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- Adds freedom implant in glass case variant - Changes implants created from protolathe to variants in glass cases
1969 lines
76 KiB
Plaintext
1969 lines
76 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/***************************************************************
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** Design Datums **
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** All the data for building stuff and tracking reliability. **
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***************************************************************/
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/*
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For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
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you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
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they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
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The currently supporting non-reagent materials:
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- $metal (/obj/item/stack/metal). One sheet = 3750 units.
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- $glass (/obj/item/stack/glass). One sheet = 3750 units.
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- $phoron (/obj/item/stack/phoron). One sheet = 3750 units.
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- $silver (/obj/item/stack/silver). One sheet = 3750 units.
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- $gold (/obj/item/stack/gold). One sheet = 3750 units.
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- $uranium (/obj/item/stack/uranium). One sheet = 3750 units.
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- $diamond (/obj/item/stack/diamond). One sheet = 3750 units.
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(Insert new ones here)
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Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
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Design Guidlines
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- The reliability formula for all R&D built items is reliability_base (a fixed number) + total tech levels required to make it +
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reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
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(3 phorontech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
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- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
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- A single sheet of anything is 3750 units of material. Materials besides metal/glass require help from other jobs (mining for
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other types of metals and chemistry for reagents).
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- Add the AUTOLATHE tag to
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*/
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#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
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#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
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#define AUTOLATHE 4 //Uses glass/metal only.
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#define CRAFTLATHE 8 //Uses fuck if I know. For use eventually.
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#define MECHFAB 16 //Remember, objects utilising this flag should have construction_time and construction_cost vars.
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//Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable.
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datum/design //Datum for object designs, used in construction
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var/name = "Name" //Name of the created object.
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var/desc = "Desc" //Description of the created object.
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var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
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var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
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var/reliability_mod = 0 //Reliability modifier of the device at it's starting point.
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var/reliability_base = 100 //Base reliability of a device before modifiers.
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var/reliability = 100 //Reliability of the device.
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var/build_type = null //Flag as to what kind machine the design is built in. See defines.
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var/list/materials = list() //List of materials. Format: "id" = amount.
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var/build_path = "" //The file path of the object that gets created
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var/locked = 0 //If true it will spawn inside a lockbox with currently sec access
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var/category = null //Primarily used for Mech Fabricators, but can be used for anything
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//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
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//Input: A list of /datum/tech; Output: The new reliabilty.
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datum/design/proc/CalcReliability(var/list/temp_techs)
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var/new_reliability = reliability_mod + reliability_base
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for(var/datum/tech/T in temp_techs)
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if(T.id in req_tech)
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new_reliability += T.level
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new_reliability = between(reliability_base, new_reliability, 100)
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reliability = new_reliability
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return
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///////////////////Computer Boards///////////////////////////////////
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datum/design/seccamera
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name = "Circuit Design (Security)"
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desc = "Allows for the construction of circuit boards used to build security camera computers."
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id = "seccamera"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/security"
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datum/design/aicore
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name = "Circuit Design (AI Core)"
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desc = "Allows for the construction of circuit boards used to build new AI cores."
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id = "aicore"
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req_tech = list("programming" = 4, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/aicore"
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datum/design/aiupload
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name = "Circuit Design (AI Upload)"
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desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
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id = "aiupload"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/aiupload"
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datum/design/borgupload
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name = "Circuit Design (Cyborg Upload)"
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desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
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id = "borgupload"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/borgupload"
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datum/design/med_data
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name = "Circuit Design (Medical Records)"
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desc = "Allows for the construction of circuit boards used to build a medical records console."
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id = "med_data"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/med_data"
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datum/design/operating
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name = "Circuit Design (Operating Computer)"
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desc = "Allows for the construction of circuit boards used to build an operating computer console."
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id = "operating"
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req_tech = list("programming" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/operating"
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datum/design/pandemic
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name = "Circuit Design (PanD.E.M.I.C. 2200)"
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desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
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id = "pandemic"
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req_tech = list("programming" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/pandemic"
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datum/design/scan_console
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name = "Circuit Design (DNA Machine)"
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desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
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id = "scan_console"
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req_tech = list("programming" = 2, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/scan_consolenew"
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datum/design/comconsole
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name = "Circuit Design (Communications)"
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desc = "Allows for the construction of circuit boards used to build a communications console."
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id = "comconsole"
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req_tech = list("programming" = 2, "magnets" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/communications"
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datum/design/idcardconsole
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name = "Circuit Design (ID Computer)"
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desc = "Allows for the construction of circuit boards used to build an ID computer."
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id = "idcardconsole"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/card"
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datum/design/crewconsole
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name = "Circuit Design (Crew monitoring computer)"
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desc = "Allows for the construction of circuit boards used to build a Crew monitoring computer."
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id = "crewconsole"
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req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/crew"
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datum/design/teleconsole
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name = "Circuit Design (Teleporter Console)"
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desc = "Allows for the construction of circuit boards used to build a teleporter control console."
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id = "teleconsole"
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req_tech = list("programming" = 3, "bluespace" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/teleporter"
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datum/design/secdata
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name = "Circuit Design (Security Records Console)"
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desc = "Allows for the construction of circuit boards used to build a security records console."
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id = "secdata"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/secure_data"
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datum/design/atmosalerts
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name = "Circuit Design (Atmosphere Alert)"
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desc = "Allows for the construction of circuit boards used to build an atmosphere alert console.."
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id = "atmosalerts"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/atmos_alert"
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datum/design/air_management
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name = "Circuit Design (Atmospheric Monitor)"
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desc = "Allows for the construction of circuit boards used to build an Atmospheric Monitor."
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id = "air_management"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/air_management"
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/* Uncomment if someone makes these buildable
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datum/design/general_alert
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name = "Circuit Design (General Alert Console)"
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desc = "Allows for the construction of circuit boards used to build a General Alert console."
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id = "general_alert"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/general_alert"
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*/
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datum/design/robocontrol
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name = "Circuit Design (Robotics Control Console)"
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desc = "Allows for the construction of circuit boards used to build a Robotics Control console."
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id = "robocontrol"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/robotics"
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datum/design/dronecontrol
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name = "Circuit Design (Drone Control Console)"
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desc = "Allows for the construction of circuit boards used to build a Drone Control console."
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id = "dronecontrol"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/drone_control"
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datum/design/clonecontrol
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name = "Circuit Design (Cloning Machine Console)"
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desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
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id = "clonecontrol"
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req_tech = list("programming" = 3, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/cloning"
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datum/design/clonepod
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name = "Circuit Design (Clone Pod)"
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desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
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id = "clonepod"
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req_tech = list("programming" = 3, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/clonepod"
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datum/design/clonescanner
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name = "Circuit Design (Cloning Scanner)"
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desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
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id = "clonescanner"
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req_tech = list("programming" = 3, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/clonescanner"
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datum/design/arcademachine
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name = "Circuit Design (Arcade Machine)"
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desc = "Allows for the construction of circuit boards used to build a new arcade machine."
