mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-27 22:16:23 +01:00
Merge branch 'master' into herms
This commit is contained in:
@@ -1,22 +1,6 @@
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/mob/living/carbon/human/examine(mob/user)
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var/skipgloves = 0
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var/skipsuitstorage = 0
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var/skipjumpsuit = 0
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var/skipshoes = 0
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var/skipmask = 0
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var/skiptie = 0
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var/skipholster = 0
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var/skipears = 0
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var/skipeyes = 0
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var/skipface = 0
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var/skipchest = 0
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var/skipgroin = 0
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var/skiphands = 0
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var/skiplegs = 0
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var/skiparms = 0
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var/skipfeet = 0
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var/skip_gear = 0
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var/skip_body = 0
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if(alpha <= 50)
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src.loc.examine(user)
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@@ -26,97 +10,101 @@
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//exosuits and helmets obscure our view and stuff.
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if(wear_suit)
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skipsuitstorage |= wear_suit.flags_inv & HIDESUITSTORAGE
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if(wear_suit.flags_inv & HIDESUITSTORAGE)
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skip_gear |= EXAMINE_SKIPSUITSTORAGE
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if(wear_suit.flags_inv & HIDEJUMPSUIT)
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skiparms |= 1
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skiplegs |= 1
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skipchest |= 1
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skipgroin |= 1
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skipjumpsuit |= 1
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skiptie |= 1
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skipholster |= 1
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skip_body |= EXAMINE_SKIPARMS | EXAMINE_SKIPLEGS | EXAMINE_SKIPBODY | EXAMINE_SKIPGROIN
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skip_gear |= EXAMINE_SKIPJUMPSUIT | EXAMINE_SKIPTIE | EXAMINE_SKIPHOLSTER
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else if(wear_suit.flags_inv & HIDETIE)
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skiptie |= 1
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skipholster |= 1
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skip_gear |= EXAMINE_SKIPTIE | EXAMINE_SKIPHOLSTER
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else if(wear_suit.flags_inv & HIDEHOLSTER)
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skipholster |= 1
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skip_gear |= EXAMINE_SKIPHOLSTER
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if(wear_suit.flags_inv & HIDESHOES)
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skipshoes |= 1
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skipfeet |= 1
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skip_gear |= EXAMINE_SKIPSHOES
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skip_body |= EXAMINE_SKIPFEET
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if(wear_suit.flags_inv & HIDEGLOVES)
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skipgloves |= 1
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skiphands |= 1
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skip_gear |= EXAMINE_SKIPGLOVES
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skip_body |= EXAMINE_SKIPHANDS
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if(w_uniform)
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skiplegs |= w_uniform.body_parts_covered & LEGS
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skiparms |= w_uniform.body_parts_covered & ARMS
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skipchest |= w_uniform.body_parts_covered & UPPER_TORSO
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skipgroin |= w_uniform.body_parts_covered & LOWER_TORSO
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if(w_uniform.body_parts_covered & LEGS)
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skip_body |= EXAMINE_SKIPLEGS
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if(w_uniform.body_parts_covered & ARMS)
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skip_body |= EXAMINE_SKIPARMS
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if(w_uniform.body_parts_covered & UPPER_TORSO)
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skip_body |= EXAMINE_SKIPBODY
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if(w_uniform.body_parts_covered & LOWER_TORSO)
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skip_body |= EXAMINE_SKIPGROIN
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if(gloves)
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skiphands |= gloves.body_parts_covered & HANDS
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if(gloves && (gloves.body_parts_covered & HANDS))
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skip_body |= EXAMINE_SKIPHANDS
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if(shoes)
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skipfeet |= shoes.body_parts_covered & FEET
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if(shoes && (shoes.body_parts_covered & FEET))
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skip_body |= EXAMINE_SKIPFEET
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if(head)
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skipmask |= head.flags_inv & HIDEMASK
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skipeyes |= head.flags_inv & HIDEEYES
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skipears |= head.flags_inv & HIDEEARS
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skipface |= head.flags_inv & HIDEFACE
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if(head.flags_inv & HIDEMASK)
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skip_gear |= EXAMINE_SKIPMASK
