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List of changes: E-Guns are now back in the armory. Shotgun is now back in the bar. Medical and Security HUDs can now be constructed via R&D. Fixed the spelling in the Autolathe board on the R&D console. It used to say "Atuolathe". Added the colourful syndicate suits into the game. Added the colourful syndicate helmets into the game. Added Detective's armor using the detective's armor sprite. All tables on the map are replaced with the default instances since we have smooth tables. Medical Anesthetic closets now spawn with medical masks instead of breath masks. Detective's armor spawns in forensics lockers. Finally finished the cyborg manual from a while back. Many useless aesthetic wires removed to help reduce lag. Two sleepers located in medbay lobby. EVA racks now spawn with breath masks instead of medical masks. Engineering RIG racks now spawn with breath masks instead of medical masks. Three copies of the Cyborg Manual are located on the map. One in the RD's office, one in robotics and one in the CE's office. The Atmospherics mix tank now starts with no air inside. So that now you no longer have to drain the air before mixing gases. Added in some icons for new possible chemist, virologist, geneticist and scientist jumpsuits. Coded in those jumpsuits, they aren't used anywhere yet though. Added in a new lawyer's suit. Added in a new suit jacket for the lawyer. Can be buttoned up or unbuttoned using the command under the "objects" tab. Added in a sprite for a Riot Helmet. Coded in a riot helmet and riot suit. Not used anywhere though. Lawyer now spawns wearing his new suit and suit jacket. Orange prisoner jumpsuit now has suit sensors forced fully on. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1711 316c924e-a436-60f5-8080-3fe189b3f50e