#List the potential random Z-levels here.
#Maps must be the full path to them
#Maps should be 255x255 or smaller and be bounded.  Falling off the edge of the map will result in undefined behavior. 
#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START

#maps/RandomZLevels/awaymission.dmm

#maps/RandomZLevels/labyrinth.dmm #Broken still.
#maps/RandomZLevels/snowfield.dmm #Broken.
#maps/RandomZLevels/carpfarm.dmm
#maps/RandomZLevels/listeningpost.dmm
#maps/RandomZLevels/blackmarketpackers.dmm
#maps/RandomZLevels/beach.dmm
#maps/RandomZLevels/zoo.dmm