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if(head.flags_inv & HIDEEYES)
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skip_gear |= EXAMINE_SKIPEYEWEAR
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skip_body |= EXAMINE_SKIPEYES
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if(head.flags_inv & HIDEEARS)
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skip_gear |= EXAMINE_SKIPEARS
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if(head.flags_inv & HIDEFACE)
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skip_body |= EXAMINE_SKIPFACE
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if(wear_mask)
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skipface |= wear_mask.flags_inv & HIDEFACE
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if(wear_mask && (wear_mask.flags_inv & HIDEFACE))
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skip_body |= EXAMINE_SKIPFACE
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//This is what hides what
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var/list/hidden = list(
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BP_GROIN = skipgroin,
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BP_TORSO = skipchest,
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BP_HEAD = skipface,
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BP_L_ARM = skiparms,
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BP_R_ARM = skiparms,
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BP_L_HAND= skiphands,
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BP_R_HAND= skiphands,
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BP_L_FOOT= skipfeet,
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BP_R_FOOT= skipfeet,
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BP_L_LEG = skiplegs,
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BP_R_LEG = skiplegs)
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BP_GROIN = skip_body & EXAMINE_SKIPGROIN,
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BP_TORSO = skip_body & EXAMINE_SKIPBODY,
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BP_HEAD = skip_body & EXAMINE_SKIPHEAD,
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BP_L_ARM = skip_body & EXAMINE_SKIPARMS,
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BP_R_ARM = skip_body & EXAMINE_SKIPARMS,
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BP_L_HAND= skip_body & EXAMINE_SKIPHANDS,
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BP_R_HAND= skip_body & EXAMINE_SKIPHANDS,
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BP_L_FOOT= skip_body & EXAMINE_SKIPFEET,
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BP_R_FOOT= skip_body & EXAMINE_SKIPFEET,
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BP_L_LEG = skip_body & EXAMINE_SKIPLEGS,
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BP_R_LEG = skip_body & EXAMINE_SKIPLEGS)
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var/list/msg = list("<span class='info'>*---------*\nThis is ")
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var/list/msg = list("<span class='info'>*---------*<br>This is ")
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var/datum/gender/T = gender_datums[get_visible_gender()]
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if(skipjumpsuit && skipface) //big suits/masks/helmets make it hard to tell their gender
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T = gender_datums[PLURAL]
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else if(species && species.ambiguous_genders)
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var/can_detect_gender = FALSE
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if(isobserver(user)) // Ghosts are all knowing.
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can_detect_gender = TRUE
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if(issilicon(user)) // Borgs are too because science.
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can_detect_gender = TRUE
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else if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.species && istype(species, H.species))
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can_detect_gender = TRUE
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if(!can_detect_gender)
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T = gender_datums[PLURAL] // Species with ambiguous_genders will not show their true gender upon examine if the examiner is not also the same species.
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else
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if(icon)
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msg += "\icon[icon] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
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if(!T)
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// Just in case someone VVs the gender to something strange. It'll runtime anyway when it hits usages, better to CRASH() now with a helpful message.
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CRASH("Gender datum was null; key was '[(skipjumpsuit && skipface) ? PLURAL : gender]'")
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if(icon)
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msg += "\icon[icon] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
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msg += "<EM>[src.name]</EM>"
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if(!(skipjumpsuit && skipface))
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if(src.custom_species)
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var/datum/gender/T = gender_datums[get_visible_gender()]
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if((skip_gear & EXAMINE_SKIPJUMPSUIT) && (skip_body & EXAMINE_SKIPFACE)) //big suits/masks/helmets make it hard to tell their gender
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T = gender_datums[PLURAL]
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else if(species && species.ambiguous_genders)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.species && !istype(species, H.species))
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T = gender_datums[PLURAL]// Species with ambiguous_genders will not show their true gender upon examine if the examiner is not also the same species.
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if(!(issilicon(user) || isobserver(user))) // Ghosts and borgs are all knowing
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T = gender_datums[PLURAL]
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if(!T)
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// Just in case someone VVs the gender to something strange. It'll runtime anyway when it hits usages, better to CRASH() now with a helpful message.
