diff --git a/code/modules/multiz/movement.dm b/code/modules/multiz/movement.dm index 91f31b0d9d..6c25e55173 100644 --- a/code/modules/multiz/movement.dm +++ b/code/modules/multiz/movement.dm @@ -163,7 +163,7 @@ var/mob/living/carbon/human/H = src if(H.wings_flying == 1) //Some other checks are done in the wings_toggle proc if(H.nutrition > 10) - H.nutrrition -= 10 //You use up 10 nutrition per second of flying above open spaces. If people wanna flap their wings in the hallways, shouldn't penalize them for it. + H.nutrition -= 10 //You use up 10 nutrition per second of flying above open spaces. If people wanna flap their wings in the hallways, shouldn't penalize them for it. if(H.incapacitated(INCAPACITATION_ALL)) H.stop_flying() //Just here to see if the person is KO'd, stunned, etc. If so, it'll move onto can_fall.