BS12 compile fixes for Constructs

This commit is contained in:
ZomgPonies
2014-01-09 04:49:16 -05:00
parent 7829c13c36
commit 09c56a0930
@@ -99,7 +99,9 @@
playsound(loc, M.attack_sound, 50, 1, 1)
for(var/mob/O in viewers(src, null))
O.show_message("<span class='attack'>\The <EM>[M]</EM> [M.attacktext] \the <EM>[src]</EM>!</span>", 1)
add_logs(M, src, "attacked", admin=0)
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
@@ -241,7 +243,7 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone,
/obj/effect/proc_holder/spell/targeted/projectile/magic_missile/lesser)
/obj/effect/proc_holder/spell/targeted/projectile/magic_missile)
/////////////////////////////Behemoth/////////////////////////