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CRASH("Gender datum was null; key was '[((skip_gear & EXAMINE_SKIPJUMPSUIT) && (skip_body & EXAMINE_SKIPFACE)) ? PLURAL : gender]'")
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if(!((skip_gear & EXAMINE_SKIPJUMPSUIT) && (skip_body & EXAMINE_SKIPFACE)))
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//VOREStation Add Start
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if(custom_species)
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msg += ", a <b>[src.custom_species]</b>"
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else if(looks_synth)
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//VOREStation Add End
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var/use_gender = "a synthetic"
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if(gender == MALE)
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use_gender = "an android"
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@@ -130,37 +118,41 @@
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var/extra_species_text = species.get_additional_examine_text(src)
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if(extra_species_text)
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msg += "[extra_species_text]<br>"
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msg += "[extra_species_text]"
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msg += "<br>"
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//uniform
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if(w_uniform && !skipjumpsuit && w_uniform.show_examine)
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if(w_uniform && !(skip_gear & EXAMINE_SKIPJUMPSUIT) && w_uniform.show_examine)
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//Ties
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var/tie_msg
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if(istype(w_uniform,/obj/item/clothing/under) && !skiptie)
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if(istype(w_uniform,/obj/item/clothing/under) && !(skip_gear & EXAMINE_SKIPTIE))
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var/obj/item/clothing/under/U = w_uniform
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if(U.accessories.len)
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if(skipholster)
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var/list/accessories_visible = new/list() //please let this fix the stupid fucking runtimes
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var/list/accessories_visible = list() //please let this fix the stupid fucking runtimes
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if(skip_gear & EXAMINE_SKIPHOLSTER)
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for(var/obj/item/clothing/accessory/A in U.accessories)
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if(A.show_examine && !istype(A, /obj/item/clothing/accessory/holster)) // If we're supposed to skip holsters, actually skip them
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accessories_visible.Add(A)
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else
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for(var/obj/item/clothing/accessory/A in U.accessories)
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if(A.concealed_holster == 0 && A.show_examine)
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accessories_visible.Add(A)
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if(accessories_visible.len)
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tie_msg += ". Attached to it is [english_list(accessories_visible)]"
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else tie_msg += ". Attached to it is [english_list(U.accessories)]"
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if(accessories_visible.len)
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tie_msg += " Attached to it is [english_list(accessories_visible)]."
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if(w_uniform.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] [(w_uniform.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [w_uniform.name][tie_msg]!</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] [(w_uniform.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [w_uniform.name]![tie_msg]</span><br>"
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else
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msg += "[T.He] [T.is] wearing \icon[w_uniform] \a [w_uniform][tie_msg].\n"
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msg += "[T.He] [T.is] wearing \icon[w_uniform] \a [w_uniform][tie_msg].<br>"
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//head
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if(head && head.show_examine)
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if(head && !(skip_gear & EXAMINE_SKIPHELMET) && head.show_examine)
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if(head.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.is] wearing \icon[head] [head.gender==PLURAL?"some":"a"] [(head.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [head.name] on [T.his] head!</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] wearing \icon[head] [head.gender==PLURAL?"some":"a"] [(head.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [head.name] on [T.his] head!</span><br>"
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else
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msg += "[T.He] [T.is] wearing \icon[head] \a [head] on [T.his] head.\n"
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msg += "[T.He] [T.is] wearing \icon[head] \a [head] on [T.his] head.<br>"
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//suit/armour
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if(wear_suit)
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@@ -168,102 +160,102 @@
