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https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-24 04:26:38 +01:00
Added coefficient to scale speed of rads. Currently it's 10x slower than it was.
Added humans going bald on high rads levels. Added a chance to get sick burn on highest rad level. Replaced mutations (turning deaf/blind is unfun, and slowing rads would raise the chance of it happening) with a a chance of small genetic damage.
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@@ -21,6 +21,8 @@
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#define COLD_GAS_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when the current breath's temperature passes the 200K point
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#define COLD_GAS_DAMAGE_LEVEL_3 3 //Amount of damage applied when the current breath's temperature passes the 120K point
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#define RADIATION_SPEED_COEFFICIENT 0.1
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/mob/living/carbon/human
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var/oxygen_alert = 0
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var/phoron_alert = 0
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@@ -259,62 +261,53 @@
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gene.OnMobLife(src)
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if (radiation)
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if (radiation > 100)
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radiation = 100
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if(!(species.flags & RAD_ABSORB))
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Weaken(10)
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radiation = Clamp(radiation,0,100)
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if(species.flags & RAD_ABSORB)
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var/rads = radiation/25
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radiation -= rads
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nutrition += rads
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adjustBruteLoss(-(rads))
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adjustOxyLoss(-(rads))
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adjustToxLoss(-(rads))
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updatehealth()
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return
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var/damage = 0
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radiation -= 1 * RADIATION_SPEED_COEFFICIENT
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if(prob(25))
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damage = 1
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if (radiation > 50)
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damage = 1
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radiation -= 1 * RADIATION_SPEED_COEFFICIENT
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if(prob(5))
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radiation -= 5 * RADIATION_SPEED_COEFFICIENT
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src << "<span class='warning'>You feel weak.</span>"
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Weaken(3)
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if(!lying)
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src << "\red You feel weak."
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emote("collapse")
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if(prob(5) && species.name == "Human") //apes go bald
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if((h_style != "Bald" || f_style != "Shaved" ))
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src << "<span class='warning'>Your hair fall out.</span>"
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h_style = "Bald"
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f_style = "Shaved"
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update_hair()
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if (radiation < 0)
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radiation = 0
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if (radiation > 75)
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radiation -= 1 * RADIATION_SPEED_COEFFICIENT
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damage = 3
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if(prob(5))
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take_overall_damage(0, 5 * RADIATION_SPEED_COEFFICIENT, used_weapon = "Radiation Burns")
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if(prob(1))
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src << "<span class='warning'>You feel strange!</span>"
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adjustCloneLoss(5 * RADIATION_SPEED_COEFFICIENT)
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emote("gasp")
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else
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if(species.flags & RAD_ABSORB)
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var/rads = radiation/25
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radiation -= rads
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nutrition += rads
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adjustBruteLoss(-(rads))
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adjustOxyLoss(-(rads))
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adjustToxLoss(-(rads))
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updatehealth()
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return
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var/damage = 0
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switch(radiation)
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if(1 to 49)
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radiation--
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if(prob(25))
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adjustToxLoss(1)
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damage = 1
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updatehealth()
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if(50 to 74)
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radiation -= 2
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damage = 1
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adjustToxLoss(1)
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if(prob(5))
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radiation -= 5
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Weaken(3)
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if(!lying)
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src << "\red You feel weak."
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emote("collapse")
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updatehealth()
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if(75 to 100)
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radiation -= 3
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adjustToxLoss(3)
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damage = 1
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if(prob(1))
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src << "\red You mutate!"
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randmutb(src)
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domutcheck(src,null)
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emote("gasp")
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updatehealth()
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if(damage && organs.len)
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if(damage)
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adjustToxLoss(damage * RADIATION_SPEED_COEFFICIENT)
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updatehealth()
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if(organs.len)
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var/datum/organ/external/O = pick(organs)
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if(istype(O)) O.add_autopsy_data("Radiation Poisoning", damage)
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