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id = "arcademachine"
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req_tech = list("programming" = 1)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/arcade"
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datum/design/powermonitor
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name = "Circuit Design (Power Monitor)"
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desc = "Allows for the construction of circuit boards used to build a new power monitor"
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id = "powermonitor"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/powermonitor"
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datum/design/solarcontrol
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name = "Circuit Design (Solar Control)"
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desc = "Allows for the construction of circuit boards used to build a solar control console"
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id = "solarcontrol"
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req_tech = list("programming" = 2, "powerstorage" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/solar_control"
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datum/design/prisonmanage
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name = "Circuit Design (Prisoner Management Console)"
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desc = "Allows for the construction of circuit boards used to build a prisoner management console."
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id = "prisonmanage"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/prisoner"
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datum/design/mechacontrol
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name = "Circuit Design (Exosuit Control Console)"
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desc = "Allows for the construction of circuit boards used to build an exosuit control console."
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id = "mechacontrol"
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/mecha_control"
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datum/design/mechapower
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name = "Circuit Design (Mech Bay Power Control Console)"
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desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
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id = "mechapower"
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req_tech = list("programming" = 2, "powerstorage" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/mech_bay_power_console"
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datum/design/rdconsole
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name = "Circuit Design (R&D Console)"
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desc = "Allows for the construction of circuit boards used to build a new R&D console."
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id = "rdconsole"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/rdconsole"
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datum/design/ordercomp
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name = "Circuit Design (Supply ordering console)"
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desc = "Allows for the construction of circuit boards used to build a Supply ordering console."
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id = "ordercomp"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/ordercomp"
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datum/design/supplycomp
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name = "Circuit Design (Supply shuttle console)"
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desc = "Allows for the construction of circuit boards used to build a Supply shuttle console."
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id = "supplycomp"
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/supplycomp"
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datum/design/comm_monitor
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name = "Circuit Design (Telecommunications Monitoring Console)"
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desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
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id = "comm_monitor"
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/comm_monitor"
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datum/design/comm_server
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name = "Circuit Design (Telecommunications Server Monitoring Console)"
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desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
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id = "comm_server"
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/comm_server"
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datum/design/message_monitor
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name = "Circuit Design (Messaging Monitor Console)"
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desc = "Allows for the construction of circuit boards used to build a messaging monitor console."
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id = "message_monitor"
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req_tech = list("programming" = 5)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/message_monitor"
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datum/design/aifixer
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name = "Circuit Design (AI Integrity Restorer)"
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desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
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id = "aifixer"
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req_tech = list("programming" = 3, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/aifixer"
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// VERY VERY EXPENSIVE (needs diamonds and stuff)
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datum/design/smes_cell
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name = "Circuit Design (SMES Cell)"
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desc = "Allows for the construction of circuit boards used to build an SMES Cell."
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id = "smes_cell"
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req_tech = list("powerstorage" = 7, "engineering" = 5) // Higher than obtained by deconstructing existing boards. Needs more RnD effor to make
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build_type = IMPRINTER
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materials = list("$glass" = 4000, "sacid" = 40, "$gold" = 1000, "$silver" = 1000, "$diamond" = 500)
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build_path = "/obj/item/weapon/circuitboard/smes"
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///////////////////////////////////
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//////////AI Module Disks//////////
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///////////////////////////////////
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datum/design/safeguard_module
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name = "Module Design (Safeguard)"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "safeguard_module"
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req_tech = list("programming" = 3, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
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build_path = "/obj/item/weapon/aiModule/safeguard"
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datum/design/onehuman_module
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name = "Module Design (OneHuman)"
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desc = "Allows for the construction of a OneHuman AI Module."
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id = "onehuman_module"
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
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build_path = "/obj/item/weapon/aiModule/oneHuman"
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datum/design/protectstation_module
|
|
name = "Module Design (ProtectStation)"
|
|
desc = "Allows for the construction of a ProtectStation AI Module."
|
|
id = "protectstation_module"
|
|
req_tech = list("programming" = 3, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/protectStation"
|
|
|
|
datum/design/notele_module
|
|
name = "Module Design (TeleporterOffline Module)"
|
|
desc = "Allows for the construction of a TeleporterOffline AI Module."
|
|
id = "notele_module"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/teleporterOffline"
|
|
|
|
datum/design/quarantine_module
|
|
name = "Module Design (Quarantine)"
|
|
desc = "Allows for the construction of a Quarantine AI Module."
|
|
id = "quarantine_module"
|
|
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/quarantine"
|
|
|
|
datum/design/oxygen_module
|
|
name = "Module Design (OxygenIsToxicToHumans)"
|
|
desc = "Allows for the construction of a Safeguard AI Module."
|
|
id = "oxygen_module"
|
|
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/oxygen"
|
|
|
|
datum/design/freeform_module
|
|
name = "Module Design (Freeform)"
|
|
desc = "Allows for the construction of a Freeform AI Module."
|
|
id = "freeform_module"
|
|
req_tech = list("programming" = 4, "materials" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/freeform"
|
|
|
|
datum/design/reset_module
|
|
name = "Module Design (Reset)"
|
|
desc = "Allows for the construction of a Reset AI Module."
|
|
id = "reset_module"
|
|
req_tech = list("programming" = 3, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/reset"
|
|
|
|
datum/design/purge_module
|
|
name = "Module Design (Purge)"
|
|
desc = "Allows for the construction of a Purge AI Module."
|
|
id = "purge_module"
|
|
req_tech = list("programming" = 4, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/purge"
|
|
|
|
datum/design/freeformcore_module
|
|
name = "Core Module Design (Freeform)"
|
|
desc = "Allows for the construction of a Freeform AI Core Module."
|
|
id = "freeformcore_module"
|
|
req_tech = list("programming" = 4, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/freeformcore"
|
|
|
|
datum/design/asimov
|
|
name = "Core Module Design (Asimov)"
|
|
desc = "Allows for the construction of a Asimov AI Core Module."
|
|
id = "asimov_module"
|
|
req_tech = list("programming" = 3, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/asimov"
|
|
|
|
datum/design/paladin_module
|
|
name = "Core Module Design (P.A.L.A.D.I.N.)"
|
|
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
|
|
id = "paladin_module"
|
|
req_tech = list("programming" = 4, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/paladin"
|
|
|
|
datum/design/tyrant_module
|
|
name = "Core Module Design (T.Y.R.A.N.T.)"
|
|
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
|
|
id = "tyrant_module"
|
|
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/tyrant"
|
|
|
|
|
|
|
|
///////////////////////////////////
|
|
/////Subspace Telecomms////////////
|
|
///////////////////////////////////
|
|
datum/design/subspace_receiver
|
|
name = "Circuit Design (Subspace Receiver)"
|
|
desc = "Allows for the construction of Subspace Receiver equipment."
