diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 83d58a975d..7c34359236 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -77,6 +77,7 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }. icon_state = "door_closed" power_channel = ENVIRON + explosion_resistance = 15 var/aiControlDisabled = 0 //If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in. var/hackProof = 0 // if 1, this door can't be hacked by the AI var/secondsMainPowerLost = 0 //The number of seconds until power is restored. diff --git a/code/game/machinery/doors/airlock_control.dm b/code/game/machinery/doors/airlock_control.dm index 59ed905a0a..733124a73c 100644 --- a/code/game/machinery/doors/airlock_control.dm +++ b/code/game/machinery/doors/airlock_control.dm @@ -6,7 +6,6 @@ obj/machinery/door/airlock var/frequency var/shockedby = list() var/datum/radio_frequency/radio_connection - explosion_resistance = 15 obj/machinery/door/airlock/proc/can_radio() if( !arePowerSystemsOn() || (stat & NOPOWER) || isWireCut(AIRLOCK_WIRE_AI_CONTROL) )