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https://github.com/CHOMPstation/CHOMPstation.git
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Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts: code/ZAS/Controller.dm code/datums/mind.dm code/game/objects/items/devices/scanners.dm code/game/objects/items/stacks/sheets/glass.dm code/modules/materials/materials.dm code/modules/mob/living/carbon/brain/posibrain.dm code/modules/mob/living/silicon/pai/pai.dm
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@@ -220,8 +220,11 @@
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(!WT.remove_fuel(0,user))
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user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
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return
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if(!WT.isOn())
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return
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else
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user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
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return
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new /obj/item/stack/material/steel(src.loc)
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for(var/mob/M in viewers(src))
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M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WT].</span>", 3, "You hear welding.", 2)
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@@ -239,8 +242,11 @@
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else if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(!WT.remove_fuel(0,user))
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user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
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return
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if(!WT.isOn())
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return
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else
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user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
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return
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src.welded = !src.welded
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src.update_icon()
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for(var/mob/M in viewers(src))
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@@ -111,9 +111,12 @@
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"<span class='notice'>You have [anchored ? "fastened the grille to" : "unfastened the grill from"] the floor.</span>")
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return
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//window placing begin
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else if(istype(W,/obj/item/stack/material/glass))
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var/obj/item/stack/material/glass/ST = W
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//window placing begin //TODO CONVERT PROPERLY TO MATERIAL DATUM
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else if(istype(W,/obj/item/stack/material))
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var/obj/item/stack/material/ST = W
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if(!ST.material.created_window)
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return 0
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var/dir_to_set = 1
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if(loc == user.loc)
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dir_to_set = user.dir
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@@ -143,7 +146,7 @@
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user << "<span class='notice'>There is already a window facing this way there.</span>"
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return
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var/wtype = ST.created_window
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var/wtype = ST.material.created_window
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if (ST.use(1))
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var/obj/structure/window/WD = new wtype(loc, dir_to_set, 1)
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user << "<span class='notice'>You place the [WD] on [src].</span>"
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