|
|
id = "s-receiver"
|
|
req_tech = list("programming" = 4, "engineering" = 3, "bluespace" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/telecomms/receiver"
|
|
|
|
datum/design/telecomms_bus
|
|
name = "Circuit Design (Bus Mainframe)"
|
|
desc = "Allows for the construction of Telecommunications Bus Mainframes."
|
|
id = "s-bus"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/telecomms/bus"
|
|
|
|
datum/design/telecomms_hub
|
|
name = "Circuit Design (Hub Mainframe)"
|
|
desc = "Allows for the construction of Telecommunications Hub Mainframes."
|
|
id = "s-hub"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/telecomms/hub"
|
|
|
|
datum/design/telecomms_relay
|
|
name = "Circuit Design (Relay Mainframe)"
|
|
desc = "Allows for the construction of Telecommunications Relay Mainframes."
|
|
id = "s-relay"
|
|
req_tech = list("programming" = 3, "engineering" = 4, "bluespace" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/telecomms/relay"
|
|
|
|
datum/design/telecomms_processor
|
|
name = "Circuit Design (Processor Unit)"
|
|
desc = "Allows for the construction of Telecommunications Processor equipment."
|
|
id = "s-processor"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/telecomms/processor"
|
|
|
|
datum/design/telecomms_server
|
|
name = "Circuit Design (Server Mainframe)"
|
|
desc = "Allows for the construction of Telecommunications Servers."
|
|
id = "s-server"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/telecomms/server"
|
|
|
|
datum/design/subspace_broadcaster
|
|
name = "Circuit Design (Subspace Broadcaster)"
|
|
desc = "Allows for the construction of Subspace Broadcasting equipment."
|
|
id = "s-broadcaster"
|
|
req_tech = list("programming" = 4, "engineering" = 4, "bluespace" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/telecomms/broadcaster"
|
|
|
|
|
|
///////////////////////////////////
|
|
/////Non-Board Computer Stuff//////
|
|
///////////////////////////////////
|
|
|
|
datum/design/intellicard
|
|
name = "Intellicard AI Transportation System"
|
|
desc = "Allows for the construction of an intellicard."
|
|
id = "intellicard"
|
|
req_tech = list("programming" = 4, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 1000, "$gold" = 200)
|
|
build_path = "/obj/item/device/aicard"
|
|
|
|
datum/design/paicard
|
|
name = "Personal Artificial Intelligence Card"
|
|
desc = "Allows for the construction of a pAI Card"
|
|
id = "paicard"
|
|
req_tech = list("programming" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 500, "$metal" = 500)
|
|
build_path = "/obj/item/device/paicard"
|
|
|
|
datum/design/posibrain
|
|
name = "Positronic Brain"
|
|
desc = "Allows for the construction of a positronic brain"
|
|
id = "posibrain"
|
|
req_tech = list("engineering" = 4, "materials" = 6, "bluespace" = 2, "programming" = 4)
|
|
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 2000, "$glass" = 1000, "$silver" = 1000, "$gold" = 500, "$phoron" = 500, "$diamond" = 100)
|
|
build_path = "/obj/item/device/mmi/posibrain"
|
|
|
|
///////////////////////////////////
|
|
//////////Mecha Module Disks///////
|
|
///////////////////////////////////
|
|
|
|
datum/design/ripley_main
|
|
name = "Circuit Design (APLU \"Ripley\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Ripley\" Central Control module."
|
|
id = "ripley_main"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/ripley/main"
|
|
|
|
datum/design/ripley_peri
|
|
name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
|
|
id = "ripley_peri"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/ripley/peripherals"
|
|
|
|
datum/design/odysseus_main
|
|
name = "Circuit Design (\"Odysseus\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Odysseus\" Central Control module."
|
|
id = "odysseus_main"
|
|
req_tech = list("programming" = 3,"biotech" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/odysseus/main"
|
|
|
|
datum/design/odysseus_peri
|
|
name = "Circuit Design (\"Odysseus\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
|
|
id = "odysseus_peri"
|
|
req_tech = list("programming" = 3,"biotech" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/odysseus/peripherals"
|
|
|
|
datum/design/gygax_main
|
|
name = "Circuit Design (\"Gygax\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Gygax\" Central Control module."
|
|
id = "gygax_main"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/main"
|
|
|
|
datum/design/gygax_peri
|
|
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
|
|
id = "gygax_peri"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/peripherals"
|
|
|
|
datum/design/gygax_targ
|
|
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
|
|
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
|
|
id = "gygax_targ"
|
|
req_tech = list("programming" = 4, "combat" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/targeting"
|
|
|
|
datum/design/durand_main
|
|
name = "Circuit Design (\"Durand\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Durand\" Central Control module."
|
|
id = "durand_main"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/durand/main"
|
|
|
|
datum/design/durand_peri
|
|
name = "Circuit Design (\"Durand\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
|
|
id = "durand_peri"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/durand/peripherals"
|
|
|
|
datum/design/durand_targ
|
|
name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)"
|
|
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
|
|
id = "durand_targ"
|
|
req_tech = list("programming" = 4, "combat" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/durand/targeting"
|
|
|
|
datum/design/honker_main
|
|
name = "Circuit Design (\"H.O.N.K\" Central Control module)"
|
|
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
|
|
id = "honker_main"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/honker/main"
|
|
|
|
datum/design/honker_peri
|
|
name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
|
|
id = "honker_peri"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/honker/peripherals"
|
|
|
|
datum/design/honker_targ
|
|
name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)"
|
|
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
|
|
id = "honker_targ"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/honker/targeting"
|
|
|
|
////////////////////////////////////////
|
|
/////////// Mecha Equpment /////////////
|
|
////////////////////////////////////////
|
|
|
|
datum/design/mech_scattershot
|
|
name = "Exosuit Weapon Design (LBX AC 10 \"Scattershot\")"
|
|
desc = "Allows for the construction of LBX AC 10."
|
|
id = "mech_scattershot"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 4)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_laser
|
|
name = "Exosuit Weapon Design (CH-PS \"Immolator\" Laser)"
|
|
desc = "Allows for the construction of CH-PS Laser."
|
|
id = "mech_laser"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 3, "magnets" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_laser_rigged
|
|
name = "Exosuit Weapon Design (Jury-rigged Laser)"
|
|
desc = "Allows for the construction a welder-laser assembly package for non-combat exosuits."
|
|
id = "mech_laser_rigged"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 2, "magnets" = 2)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_laser_heavy
|
|
name = "Exosuit Weapon Design (CH-LC \"Solaris\" Laser Cannon)"
|
|
desc = "Allows for the construction of CH-LC Laser Cannon."
|
|
id = "mech_laser_heavy"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 4, "magnets" = 4)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_ion
|
|
name = "Exosuit Weapon Design (mkIV Ion Heavy Cannon)"
|
|
desc = "Allows for the construction of the Ion Cannon."
|
|
id = "mech_ion"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 4, "magnets" = 4)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/ion"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_grenade_launcher
|
|
name = "Exosuit Weapon Design (SGL-6 Grenade Launcher)"
|
|
desc = "Allows for the construction of SGL-6 Grenade Launcher."