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if(istype(wear_suit,/obj/item/clothing/suit))
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var/obj/item/clothing/suit/U = wear_suit
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if(U.accessories.len)
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tie_msg += ". Attached to it is [english_list(U.accessories)]"
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tie_msg += " Attached to it is [english_list(U.accessories)]."
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if(wear_suit.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.is] wearing \icon[wear_suit] [wear_suit.gender==PLURAL?"some":"a"] [(wear_suit.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [wear_suit.name]!</span>\n"
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msg += "<span class='warning'>[T.He] [T.is] wearing \icon[wear_suit] [wear_suit.gender==PLURAL?"some":"a"] [(wear_suit.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [wear_suit.name][tie_msg]!</span><br>"
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else
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msg += "[T.He] [T.is] wearing \icon[wear_suit] \a [wear_suit][tie_msg].\n"
|
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msg += "[T.He] [T.is] wearing \icon[wear_suit] \a [wear_suit].[tie_msg]<br>"
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||||
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//suit/armour storage
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if(s_store && !skipsuitstorage && s_store.show_examine)
|
||||
if(s_store && !(skip_gear & EXAMINE_SKIPSUITSTORAGE) && s_store.show_examine)
|
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if(s_store.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.is] carrying \icon[s_store] [s_store.gender==PLURAL?"some":"a"] [(s_store.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [s_store.name] on [T.his] [wear_suit.name]!</span>\n"
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||||
msg += "<span class='warning'>[T.He] [T.is] carrying \icon[s_store] [s_store.gender==PLURAL?"some":"a"] [(s_store.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [s_store.name] on [T.his] [wear_suit.name]!</span><br>"
|
||||
else
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msg += "[T.He] [T.is] carrying \icon[s_store] \a [s_store] on [T.his] [wear_suit.name].\n"
|
||||
msg += "[T.He] [T.is] carrying \icon[s_store] \a [s_store] on [T.his] [wear_suit.name].<br>"
|
||||
|
||||
//back
|
||||
if(back && back.show_examine)
|
||||
if(back && !(skip_gear & EXAMINE_SKIPBACKPACK) && back.show_examine)
|
||||
if(back.blood_DNA)
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[back] [back.gender==PLURAL?"some":"a"] [(back.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [back] on [T.his] back.</span>\n"
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||||
msg += "<span class='warning'>[T.He] [T.has] \icon[back] [back.gender==PLURAL?"some":"a"] [(back.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [back] on [T.his] back.</span><br>"
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else
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msg += "[T.He] [T.has] \icon[back] \a [back] on [T.his] back.\n"
|
||||
msg += "[T.He] [T.has] \icon[back] \a [back] on [T.his] back.<br>"
|
||||
|
||||
//left hand
|
||||
if(l_hand && l_hand.show_examine)
|
||||
if(l_hand.blood_DNA)
|
||||
msg += "<span class='warning'>[T.He] [T.is] holding \icon[l_hand] [l_hand.gender==PLURAL?"some":"a"] [(l_hand.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [l_hand.name] in [T.his] left hand!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] holding \icon[l_hand] [l_hand.gender==PLURAL?"some":"a"] [(l_hand.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [l_hand.name] in [T.his] left hand!</span><br>"
|
||||
else
|
||||
msg += "[T.He] [T.is] holding \icon[l_hand] \a [l_hand] in [T.his] left hand.\n"
|
||||
msg += "[T.He] [T.is] holding \icon[l_hand] \a [l_hand] in [T.his] left hand.<br>"
|
||||
|
||||
//right hand
|
||||
if(r_hand && r_hand.show_examine)
|
||||
if(r_hand.blood_DNA)
|
||||
msg += "<span class='warning'>[T.He] [T.is] holding \icon[r_hand] [r_hand.gender==PLURAL?"some":"a"] [(r_hand.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [r_hand.name] in [T.his] right hand!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] holding \icon[r_hand] [r_hand.gender==PLURAL?"some":"a"] [(r_hand.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [r_hand.name] in [T.his] right hand!</span><br>"
|
||||
else
|
||||
msg += "[T.He] [T.is] holding \icon[r_hand] \a [r_hand] in [T.his] right hand.\n"
|
||||
msg += "[T.He] [T.is] holding \icon[r_hand] \a [r_hand] in [T.his] right hand.<br>"
|
||||
|
||||
//gloves
|
||||
if(gloves && !skipgloves && gloves.show_examine)
|
||||
if(gloves && !(skip_gear & EXAMINE_SKIPGLOVES) && gloves.show_examine)
|
||||
if(gloves.blood_DNA)
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[gloves] [gloves.gender==PLURAL?"some":"a"] [(gloves.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [gloves.name] on [T.his] hands!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[gloves] [gloves.gender==PLURAL?"some":"a"] [(gloves.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [gloves.name] on [T.his] hands!</span><br>"
|
||||
else
|
||||
msg += "[T.He] [T.has] \icon[gloves] \a [gloves] on [T.his] hands.\n"
|
||||
else if(blood_DNA)
|
||||
msg += "<span class='warning'>[T.He] [T.has] [(hand_blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained hands!</span>\n"
|
||||
msg += "[T.He] [T.has] \icon[gloves] \a [gloves] on [T.his] hands.<br>"
|
||||
else if(blood_DNA && !(skip_body & EXAMINE_SKIPHANDS))
|
||||
msg += "<span class='warning'>[T.He] [T.has] [(hand_blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained hands!</span><br>"
|
||||
|
||||
//handcuffed?
