From 03d541b9a9303cc77e4f79f3ea49e541f13dbd65 Mon Sep 17 00:00:00 2001 From: Sharkmare <34294231+Sharkmare@users.noreply.github.com> Date: Fri, 8 Mar 2019 12:52:17 +0100 Subject: [PATCH] Update mobjects.dm --- code/modules/mob/living/simple_animal/mobject/mobjects.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/simple_animal/mobject/mobjects.dm b/code/modules/mob/living/simple_animal/mobject/mobjects.dm index 56e625d89d..f31b36f81a 100644 --- a/code/modules/mob/living/simple_animal/mobject/mobjects.dm +++ b/code/modules/mob/living/simple_animal/mobject/mobjects.dm @@ -11,7 +11,7 @@ mob/living/simple_animal/mobject var/obj_icon_state = "fox" var/obj_on var/PandL = 1 //Run both Process() and Life //Since Process takes Priority turning the mob off will also turn off Life() - var/willanchor = 0 //Var that decides if obj state is anchored or not + var/willanchor = 0 //Var that decides if obj state is anchored or not //for PandL this means the mob will wander if 0 var/norest = 1 //Var that makes mobject in animal state unrest automatically //simple workaround to infinite resting var/on = 1 //Just another var to turn off the mob object processing var/morphitem = /obj/item/weapon/wrench //Since its the most used item for anchoring this wil be default