|
|
id = "mech_grenade_launcher"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/clusterbang_launcher
|
|
name = "Exosuit Module Design (SOP-6 Clusterbang Launcher)"
|
|
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute"
|
|
id = "clusterbang_launcher"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_wormhole_gen
|
|
name = "Exosuit Module Design (Localized Wormhole Generator)"
|
|
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
|
|
id = "mech_wormhole_gen"
|
|
build_type = MECHFAB
|
|
req_tech = list("bluespace" = 3, "magnets" = 2)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/wormhole_generator"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_teleporter
|
|
name = "Exosuit Module Design (Teleporter Module)"
|
|
desc = "An exosuit module that allows exosuits to teleport to any position in view."
|
|
id = "mech_teleporter"
|
|
build_type = MECHFAB
|
|
req_tech = list("bluespace" = 10, "magnets" = 5)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/teleporter"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_rcd
|
|
name = "Exosuit Module Design (RCD Module)"
|
|
desc = "An exosuit-mounted Rapid Construction Device."
|
|
id = "mech_rcd"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/tool/rcd"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_gravcatapult
|
|
name = "Exosuit Module Design (Gravitational Catapult Module)"
|
|
desc = "An exosuit mounted Gravitational Catapult."
|
|
id = "mech_gravcatapult"
|
|
build_type = MECHFAB
|
|
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/gravcatapult"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_repair_droid
|
|
name = "Exosuit Module Design (Repair Droid Module)"
|
|
desc = "Automated Repair Droid. BEEP BOOP"
|
|
id = "mech_repair_droid"
|
|
build_type = MECHFAB
|
|
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/repair_droid"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_phoron_generator
|
|
name = "Exosuit Module Design (Phoron Generator Module)"
|
|
desc = "Exosuit-mounted phoron generator."
|
|
id = "mech_phoron_generator"
|
|
build_type = MECHFAB
|
|
req_tech = list("phorontech" = 2, "powerstorage"= 2, "engineering" = 2)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/phoron_generator"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_energy_relay
|
|
name = "Exosuit Module Design (Tesla Energy Relay)"
|
|
desc = "Tesla Energy Relay"
|
|
id = "mech_energy_relay"
|
|
build_type = MECHFAB
|
|
req_tech = list("magnets" = 4, "powerstorage" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_ccw_armor
|
|
name = "Exosuit Module Design(Reactive Armor Booster Module)"
|
|
desc = "Exosuit-mounted armor booster."
|
|
id = "mech_ccw_armor"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 5, "combat" = 4)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_proj_armor
|
|
name = "Exosuit Module Design(Reflective Armor Booster Module)"
|
|
desc = "Exosuit-mounted armor booster."
|
|
id = "mech_proj_armor"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_syringe_gun
|
|
name = "Exosuit Module Design(Syringe Gun)"
|
|
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
|
|
id = "mech_syringe_gun"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 3, "biotech"=4, "magnets"=4, "programming"=3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_diamond_drill
|
|
name = "Exosuit Module Design (Diamond Mining Drill)"
|
|
desc = "An upgraded version of the standard drill"
|
|
id = "mech_diamond_drill"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 4, "engineering" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill"
|
|
category = "Exosuit Equipment"
|
|
|
|
datum/design/mech_generator_nuclear
|
|
name = "Exosuit Module Design (ExoNuclear Reactor)"
|
|
desc = "Compact nuclear reactor module"
|
|
id = "mech_generator_nuclear"
|
|
build_type = MECHFAB
|
|
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/generator/nuclear"
|
|
category = "Exosuit Equipment"
|
|
|
|
|
|
////////////////////////////////////////
|
|
//////////Disk Construction Disks///////
|
|
////////////////////////////////////////
|
|
datum/design/design_disk
|
|
name = "Design Storage Disk"
|
|
desc = "Produce additional disks for storing device designs."
|
|
id = "design_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 10)
|
|
build_path = "/obj/item/weapon/disk/design_disk"
|
|
|
|
datum/design/tech_disk
|
|
name = "Technology Data Storage Disk"
|
|
desc = "Produce additional disks for storing technology data."
|
|
id = "tech_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 10)
|
|
build_path = "/obj/item/weapon/disk/tech_disk"
|
|
|
|
////////////////////////////////////////
|
|
/////////////Stock Parts////////////////
|
|
////////////////////////////////////////
|
|
|
|
datum/design/basic_capacitor
|
|
name = "Basic Capacitor"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_capacitor"
|
|
req_tech = list("powerstorage" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/stock_parts/capacitor"
|
|
|
|
datum/design/basic_sensor
|
|
name = "Basic Sensor Module"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_sensor"
|
|
req_tech = list("magnets" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/scanning_module"
|
|
|
|
datum/design/micro_mani
|
|
name = "Micro Manipulator"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "micro_mani"
|
|
req_tech = list("materials" = 1, "programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 30)
|
|
build_path = "/obj/item/weapon/stock_parts/manipulator"
|
|
|
|
datum/design/basic_micro_laser
|
|
name = "Basic Micro-Laser"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_micro_laser"
|
|
req_tech = list("magnets" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 10, "$glass" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/micro_laser"
|
|
|
|
datum/design/basic_matter_bin
|
|
name = "Basic Matter Bin"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_matter_bin"
|
|
req_tech = list("materials" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 80)
|
|
build_path = "/obj/item/weapon/stock_parts/matter_bin"
|
|
|
|
datum/design/adv_capacitor
|
|
name = "Advanced Capacitor"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "adv_capacitor"
|
|
req_tech = list("powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/stock_parts/capacitor/adv"
|
|
|
|
datum/design/adv_sensor
|
|
name = "Advanced Sensor Module"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "adv_sensor"
|
|
req_tech = list("magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/scanning_module/adv"
|
|
|
|
datum/design/nano_mani
|
|
name = "Nano Manipulator"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "nano_mani"
|
|
req_tech = list("materials" = 3, "programming" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30)
|
|
build_path = "/obj/item/weapon/stock_parts/manipulator/nano"
|
|
|
|
datum/design/high_micro_laser
|
|
name = "High-Power Micro-Laser"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "high_micro_laser"
|
|
req_tech = list("magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10, "$glass" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/micro_laser/high"
|
|
|
|
datum/design/adv_matter_bin
|
|
name = "Advanced Matter Bin"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "adv_matter_bin"
|
|
req_tech = list("materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 80)
|
|
build_path = "/obj/item/weapon/stock_parts/matter_bin/adv"
|
|
|
|
datum/design/super_capacitor
|
|
name = "Super Capacitor"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "super_capacitor"
|
|
req_tech = list("powerstorage" = 5, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
reliability_base = 71
|
|
materials = list("$metal" = 50, "$glass" = 50, "$gold" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/capacitor/super"
|
|
|
|
datum/design/phasic_sensor
|
|
name = "Phasic Sensor Module"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "phasic_sensor"
|
|
req_tech = list("magnets" = 5, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 20, "$silver" = 10)
|
|
reliability_base = 72
|
|
build_path = "/obj/item/weapon/stock_parts/scanning_module/phasic"
|
|
|
|
datum/design/pico_mani
|
|
name = "Pico Manipulator"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "pico_mani"
|
|
req_tech = list("materials" = 5, "programming" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30)
|
|
reliability_base = 73
|
|
build_path = "/obj/item/weapon/stock_parts/manipulator/pico"
|
|
|
|
datum/design/ultra_micro_laser
|
|
name = "Ultra-High-Power Micro-Laser"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "ultra_micro_laser"
|
|
req_tech = list("magnets" = 5, "materials" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10, "$glass" = 20, "$uranium" = 10)
|
|
reliability_base = 70
|
|
build_path = "/obj/item/weapon/stock_parts/micro_laser/ultra"
|
|
|
|
datum/design/super_matter_bin
|
|
name = "Super Matter Bin"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "super_matter_bin"
|
|
req_tech = list("materials" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 80)
|
|
reliability_base = 75
|
|
build_path = "/obj/item/weapon/stock_parts/matter_bin/super"
|
|
|
|
|
|
|
|
datum/design/subspace_ansible
|
|
name = "Subspace Ansible"
|
|
desc = "A compact module capable of sensing extradimensional activity."
