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CHOMPStation2/code/game/objects/items/weapons/circuitboards/mecha_ch.dm
Aaron ff9ec4943b New Mech "Scarab"! Plus a bunch of mech fixes
Adds a new mech the "Scarab"! A fast scout mech with terrible armor and health and equipment slots, but it's fast! Ideal for enter a conflict, scouting, maybe taking a pot shot and and then BUGGERING off.
Bug fixes:
-Fixes Polecat armor to plasteel exploit and makes the polecat actually use up the armor.
-Fixes the Serenity eating entire stacks of plasteel and giving gygax armor plates when you try to get it back.
-Fixes the Phoron bore to HOPEFULLY show up in the mechfab in the server.
2020-01-20 19:51:24 -05:00

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#ifdef T_BOARD_CHMecha
#error T_BOARD_CHMECHA already defined elsewhere, we can't use it.
#endif
#define T_BOARD_CHMECHA(name) "exosuit module circuit board (" + (name) + ")"
//renaming CHmecha for Chomp mecha to allow for more to be made if needed.
/obj/item/weapon/circuitboard/mecha/scarab
origin_tech = list(TECH_DATA = 4)
/obj/item/weapon/circuitboard/mecha/scarab/peripherals
name = T_BOARD_CHMECHA("Scarab peripherals control")
icon_state = "mcontroller"
/obj/item/weapon/circuitboard/mecha/scarab/targeting
name = T_BOARD_CHMECHA("Scarab weapon control and targeting")
icon_state = "mcontroller"
origin_tech = list(TECH_DATA = 4, TECH_COMBAT = 4)
/obj/item/weapon/circuitboard/mecha/scarab/main
name = T_BOARD_CHMECHA("Scarab central control")
icon_state = "mainboard"