million" = 999,
"billion" = 13,
"billion_lower" = 10
)
xarch_source_mineral = "phoron"
/ore/silver
name = "silver"
display_name = "native silver"
smelts_to = "silver"
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/silver
scan_icon = "mineral_uncommon"
/ore/gold
smelts_to = "gold"
name = "gold"
display_name = "native gold"
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/gold
scan_icon = "mineral_uncommon"
xarch_ages = list(
"thousand" = 999,
"million" = 999,
"billion" = 4,
"billion_lower" = 3
)
/ore/diamond
name = "diamond"
display_name = "diamond"
alloy = 1
compresses_to = "diamond"
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/diamond
scan_icon = "mineral_rare"
xarch_source_mineral = "nitrogen"
/ore/platinum
name = "platinum"
display_name = "raw platinum"
smelts_to = "platinum"
compresses_to = "osmium"
alloy = 1
result_amount = 5
spread_chance = 10
ore = /obj/item/weapon/ore/osmium
scan_icon = "mineral_rare"
/ore/hydrogen
name = "mhydrogen"
display_name = "metallic hydrogen"
smelts_to = "tritium"
compresses_to = "mhydrogen"
scan_icon = "mineral_rare"
/ore/verdantium
name = MAT_VERDANTIUM
display_name = "crystalline verdantite"
compresses_to = MAT_VERDANTIUM
result_amount = 2
spread_chance = 5
ore = /obj/item/weapon/ore/verdantium
scan_icon = "mineral_rare"
xarch_ages = list(
"billion" = 13,
"billion_lower" = 10
)
/ore/marble
name = MAT_MARBLE
display_name = "recrystallized carbonate"
compresses_to = "marble"
result_amount = 1
spread_chance = 10
ore = /obj/item/weapon/ore/marble
scan_icon = "mineral_common"
/ore/lead
name = MAT_LEAD
display_name = "lead glance"
smelts_to = "lead"
result_amount = 3
spread_chance = 20
ore = /obj/item/weapon/ore/lead
scan_icon = "mineral_rare"