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Merge branch 'release' of https://github.com/VOREStation/VOREStation # Conflicts: # code/controllers/autotransfer.dm # code/controllers/subsystems/inactivity.dm # code/game/area/Away Mission areas.dm # code/game/area/Space Station 13 areas.dm # code/game/jobs/job/captain.dm # code/game/jobs/job/civilian.dm # code/game/jobs/job/security.dm # code/game/jobs/jobs.dm # code/game/machinery/air_alarm.dm # code/game/machinery/suit_storage_unit.dm # code/game/machinery/suit_storage_unit_vr.dm # code/game/mecha/combat/gorilla.dm # code/game/turfs/simulated/dungeon/wall.dm # code/game/turfs/simulated/wall_types.dm # code/modules/client/preference_setup/loadout/loadout_utility_vr.dm # code/modules/clothing/glasses/glasses.dm # code/modules/clothing/spacesuits/rig/rig_pieces_vr.dm # code/modules/clothing/spacesuits/void/void_vr.dm # code/modules/clothing/under/accessories/holster.dm # code/modules/mob/language/station_vr.dm # code/modules/mob/living/carbon/human/emote_vr.dm # code/modules/mob/living/carbon/human/species/station/station_vr.dm # code/modules/mob/living/carbon/human/species/station/traits_vr/positive.dm # code/modules/mob/new_player/sprite_accessories_vr.dm # code/modules/power/apc.dm # code/modules/power/lighting.dm # code/modules/resleeving/machines.dm # config/jobwhitelist.txt # icons/mob/species/seromi/head.dmi # icons/mob/species/seromi/suit.dmi # icons/mob/species/vulpkanin/helmet.dmi # icons/mob/species/vulpkanin/suit.dmi # maps/tether/submaps/_tether_submaps.dm # maps/tether/tether_areas2.dm # maps/tether/tether_defines.dm # maps/tether/tether_shuttles.dm # nano/templates/apc.tmpl # vorestation.dme
116 lines
2.8 KiB
Plaintext
116 lines
2.8 KiB
Plaintext
//This is the proc for gibbing a mob. Cannot gib ghosts.
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//added different sort of gibs and animations. N
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/mob/proc/gib(anim="gibbed-m", do_gibs, gib_file = 'icons/mob/mob.dmi')
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death(1)
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transforming = 1
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canmove = 0
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icon = null
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invisibility = 101
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update_canmove()
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dead_mob_list -= src
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var/atom/movable/overlay/animation = null
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = gib_file
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animation.master = src
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flick(anim, animation)
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if(do_gibs) gibs(loc, dna)
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spawn(15)
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if(animation) qdel(animation)
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if(src) qdel(src)
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//This is the proc for turning a mob into ash. Mostly a copy of gib code (above).
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//Originally created for wizard disintegrate. I've removed the virus code since it's irrelevant here.
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//Dusting robots does not eject the MMI, so it's a bit more powerful than gib() /N
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/mob/proc/dust(anim="dust-m",remains=/obj/effect/decal/cleanable/ash)
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death(1)
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var/atom/movable/overlay/animation = null
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transforming = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick(anim, animation)
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new remains(loc)
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dead_mob_list -= src
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spawn(15)
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if(animation) qdel(animation)
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if(src) qdel(src)
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/mob/proc/ash(anim="dust-m")
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death(1)
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var/atom/movable/overlay/animation = null
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transforming = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick(anim, animation)
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dead_mob_list -= src
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spawn(15)
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if(animation) qdel(animation)
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if(src) qdel(src)
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/mob/proc/death(gibbed,deathmessage="seizes up and falls limp...")
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if(stat == DEAD)
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return 0
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if(src.loc && istype(loc,/obj/belly) || istype(loc,/obj/item/device/dogborg/sleeper)) deathmessage = "no message" //VOREStation Add - Prevents death messages from inside mobs
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facing_dir = null
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if(!gibbed && deathmessage != "no message") // This is gross, but reliable. Only brains use it.
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src.visible_message("<b>\The [src.name]</b> [deathmessage]")
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set_stat(DEAD)
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update_canmove()
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dizziness = 0
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jitteriness = 0
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layer = MOB_LAYER
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sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_TWO
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drop_r_hand()
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drop_l_hand()
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if(healths)
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healths.overlays = null // This is specific to humans but the relevant code is here; shouldn't mess with other mobs.
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healths.icon_state = "health6"
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timeofdeath = world.time
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if(mind) mind.store_memory("Time of death: [stationtime2text()]", 0)
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living_mob_list -= src
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dead_mob_list |= src
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updateicon()
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handle_regular_hud_updates()
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handle_vision()
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if(ticker && ticker.mode)
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ticker.mode.check_win()
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if(reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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R.on_mob_death(src)
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return 1
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