|
|
id = "s-ansible"
|
|
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 80, "$silver" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/ansible"
|
|
|
|
datum/design/hyperwave_filter
|
|
name = "Hyperwave Filter"
|
|
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
|
id = "s-filter"
|
|
req_tech = list("programming" = 3, "magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 40, "$silver" = 10)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/filter"
|
|
|
|
datum/design/subspace_amplifier
|
|
name = "Subspace Amplifier"
|
|
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
|
id = "s-amplifier"
|
|
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/amplifier"
|
|
|
|
datum/design/subspace_treatment
|
|
name = "Subspace Treatment Disk"
|
|
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
|
id = "s-treatment"
|
|
req_tech = list("programming" = 3, "magnets" = 2, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10, "$silver" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/treatment"
|
|
|
|
datum/design/subspace_analyzer
|
|
name = "Subspace Analyzer"
|
|
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
|
id = "s-analyzer"
|
|
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10, "$gold" = 15)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/analyzer"
|
|
|
|
datum/design/subspace_crystal
|
|
name = "Ansible Crystal"
|
|
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
|
id = "s-crystal"
|
|
req_tech = list("magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/crystal"
|
|
|
|
datum/design/subspace_transmitter
|
|
name = "Subspace Transmitter"
|
|
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
|
id = "s-transmitter"
|
|
req_tech = list("magnets" = 5, "materials" = 5, "bluespace" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/transmitter"
|
|
|
|
////////////////////////////////////////
|
|
//////////////////Power/////////////////
|
|
////////////////////////////////////////
|
|
|
|
datum/design/basic_cell
|
|
name = "Basic Power Cell"
|
|
desc = "A basic power cell that holds 1000 units of energy"
|
|
id = "basic_cell"
|
|
req_tech = list("powerstorage" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE |MECHFAB
|
|
materials = list("$metal" = 700, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cell"
|
|
category = "Misc"
|
|
|
|
datum/design/high_cell
|
|
name = "High-Capacity Power Cell"
|
|
desc = "A power cell that holds 10000 units of energy"
|
|
id = "high_cell"
|
|
req_tech = list("powerstorage" = 2)
|
|
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
|
|
materials = list("$metal" = 700, "$glass" = 60)
|
|
build_path = "/obj/item/weapon/cell/high"
|
|
category = "Misc"
|
|
|
|
datum/design/super_cell
|
|
name = "Super-Capacity Power Cell"
|
|
desc = "A power cell that holds 20000 units of energy"
|
|
id = "super_cell"
|
|
req_tech = list("powerstorage" = 3, "materials" = 2)
|
|
reliability_base = 75
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$metal" = 700, "$glass" = 70)
|
|
build_path = "/obj/item/weapon/cell/super"
|
|
category = "Misc"
|
|
|
|
datum/design/hyper_cell
|
|
name = "Hyper-Capacity Power Cell"
|
|
desc = "A power cell that holds 30000 units of energy"
|
|
id = "hyper_cell"
|
|
req_tech = list("powerstorage" = 5, "materials" = 4)
|
|
reliability_base = 70
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
|
|
build_path = "/obj/item/weapon/cell/hyper"
|
|
category = "Misc"
|
|
|
|
datum/design/light_replacer
|
|
name = "Light Replacer"
|
|
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
|
id = "light_replacer"
|
|
req_tech = list("magnets" = 3, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
|
|
build_path = "/obj/item/device/lightreplacer"
|
|
|
|
////////////////////////////////////////
|
|
//////////////MISC Boards///////////////
|
|
////////////////////////////////////////
|
|
|
|
datum/design/destructive_analyzer
|
|
name = "Destructive Analyzer Board"
|
|
desc = "The circuit board for a destructive analyzer."
|
|
id = "destructive_analyzer"
|
|
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/destructive_analyzer"
|
|
|
|
datum/design/protolathe
|
|
name = "Protolathe Board"
|
|
desc = "The circuit board for a protolathe."
|
|
id = "protolathe"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/protolathe"
|
|
|
|
datum/design/circuit_imprinter
|
|
name = "Circuit Imprinter Board"
|
|
desc = "The circuit board for a circuit imprinter."
|
|
id = "circuit_imprinter"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/circuit_imprinter"
|
|
|
|
datum/design/autolathe
|
|
name = "Autolathe Board"
|
|
desc = "The circuit board for a autolathe."
|
|
id = "autolathe"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/autolathe"
|
|
|
|
datum/design/rdservercontrol
|
|
name = "R&D Server Control Console Board"
|
|
desc = "The circuit board for a R&D Server Control Console"
|
|
id = "rdservercontrol"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/rdservercontrol"
|
|
|
|
datum/design/rdserver
|
|
name = "R&D Server Board"
|
|
desc = "The circuit board for an R&D Server"
|
|
id = "rdserver"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/rdserver"
|
|
|
|
datum/design/mechfab
|
|
name = "Exosuit Fabricator Board"
|
|
desc = "The circuit board for an Exosuit Fabricator"
|
|
id = "mechfab"
|
|
req_tech = list("programming" = 3, "engineering" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mechfab"
|
|
|
|
datum/design/gas_heater
|
|
name = "Gas Heating System Board"
|
|
desc = "The circuit board for a gas heating system"
|
|
id = "gasheater"
|
|
req_tech = list("powerstorage" = 2, "engineering" = 1)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/unary_atmos/heater"
|
|
|
|
datum/design/gas_cooler
|
|
name = "Gas Cooling System Board"
|
|
desc = "The circuit board for a gas cooling system"
|
|
id = "gascooler"
|
|
req_tech = list("magnets" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/unary_atmos/cooler"
|
|
|
|
/////////////////////////////////////////
|
|
////////////Power Stuff//////////////////
|
|
/////////////////////////////////////////
|
|
|
|
datum/design/pacman
|
|
name = "PACMAN-type Generator Board"
|
|
desc = "The circuit board that for a PACMAN-type portable generator."
