From 07f89c26b7bd113e82b6bcb6fc17534d8404fb0b Mon Sep 17 00:00:00 2001 From: Leshana Date: Sun, 25 Feb 2018 01:00:15 -0500 Subject: [PATCH] Convert fire alarms to use add_overlay() A good first test. --- code/game/machinery/alarm.dm | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 76eafc2a05..6a435ef388 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -824,7 +824,7 @@ FIRE ALARM alarms_hidden = TRUE /obj/machinery/firealarm/update_icon() - overlays.Cut() + cut_overlays() if(panel_open) set_light(0) @@ -847,8 +847,7 @@ FIRE ALARM if("blue") set_light(l_range = 2, l_power = 0.5, l_color = "#1024A9") if("red") set_light(l_range = 4, l_power = 2, l_color = "#ff0000") if("delta") set_light(l_range = 4, l_power = 2, l_color = "#FF6633") - - overlays += image('icons/obj/monitors.dmi', "overlay_[seclevel]") + add_overlay("overlay_[seclevel]") /obj/machinery/firealarm/fire_act(datum/gas_mixture/air, temperature, volume) if(detecting)