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Continues work on Outfits
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@@ -1,6 +1,14 @@
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/decl/hierarchy/outfit/job/assistant
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name = OUTFIT_JOB_NAME("Assistant")
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/decl/hierarchy/outfit/job/assistant/visitor
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name = OUTFIT_JOB_NAME("Visitor")
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uniform = /obj/item/clothing/under/assistantformal
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/decl/hierarchy/outfit/job/assistant/resident
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name = OUTFIT_JOB_NAME("Resident")
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uniform = /obj/item/clothing/under/color/white
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/decl/hierarchy/outfit/job/service
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l_ear = /obj/item/device/radio/headset/headset_service
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hierarchy_type = /decl/hierarchy/outfit/job/service
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@@ -10,6 +18,15 @@
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uniform = /obj/item/clothing/under/rank/bartender
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id_type = /obj/item/weapon/card/id/civilian/bartender
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pda_type = /obj/item/device/pda/bar
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backpack_contents = list(/obj/item/weapon/permit/gun/bar = 1)
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/decl/hierarchy/outfit/job/service/bartender/post_equip(mob/living/carbon/human/H)
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..()
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for(var/obj/item/weapon/permit/gun/bar/permit in H.contents)
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permit.set_name(H.real_name)
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/decl/hierarchy/outfit/job/service/bartender/barista
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backpack_contents = null
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/decl/hierarchy/outfit/job/service/chef
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name = OUTFIT_JOB_NAME("Chef")
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@@ -33,3 +33,18 @@
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id_type = /obj/item/weapon/card/id/silver/hop
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pda_type = /obj/item/device/pda/heads/hop
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backpack_contents = list(/obj/item/weapon/storage/box/ids = 1)
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/decl/hierarchy/outfit/job/secretary
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name = OUTFIT_JOB_NAME("Command Secretary")
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l_ear = /obj/item/device/radio/headset/headset_com
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shoes = /obj/item/clothing/shoes/brown
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id_type = /obj/item/weapon/card/id/silver/secretary
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pda_type = /obj/item/device/pda/heads/hop
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r_hand = /obj/item/weapon/storage/briefcase
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/decl/hierarchy/outfit/job/secretary/pre_equip(mob/living/carbon/human/H)
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..()
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if(H.gender == FEMALE)
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uniform = /obj/item/clothing/under/suit_jacket/female/skirt
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else
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uniform = /obj/item/clothing/under/suit_jacket/charcoal
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@@ -28,7 +28,7 @@
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id_type = /obj/item/weapon/card/id/medical/doctor
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/decl/hierarchy/outfit/job/medical/doctor/emergency_physician
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name = OUTFIT_JOB_NAME("Emergency physician")
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name = OUTFIT_JOB_NAME("Emergency Physician")
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suit = /obj/item/clothing/suit/storage/toggle/fr_jacket
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/decl/hierarchy/outfit/job/medical/doctor/surgeon
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@@ -49,7 +49,6 @@
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suit = null
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/decl/hierarchy/outfit/job/medical/doctor/nurse/pre_equip(mob/living/carbon/human/H)
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..()
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if(H.gender == FEMALE)
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if(prob(50))
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uniform = /obj/item/clothing/under/rank/nursesuit
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@@ -58,7 +57,8 @@
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head = /obj/item/clothing/head/nursehat
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else
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uniform = /obj/item/clothing/under/rank/medical/scrubs/purple
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head = null
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head = /obj/item/clothing/head/nursehat
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..()
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/decl/hierarchy/outfit/job/medical/chemist
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name = OUTFIT_JOB_NAME("Chemist")
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@@ -101,5 +101,5 @@
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
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/decl/hierarchy/outfit/job/medical/paramedic/emt
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name = OUTFIT_JOB_NAME("Emergency medical technician")
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name = OUTFIT_JOB_NAME("Emergency Medical Technician")
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uniform = /obj/item/clothing/under/rank/medical/paramedic
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@@ -38,4 +38,4 @@
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pda_slot = slot_r_store
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pda_type = /obj/item/device/pda/roboticist
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backpack = /obj/item/weapon/storage/backpack
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satchel_one = /obj/item/weapon/storage/backpack/satchel/norm
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satchel_one = /obj/item/weapon/storage/backpack/satchel/norm
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