Electric Spider move and shoot

+Electric spiders now move and shoot at the same time so that if they do manage to down someone, they'll give the poor bastard a mercy killing instead of perpetual stunlocking.
+Nerfed taser fire rate to once every 15 seconds, up from 10. Because frak electric spiders.
This commit is contained in:
Razgriz
2019-04-07 19:23:00 -07:00
committed by GitHub
parent c9f587898a
commit 033ab5da1d
@@ -348,9 +348,9 @@ Guard Family
melee_damage_lower = 10
melee_damage_upper = 25
ranged = 1
move_shoot = 0 //CHOMPEdit Originally, this was ranged, but it is now move_shoot which allows it to move and shoot.
ranged_cooldown = 0 //What the starting cooldown is on ranged attacks
ranged_cooldown_time = 100 //How long, in deciseconds, the cooldown of ranged attacks is
ranged_cooldown_time = 150 //How long, in deciseconds, the cooldown of ranged attacks is
projectilesound = 'sound/weapons/taser2.ogg'
projectiletype = /obj/item/projectile/beam/stun/weak
firing_lines = 1