Continues work on Outfits

This commit is contained in:
Anewbe
2017-10-04 01:14:09 -05:00
parent 2fde466a21
commit 094df467a9
14 changed files with 97 additions and 595 deletions
+17
View File
@@ -1,6 +1,14 @@
/decl/hierarchy/outfit/job/assistant
name = OUTFIT_JOB_NAME("Assistant")
/decl/hierarchy/outfit/job/assistant/visitor
name = OUTFIT_JOB_NAME("Visitor")
uniform = /obj/item/clothing/under/assistantformal
/decl/hierarchy/outfit/job/assistant/resident
name = OUTFIT_JOB_NAME("Resident")
uniform = /obj/item/clothing/under/color/white
/decl/hierarchy/outfit/job/service
l_ear = /obj/item/device/radio/headset/headset_service
hierarchy_type = /decl/hierarchy/outfit/job/service
@@ -10,6 +18,15 @@
uniform = /obj/item/clothing/under/rank/bartender
id_type = /obj/item/weapon/card/id/civilian/bartender
pda_type = /obj/item/device/pda/bar
backpack_contents = list(/obj/item/weapon/permit/gun/bar = 1)
/decl/hierarchy/outfit/job/service/bartender/post_equip(mob/living/carbon/human/H)
..()
for(var/obj/item/weapon/permit/gun/bar/permit in H.contents)
permit.set_name(H.real_name)
/decl/hierarchy/outfit/job/service/bartender/barista
backpack_contents = null
/decl/hierarchy/outfit/job/service/chef
name = OUTFIT_JOB_NAME("Chef")
+15
View File
@@ -33,3 +33,18 @@
id_type = /obj/item/weapon/card/id/silver/hop
pda_type = /obj/item/device/pda/heads/hop
backpack_contents = list(/obj/item/weapon/storage/box/ids = 1)
/decl/hierarchy/outfit/job/secretary
name = OUTFIT_JOB_NAME("Command Secretary")
l_ear = /obj/item/device/radio/headset/headset_com
shoes = /obj/item/clothing/shoes/brown
id_type = /obj/item/weapon/card/id/silver/secretary
pda_type = /obj/item/device/pda/heads/hop
r_hand = /obj/item/weapon/storage/briefcase
/decl/hierarchy/outfit/job/secretary/pre_equip(mob/living/carbon/human/H)
..()
if(H.gender == FEMALE)
uniform = /obj/item/clothing/under/suit_jacket/female/skirt
else
uniform = /obj/item/clothing/under/suit_jacket/charcoal
+4 -4
View File
@@ -28,7 +28,7 @@
id_type = /obj/item/weapon/card/id/medical/doctor
/decl/hierarchy/outfit/job/medical/doctor/emergency_physician
name = OUTFIT_JOB_NAME("Emergency physician")
name = OUTFIT_JOB_NAME("Emergency Physician")
suit = /obj/item/clothing/suit/storage/toggle/fr_jacket
/decl/hierarchy/outfit/job/medical/doctor/surgeon
@@ -49,7 +49,6 @@
suit = null
/decl/hierarchy/outfit/job/medical/doctor/nurse/pre_equip(mob/living/carbon/human/H)
..()
if(H.gender == FEMALE)
if(prob(50))
uniform = /obj/item/clothing/under/rank/nursesuit
@@ -58,7 +57,8 @@
head = /obj/item/clothing/head/nursehat
else
uniform = /obj/item/clothing/under/rank/medical/scrubs/purple
head = null
head = /obj/item/clothing/head/nursehat
..()
/decl/hierarchy/outfit/job/medical/chemist
name = OUTFIT_JOB_NAME("Chemist")
@@ -101,5 +101,5 @@
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
/decl/hierarchy/outfit/job/medical/paramedic/emt
name = OUTFIT_JOB_NAME("Emergency medical technician")
name = OUTFIT_JOB_NAME("Emergency Medical Technician")
uniform = /obj/item/clothing/under/rank/medical/paramedic
+1 -1
View File
@@ -38,4 +38,4 @@
pda_slot = slot_r_store
pda_type = /obj/item/device/pda/roboticist
backpack = /obj/item/weapon/storage/backpack
satchel_one = /obj/item/weapon/storage/backpack/satchel/norm
satchel_one = /obj/item/weapon/storage/backpack/satchel/norm