|
|
id = "pacman"
|
|
req_tech = list("programming" = 3, "phorontech" = 3, "powerstorage" = 3, "engineering" = 3)
|
|
build_type = IMPRINTER
|
|
reliability_base = 79
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/pacman"
|
|
|
|
datum/design/superpacman
|
|
name = "SUPERPACMAN-type Generator Board"
|
|
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
|
|
id = "superpacman"
|
|
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
reliability_base = 76
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/pacman/super"
|
|
|
|
datum/design/mrspacman
|
|
name = "MRSPACMAN-type Generator Board"
|
|
desc = "The circuit board that for a MRSPACMAN-type portable generator."
|
|
id = "mrspacman"
|
|
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
|
|
build_type = IMPRINTER
|
|
reliability_base = 74
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/pacman/mrs"
|
|
|
|
datum/design/batteryrack
|
|
name = "Cell rack PSU Board"
|
|
desc = "The circuit board for a power cell rack PSU."
|
|
id = "batteryrack"
|
|
req_tech = list("powerstorage" = 3, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/batteryrack"
|
|
|
|
|
|
/////////////////////////////////////////
|
|
////////////Medical Tools////////////////
|
|
/////////////////////////////////////////
|
|
|
|
datum/design/mass_spectrometer
|
|
name = "Mass-Spectrometer"
|
|
desc = "A device for analyzing chemicals in the blood."
|
|
id = "mass_spectrometer"
|
|
req_tech = list("biotech" = 2, "magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 20)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/device/mass_spectrometer"
|
|
|
|
datum/design/adv_mass_spectrometer
|
|
name = "Advanced Mass-Spectrometer"
|
|
desc = "A device for analyzing chemicals in the blood and their quantities."
|
|
id = "adv_mass_spectrometer"
|
|
req_tech = list("biotech" = 2, "magnets" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 20)
|
|
reliability_base = 74
|
|
build_path = "/obj/item/device/mass_spectrometer/adv"
|
|
|
|
datum/design/reagent_scanner
|
|
name = "Reagent Scanner"
|
|
desc = "A device for identifying chemicals."
|
|
id = "reagent_scanner"
|
|
req_tech = list("biotech" = 2, "magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 20)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/device/reagent_scanner"
|
|
|
|
datum/design/adv_reagent_scanner
|
|
name = "Advanced Reagent Scanner"
|
|
desc = "A device for identifying chemicals and their proportions."
|
|
id = "adv_reagent_scanner"
|
|
req_tech = list("biotech" = 2, "magnets" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 20)
|
|
reliability_base = 74
|
|
build_path = "/obj/item/device/reagent_scanner/adv"
|
|
|
|
datum/design/mmi
|
|
name = "Man-Machine Interface"
|
|
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
|
|
id = "mmi"
|
|
req_tech = list("programming" = 2, "biotech" = 3)
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$metal" = 1000, "$glass" = 500)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/device/mmi"
|
|
category = "Misc"
|
|
|
|
datum/design/mmi_radio
|
|
name = "Radio-enabled Man-Machine Interface"
|
|
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
|
id = "mmi_radio"
|
|
req_tech = list("programming" = 2, "biotech" = 4)
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$metal" = 1200, "$glass" = 500)
|
|
reliability_base = 74
|
|
build_path = "/obj/item/device/mmi/radio_enabled"
|
|
category = "Misc"
|
|
|
|
datum/design/synthetic_flash
|
|
name = "Synthetic Flash"
|
|
desc = "When a problem arises, SCIENCE is the solution."
|
|
id = "sflash"
|
|
req_tech = list("magnets" = 3, "combat" = 2)
|
|
build_type = MECHFAB
|
|
materials = list("$metal" = 750, "$glass" = 750)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/device/flash/synthetic"
|
|
category = "Misc"
|
|
|
|
datum/design/nanopaste
|
|
name = "nanopaste"
|
|
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
|
id = "nanopaste"
|
|
req_tech = list("materials" = 4, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 7000, "$glass" = 7000)
|
|
build_path = "/obj/item/stack/nanopaste"
|
|
|
|
/* // Removal of loyalty implants. Can't think of a way to add this to the config option.
|
|
datum/design/implant_loyal
|
|
name = "loyalty implant"
|
|
desc = "Makes you loyal or such."
|
|
id = "implant_loyal"
|
|
req_tech = list("materials" = 2, "biotech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 7000, "$glass" = 7000)
|
|
build_path = "/obj/item/weapon/implant/loyalty"
|
|
*/
|
|
|
|
datum/design/implant_chem
|
|
name = "chemical implant"
|
|
desc = "Injects things."
|
|
id = "implant_chem"
|
|
req_tech = list("materials" = 2, "biotech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/implantcase/chem"
|
|
|
|
datum/design/implant_free
|
|
name = "freedom implant"
|
|
desc = "Use this to escape from those evil Red Shirts."
|
|
id = "implant_free"
|
|
req_tech = list("syndicate" = 2, "biotech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/implantcase/freedom"
|
|
|
|
datum/design/chameleon
|
|
name = "Chameleon Kit"
|
|
desc = "It's a set of clothes with dials on them."
|
|
id = "chameleon"
|
|
req_tech = list("syndicate" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 500)
|
|
build_path = "/obj/item/weapon/storage/box/syndie_kit/chameleon"
|
|
|
|
|
|
datum/design/bluespacebeaker
|
|
name = "bluespace beaker"
|
|
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
|
id = "bluespacebeaker"
|
|
req_tech = list("bluespace" = 2, "materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 3000, "$phoron" = 3000, "$diamond" = 500)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/weapon/reagent_containers/glass/beaker/bluespace"
|
|
|
|
datum/design/noreactbeaker
|
|
name = "cryostasis beaker"
|
|
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
|
id = "splitbeaker"
|
|
req_tech = list("materials" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 3000)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/weapon/reagent_containers/glass/beaker/noreact"
|
|
category = "Misc"
|
|
|
|
datum/design/scalpel_laser1
|
|
name = "Basic Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
|
|
id = "scalpel_laser1"
|
|
req_tech = list("biotech" = 2, "materials" = 2, "magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 12500, "$glass" = 7500)
|
|
build_path = "/obj/item/weapon/scalpel/laser1"
|
|
|
|
datum/design/scalpel_laser2
|
|
name = "Improved Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
|
|
id = "scalpel_laser2"
|
|
req_tech = list("biotech" = 3, "materials" = 4, "magnets" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2500)
|
|
build_path = "/obj/item/weapon/scalpel/laser2"
|
|
|
|
datum/design/scalpel_laser3
|
|
name = "Advanced Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
|
|
id = "scalpel_laser3"
|
|
req_tech = list("biotech" = 4, "materials" = 6, "magnets" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2000, "$gold" = 1500)
|
|
build_path = "/obj/item/weapon/scalpel/laser3"
|
|
|
|
datum/design/scalpel_manager
|
|
name = "Incision Management System"
|
|
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
|
|
id = "scalpel_manager"
|
|
req_tech = list("biotech" = 4, "materials" = 7, "magnets" = 5, "programming" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list ("$metal" = 12500, "$glass" = 7500, "$silver" = 1500, "$gold" = 1500, "$diamond" = 750)
|
|
build_path = "/obj/item/weapon/scalpel/manager"
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Weapons/////////////////
|
|
/////////////////////////////////////////
|
|
|
|
datum/design/nuclear_gun
|
|
name = "Advanced Energy Gun"
|
|
desc = "An energy gun with an experimental miniaturized reactor."
