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CHOMPStation2/code/__defines/_compile_options.dm
2021-07-09 16:13:02 +00:00

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#define BACKGROUND_ENABLED 0 // The default value for all uses of set background. Set background can cause gradual lag and is recommended you only turn this on if necessary.
// 1 will enable set background. 0 will disable set background.
#define PRELOAD_RSC 1 /*set to:
0 to allow using external resources or on-demand behaviour;
1 to use the default behaviour (preload compiled in recourses, not player uploaded ones);
2 for preloading absolutely everything;
*/
// ZAS Compile Options
//#define ZASDBG // Uncomment to turn on super detailed ZAS debugging that probably won't even compile.
#define MULTIZAS // Uncomment to turn on Multi-Z ZAS Support!
// Movement Compile Options
//#define CARDINAL_INPUT_ONLY // Uncomment to disable diagonal player movement (restore previous cardinal-moves-only behavior)
// Comment/Uncomment this to turn off/on shuttle code debugging logs
#define DEBUG_SHUTTLES
// If we are doing the map test build, do not include the main maps, only the submaps.
#if MAP_TEST
#define USING_MAP_DATUM /datum/map
#define MAP_OVERRIDE 1
#endif
///Used to find the sources of harddels, quite laggy, don't be surpised if it freezes your client for a good while
//#define REFERENCE_TRACKING
#ifdef REFERENCE_TRACKING
///Should we be logging our findings or not
#define REFERENCE_TRACKING_LOG
///Used for doing dry runs of the reference finder, to test for feature completeness
//#define REFERENCE_TRACKING_DEBUG
///Run a lookup on things hard deleting by default.
//#define GC_FAILURE_HARD_LOOKUP
#ifdef GC_FAILURE_HARD_LOOKUP
#define FIND_REF_NO_CHECK_TICK
#endif //ifdef GC_FAILURE_HARD_LOOKUP
#endif //ifdef REFERENCE_TRACKING