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CHOMPStation2/code/game/objects/items/stacks/sandbags.dm
2024-12-12 02:11:06 +01:00

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/obj/item/stack/sandbags
name = "sandbag"
desc = "Filled sandbags. Fortunately pre-filled."
singular_name = "sandbag"
icon = 'icons/obj/sandbags.dmi'
icon_state = "sandbag"
w_class = ITEMSIZE_LARGE
force = 10.0
throwforce = 20.0
throw_speed = 5
throw_range = 3
drop_sound = 'sound/items/drop/clothing.ogg'
pickup_sound = 'sound/items/pickup/clothing.ogg'
matter = list(MAT_CLOTH = SHEET_MATERIAL_AMOUNT * 2)
max_amount = 30
attack_verb = list("hit", "bludgeoned", "pillowed")
no_variants = TRUE
stacktype = /obj/item/stack/sandbags
pass_color = TRUE
var/bag_material = MAT_CLOTH
/obj/item/stack/sandbags/cyborg
name = "sandbag synthesizer"
desc = "A device that makes filled sandbags. Don't ask how."
gender = NEUTER
matter = null
uses_charge = 1
charge_costs = list(500)
stacktype = /obj/item/stack/sandbags
bag_material = MAT_SYNCLOTH
/obj/item/stack/sandbags/Initialize(var/ml, var/amt, var/bag_mat)
. = ..(ml, amt)
recipes = sandbag_recipes
update_icon()
if(bag_mat)
bag_material = bag_mat
var/datum/material/M = get_material_by_name("[bag_material]")
if(!M)
return INITIALIZE_HINT_QDEL
color = M.icon_colour
/obj/item/stack/sandbags/update_icon()
var/amount = get_amount()
slowdown = round(amount / 10, 0.1)
var/global/list/datum/stack_recipe/sandbag_recipes = list( \
new/datum/stack_recipe("barricade", /obj/structure/barricade/sandbag, 3, time = 5 SECONDS, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE))
/obj/item/stack/sandbags/produce_recipe(datum/stack_recipe/recipe, var/quantity, mob/user)
var/required = quantity*recipe.req_amount
var/produced = min(quantity*recipe.res_amount, recipe.max_res_amount)
if (!can_use(required))
if (produced>1)
to_chat(user, span_warning("You haven't got enough [src] to build \the [produced] [recipe.title]\s!"))
else
to_chat(user, span_warning("You haven't got enough [src] to build \the [recipe.title]!"))
return
if (recipe.one_per_turf && (locate(recipe.result_type) in user.loc))
to_chat(user, span_warning("There is another [recipe.title] here!"))
return
if (recipe.on_floor && !isfloor(user.loc))
to_chat(user, span_warning("\The [recipe.title] must be constructed on the floor!"))
return
if (recipe.time)
to_chat(user, span_notice("Building [recipe.title] ..."))
if (!do_after(user, recipe.time))
return
if (use(required))
var/atom/O = new recipe.result_type(user.loc, bag_material)
if(istype(O, /obj))
var/obj/Ob = O
if(LAZYLEN(Ob.matter)) // Law of equivalent exchange.
Ob.matter.Cut()
else
Ob.matter = list()
var/mattermult = istype(Ob, /obj/item) ? min(2000, 400 * Ob.w_class) : 2000
Ob.matter[recipe.use_material] = mattermult / produced * required
O.set_dir(user.dir)
O.add_fingerprint(user)
if (istype(O, /obj/item/stack))
var/obj/item/stack/S = O
S.amount = produced
S.add_to_stacks(user)
if (istype(O, /obj/item/storage)) //BubbleWrap - so newly formed boxes are empty
for (var/obj/item/I in O)
qdel(I)
if ((pass_color || recipe.pass_color))
if(!color)
if(recipe.use_material)
var/datum/material/MAT = get_material_by_name(recipe.use_material)
if(MAT.icon_colour)
O.color = MAT.icon_colour
else
return
else
O.color = color
// Empty bags. Yes, you need to fill them.
/obj/item/stack/emptysandbag
name = "sandbag"
desc = "Empty sandbags. You know what must be done."
singular_name = "sandbag"
icon = 'icons/obj/sandbags.dmi'
icon_state = "sandbag_e"
w_class = ITEMSIZE_LARGE
strict_color_stacking = TRUE
max_amount = 30
stacktype = /obj/item/stack/emptysandbag
pass_color = TRUE
var/bag_material = MAT_CLOTH
/obj/item/stack/emptysandbag/Initialize(var/ml, var/amt, var/bag_mat)
. = ..(ml, amt)
if(bag_mat)
bag_material = bag_mat
var/datum/material/M = get_material_by_name("[bag_material]")
if(!M)
return INITIALIZE_HINT_QDEL
color = M.icon_colour
/obj/item/stack/emptysandbag/attack_self(var/mob/user)
while(do_after(user, 1 SECOND) && can_use(1) && istype(get_turf(src), /turf/simulated/floor/outdoors))
use(1)
var/obj/item/stack/sandbags/SB = new (get_turf(src), 1, bag_material)
SB.color = color
if(user)
to_chat(user, span_notice("You fill a sandbag."))