|
|
id = "nuclear_gun"
|
|
req_tech = list("combat" = 3, "materials" = 5, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 500)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/weapon/gun/energy/gun/nuclear"
|
|
locked = 1
|
|
|
|
datum/design/stunrevolver
|
|
name = "Stun Revolver"
|
|
desc = "The prize of the Head of Security."
|
|
id = "stunrevolver"
|
|
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 4000)
|
|
build_path = "/obj/item/weapon/gun/energy/stunrevolver"
|
|
locked = 1
|
|
|
|
datum/design/lasercannon
|
|
name = "Laser Cannon"
|
|
desc = "A heavy duty laser cannon."
|
|
id = "lasercannon"
|
|
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000)
|
|
build_path = "/obj/item/weapon/gun/energy/lasercannon"
|
|
locked = 1
|
|
|
|
datum/design/decloner
|
|
name = "Decloner"
|
|
desc = "Your opponent will bubble into a messy pile of goop."
|
|
id = "decloner"
|
|
req_tech = list("combat" = 8, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
|
|
build_path = "/obj/item/weapon/gun/energy/decloner"
|
|
locked = 1
|
|
|
|
datum/design/chemsprayer
|
|
name = "Chem Sprayer"
|
|
desc = "An advanced chem spraying device."
|
|
id = "chemsprayer"
|
|
req_tech = list("materials" = 3, "engineering" = 3, "biotech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 1000)
|
|
reliability_base = 100
|
|
build_path = "/obj/item/weapon/reagent_containers/spray/chemsprayer"
|
|
|
|
datum/design/rapidsyringe
|
|
name = "Rapid Syringe Gun"
|
|
desc = "A gun that fires many syringes."
|
|
id = "rapidsyringe"
|
|
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 1000)
|
|
build_path = "/obj/item/weapon/gun/syringe/rapidsyringe"
|
|
/*
|
|
datum/design/largecrossbow
|
|
name = "Energy Crossbow"
|
|
desc = "A weapon favoured by syndicate infiltration teams."
|
|
id = "largecrossbow"
|
|
req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
|
|
build_path = "/obj/item/weapon/gun/energy/crossbow/largecrossbow"
|
|
*/
|
|
datum/design/temp_gun
|
|
name = "Temperature Gun"
|
|
desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
|
|
id = "temp_gun"
|
|
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
|
|
build_path = "/obj/item/weapon/gun/energy/temperature"
|
|
locked = 1
|
|
|
|
datum/design/flora_gun
|
|
name = "Floral Somatoray"
|
|
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
|
|
id = "flora_gun"
|
|
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 2000, "$glass" = 500, "$uranium" = 500)
|
|
build_path = "/obj/item/weapon/gun/energy/floragun"
|
|
|
|
datum/design/large_grenade
|
|
name = "Large Grenade"
|
|
desc = "A grenade that affects a larger area and use larger containers."
|
|
id = "large_Grenade"
|
|
req_tech = list("combat" = 3, "materials" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 3000)
|
|
reliability_base = 79
|
|
build_path = "/obj/item/weapon/grenade/chem_grenade/large"
|
|
|
|
datum/design/smg
|
|
name = "Submachine Gun"
|
|
desc = "A lightweight, fast firing gun."
|
|
id = "smg"
|
|
req_tech = list("combat" = 4, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
|
|
build_path = "/obj/item/weapon/gun/projectile/automatic"
|
|
locked = 1
|
|
|
|
datum/design/ammo_9mm
|
|
name = "Ammunition Box (9mm)"
|
|
desc = "A box of prototype 9mm ammunition."
|
|
id = "ammo_9mm"
|
|
req_tech = list("combat" = 4, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 3750, "$silver" = 100)
|
|
build_path = "/obj/item/ammo_magazine/c9mm"
|
|
|
|
datum/design/stunshell
|
|
name = "Stun Shell"
|
|
desc = "A stunning shell for a shotgun."
|
|
id = "stunshell"
|
|
req_tech = list("combat" = 3, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 4000)
|
|
build_path = "/obj/item/ammo_casing/shotgun/stunshell"
|
|
|
|
datum/design/phoronpistol
|
|
name = "phoron pistol"
|
|
desc = "A specialized firearm designed to fire lethal bolts of phoron."
|
|
id = "ppistol"
|
|
req_tech = list("combat" = 5, "phorontech" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 1000, "$phoron" = 3000)
|
|
build_path = "/obj/item/weapon/gun/energy/toxgun"
|
|
/////////////////////////////////////////
|
|
/////////////////Mining//////////////////
|
|
/////////////////////////////////////////
|
|
|
|
datum/design/jackhammer
|
|
name = "Sonic Jackhammer"
|
|
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
|
id = "jackhammer"
|
|
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
|
|
build_path = "/obj/item/weapon/pickaxe/jackhammer"
|
|
|
|
datum/design/drill
|
|
name = "Mining Drill"
|
|
desc = "Yours is the drill that will pierce through the rock walls."
|
|
id = "drill"
|
|
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 6000, "$glass" = 1000) //expensive, but no need for miners.
|
|
build_path = "/obj/item/weapon/pickaxe/drill"
|
|
|
|
datum/design/plasmacutter
|
|
name = "Plasma Cutter"
|
|
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
|
id = "plasmacutter"
|
|
req_tech = list("materials" = 4, "phorontech" = 3, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$phoron" = 500)
|
|
reliability_base = 79
|
|
build_path = "/obj/item/weapon/pickaxe/plasmacutter"
|
|
|
|
datum/design/pick_diamond
|
|
name = "Diamond Pickaxe"
|
|
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
|
|
id = "pick_diamond"
|
|
req_tech = list("materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$diamond" = 3000)
|
|
build_path = "/obj/item/weapon/pickaxe/diamond"
|
|
|
|
datum/design/drill_diamond
|
|
name = "Diamond Mining Drill"
|
|
desc = "Yours is the drill that will pierce the heavens!"
