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CHOMPStation2/code/game/objects/effects/decals/crayon.dm
2024-12-12 02:11:06 +01:00

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/obj/effect/decal/cleanable/crayon
name = "rune"
desc = "A rune drawn in crayon."
icon = 'icons/obj/rune.dmi'
plane = DIRTY_PLANE
layer = DIRTY_LAYER
anchored = TRUE
var/art_type
var/art_color
var/art_shade
/obj/effect/decal/cleanable/crayon/Initialize(var/ml, main = "#FFFFFF",shade = "#000000",var/type = "rune", new_age = 0)
name = type
desc = "A [type] drawn in crayon."
// Persistence vars. Unused here but used downstream. If someone updates the persistance code, it's here.
art_type = type
art_color = main
art_shade = shade
switch(type)
if("rune")
type = "rune[rand(1,6)]"
if("graffiti")
type = pick("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa")
. = ..(ml, new_age) // mapload, age
/obj/effect/decal/cleanable/crayon/update_icon()
cut_overlays()
var/icon/mainOverlay = new/icon('icons/effects/crayondecal.dmi',"[art_type]",2.1)
var/icon/shadeOverlay = new/icon('icons/effects/crayondecal.dmi',"[art_type]s",2.1)
if(mainOverlay && shadeOverlay)
mainOverlay.Blend(art_color,ICON_ADD)
shadeOverlay.Blend(art_shade,ICON_ADD)
add_overlay(mainOverlay)
add_overlay(shadeOverlay)
add_janitor_hud_overlay()
return