diff --git a/code/modules/mob/living/simple_animal/mobject/mobjects.dm b/code/modules/mob/living/simple_animal/mobject/mobjects.dm index 56e625d89d..f31b36f81a 100644 --- a/code/modules/mob/living/simple_animal/mobject/mobjects.dm +++ b/code/modules/mob/living/simple_animal/mobject/mobjects.dm @@ -11,7 +11,7 @@ mob/living/simple_animal/mobject var/obj_icon_state = "fox" var/obj_on var/PandL = 1 //Run both Process() and Life //Since Process takes Priority turning the mob off will also turn off Life() - var/willanchor = 0 //Var that decides if obj state is anchored or not + var/willanchor = 0 //Var that decides if obj state is anchored or not //for PandL this means the mob will wander if 0 var/norest = 1 //Var that makes mobject in animal state unrest automatically //simple workaround to infinite resting var/on = 1 //Just another var to turn off the mob object processing var/morphitem = /obj/item/weapon/wrench //Since its the most used item for anchoring this wil be default