|
|
id = "drill_diamond"
|
|
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
|
|
reliability_base = 79
|
|
build_path = "/obj/item/weapon/pickaxe/diamonddrill"
|
|
|
|
datum/design/mesons
|
|
name = "Optical Meson Scanners"
|
|
desc = "Used for seeing walls, floors, and stuff through anything."
|
|
id = "mesons"
|
|
req_tech = list("magnets" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/clothing/glasses/meson"
|
|
|
|
/////////////////////////////////////////
|
|
//////////////Blue Space/////////////////
|
|
/////////////////////////////////////////
|
|
|
|
datum/design/beacon
|
|
name = "Tracking Beacon"
|
|
desc = "A blue space tracking beacon."
|
|
id = "beacon"
|
|
req_tech = list("bluespace" = 1)
|
|
build_type = PROTOLATHE
|
|
materials = list ("$metal" = 20, "$glass" = 10)
|
|
build_path = "/obj/item/device/radio/beacon"
|
|
|
|
datum/design/bag_holding
|
|
name = "Bag of Holding"
|
|
desc = "A backpack that opens into a localized pocket of Blue Space."
|
|
id = "bag_holding"
|
|
req_tech = list("bluespace" = 4, "materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
|
|
reliability_base = 80
|
|
build_path = "/obj/item/weapon/storage/backpack/holding"
|
|
|
|
/*
|
|
datum/design/bluespace_crystal
|
|
name = "Artificial Bluespace Crystal"
|
|
desc = "A small blue crystal with mystical properties."
|
|
id = "bluespace_crystal"
|
|
req_tech = list("bluespace" = 5, "materials" = 7)
|
|
build_type = PROTOLATHE
|
|
materials = list("$gold" = 1500, "$diamond" = 3000, "$phoron" = 1500)
|
|
reliability_base = 100
|
|
build_path = "/obj/item/bluespace_crystal/artificial"
|
|
*/
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////HUDs////////////////////
|
|
/////////////////////////////////////////
|
|
|
|
datum/design/health_hud
|
|
name = "Health Scanner HUD"
|
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
|
id = "health_hud"
|
|
req_tech = list("biotech" = 2, "magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/clothing/glasses/hud/health"
|
|
|
|
datum/design/security_hud
|
|
name = "Security HUD"
|
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
|
id = "security_hud"
|
|
req_tech = list("magnets" = 3, "combat" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/clothing/glasses/hud/security"
|
|
locked = 1
|
|
|
|
/////////////////////////////////////////
|
|
//////////////////Test///////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/* test
|
|
name = "Test Design"
|
|
desc = "A design to test the new protolathe."
|
|
id = "protolathe_test"
|
|
build_type = PROTOLATHE
|
|
req_tech = list("materials" = 1)
|
|
materials = list("$gold" = 3000, "iron" = 15, "copper" = 10, "$silver" = 2500)
|
|
build_path = "/obj/item/weapon/banhammer" */
|
|
|
|
////////////////////////////////////////
|
|
//Disks for transporting design datums//
|
|
////////////////////////////////////////
|
|
|
|
/obj/item/weapon/disk/design_disk
|
|
name = "Component Design Disk"
|
|
desc = "A disk for storing device design data for construction in lathes."
|
|
icon = 'icons/obj/cloning.dmi'
|
|
icon_state = "datadisk2"
|
|
item_state = "card-id"
|
|
w_class = 2.0
|
|
matter = list("metal" = 30,"glass" = 10)
|
|
var/datum/design/blueprint
|
|
|
|
/obj/item/weapon/disk/design_disk/New()
|
|
src.pixel_x = rand(-5.0, 5)
|
|
src.pixel_y = rand(-5.0, 5)
|
|
|
|
|
|
/////////////////////////////////////////
|
|
//////////////Borg Upgrades//////////////
|
|
/////////////////////////////////////////
|
|
datum/design/borg_syndicate_module
|
|
name = "Borg Illegal Weapons Upgrade"
|
|
desc = "Allows for the construction of illegal upgrades for cyborgs"
|
|
id = "borg_syndicate_module"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 4, "syndicate" = 3)
|
|
build_path = "/obj/item/borg/upgrade/syndicate"
|
|
category = "Cyborg Upgrade Modules"
|
|
|
|
/////////////////////////////////////////
|
|
/////////////PDA and Radio stuff/////////
|
|
/////////////////////////////////////////
|
|
datum/design/binaryencrypt
|
|
name = "Binary Encrpytion Key"
|
|
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
|
id = "binaryencrypt"
|
|
req_tech = list("syndicate" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 300, "$glass" = 300)
|
|
build_path = "/obj/item/device/encryptionkey/binary"
|
|
datum/design/pda
|
|
name = "PDA"
|
|
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
|
|
id = "pda"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/device/pda"
|
|
datum/design/cart_basic
|
|
name = "Generic Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_basic"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge"
|
|
datum/design/cart_engineering
|
|
name = "Power-ON Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_engineering"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/engineering"
|
|
datum/design/cart_atmos
|
|
name = "BreatheDeep Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_atmos"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/atmos"
|
|
datum/design/cart_medical
|
|
name = "Med-U Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_medical"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/medical"
|
|
datum/design/cart_chemistry
|
|
name = "ChemWhiz Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_chemistry"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/chemistry"
|
|
datum/design/cart_security
|
|
name = "R.O.B.U.S.T. Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_security"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/security"
|
|
locked = 1
|
|
datum/design/cart_janitor
|
|
name = "CustodiPRO Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_janitor"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/janitor"
|
|
|
|
/*
|
|
datum/design/cart_clown
|
|
name = "Honkworks 5.0 Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_clown"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/clown"
|
|
datum/design/cart_mime
|
|
name = "Gestur-O 1000 Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_mime"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/mime"
|
|
*/
|
|
|
|
datum/design/cart_science
|
|
name = "Signal Ace 2 Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_science"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/science"
|
|
datum/design/cart_quartermaster
|
|
name = "Space Parts & Space Vendors Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_quartermaster"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/quartermaster"
|
|
locked = 1
|
|
datum/design/cart_hop
|
|
name = "Human Resources 9001 Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_hop"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/hop"
|
|
locked = 1
|
|
datum/design/cart_hos
|
|
name = "R.O.B.U.S.T. DELUXE Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_hos"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/hos"
|
|
locked = 1
|
|
datum/design/cart_ce
|
|
name = "Power-On DELUXE Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_ce"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/ce"
|
|
locked = 1
|
|
datum/design/cart_cmo
|
|
name = "Med-U DELUXE Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_cmo"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/cmo"
|
|
locked = 1
|
|
datum/design/cart_rd
|
|
name = "Signal Ace DELUXE Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_rd"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/rd"
|
|
locked = 1
|
|
datum/design/cart_captain
|
|
name = "Value-PAK Cartridge"
|
|
desc = "A data cartridge for portable microcomputers."
|
|
id = "cart_captain"
|
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cartridge/captain"
|
|
locked = 1
|