|
||||
if(handcuffed && handcuffed.show_examine)
|
||||
if(istype(handcuffed, /obj/item/weapon/handcuffs/cable))
|
||||
msg += "<span class='warning'>[T.He] [T.is] \icon[handcuffed] restrained with cable!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] \icon[handcuffed] restrained with cable!</span><br>"
|
||||
else
|
||||
msg += "<span class='warning'>[T.He] [T.is] \icon[handcuffed] handcuffed!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] \icon[handcuffed] handcuffed!</span><br>"
|
||||
|
||||
//buckled
|
||||
if(buckled)
|
||||
msg += "<span class='warning'>[T.He] [T.is] \icon[buckled] buckled to [buckled]!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] \icon[buckled] buckled to [buckled]!</span><br>"
|
||||
|
||||
//belt
|
||||
if(belt && belt.show_examine)
|
||||
if(belt && !(skip_gear & EXAMINE_SKIPBELT) && belt.show_examine)
|
||||
if(belt.blood_DNA)
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[belt] [belt.gender==PLURAL?"some":"a"] [(belt.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [belt.name] about [T.his] waist!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[belt] [belt.gender==PLURAL?"some":"a"] [(belt.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [belt.name] about [T.his] waist!</span><br>"
|
||||
else
|
||||
msg += "[T.He] [T.has] \icon[belt] \a [belt] about [T.his] waist.\n"
|
||||
msg += "[T.He] [T.has] \icon[belt] \a [belt] about [T.his] waist.<br>"
|
||||
|
||||
//shoes
|
||||
if(shoes && !skipshoes && shoes.show_examine)
|
||||
if(shoes && !(skip_gear & EXAMINE_SKIPSHOES) && shoes.show_examine)
|
||||
if(shoes.blood_DNA)
|
||||
msg += "<span class='warning'>[T.He] [T.is] wearing \icon[shoes] [shoes.gender==PLURAL?"some":"a"] [(shoes.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [shoes.name] on [T.his] feet!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] wearing \icon[shoes] [shoes.gender==PLURAL?"some":"a"] [(shoes.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [shoes.name] on [T.his] feet!</span><br>"
|
||||
else
|
||||
msg += "[T.He] [T.is] wearing \icon[shoes] \a [shoes] on [T.his] feet.\n"
|
||||
else if(feet_blood_DNA)
|
||||
msg += "<span class='warning'>[T.He] [T.has] [(feet_blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained feet!</span>\n"
|
||||
msg += "[T.He] [T.is] wearing \icon[shoes] \a [shoes] on [T.his] feet.<br>"
|
||||
else if(feet_blood_DNA && !(skip_body & EXAMINE_SKIPHANDS))
|
||||
msg += "<span class='warning'>[T.He] [T.has] [(feet_blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained feet!</span><br>"
|
||||
|
||||
//mask
|
||||
if(wear_mask && !skipmask && wear_mask.show_examine)
|
||||
if(wear_mask && !(skip_gear & EXAMINE_SKIPMASK) && wear_mask.show_examine)
|
||||
var/descriptor = "on [T.his] face"
|
||||
if(istype(wear_mask, /obj/item/weapon/grenade) && check_has_mouth())
|
||||
descriptor = "in [T.his] mouth"
|
||||
|
||||
if(wear_mask.blood_DNA)
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[wear_mask] [wear_mask.gender==PLURAL?"some":"a"] [(wear_mask.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [wear_mask.name] [descriptor]!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[wear_mask] [wear_mask.gender==PLURAL?"some":"a"] [(wear_mask.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [wear_mask.name] [descriptor]!</span><br>"
|
||||
else
|
||||
msg += "[T.He] [T.has] \icon[wear_mask] \a [wear_mask] [descriptor].\n"
|
||||
msg += "[T.He] [T.has] \icon[wear_mask] \a [wear_mask] [descriptor].<br>"
|
||||
|
||||
//eyes
|
||||
if(glasses && !skipeyes && glasses.show_examine)
|
||||
if(glasses && !(skip_gear & EXAMINE_SKIPEYEWEAR) && glasses.show_examine)
|
||||
if(glasses.blood_DNA)
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[glasses] [glasses.gender==PLURAL?"some":"a"] [(glasses.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [glasses] covering [T.his] eyes!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[glasses] [glasses.gender==PLURAL?"some":"a"] [(glasses.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [glasses] covering [T.his] eyes!</span><br>"
|
||||
else
|
||||
msg += "[T.He] [T.has] \icon[glasses] \a [glasses] covering [T.his] eyes.\n"
|
||||
msg += "[T.He] [T.has] \icon[glasses] \a [glasses] covering [T.his] eyes.<br>"
|
||||
|
||||
//left ear
|
||||
if(l_ear && !skipears && l_ear.show_examine)
|
||||
msg += "[T.He] [T.has] \icon[l_ear] \a [l_ear] on [T.his] left ear.\n"
|
||||
if(l_ear && !(skip_gear & EXAMINE_SKIPEARS) && l_ear.show_examine)
|
||||
msg += "[T.He] [T.has] \icon[l_ear] \a [l_ear] on [T.his] left ear.<br>"
|
||||
|
||||
//right ear
|
||||
if(r_ear && !skipears && r_ear.show_examine)
|
||||
msg += "[T.He] [T.has] \icon[r_ear] \a [r_ear] on [T.his] right ear.\n"
|
||||
if(r_ear && !(skip_gear & EXAMINE_SKIPEARS) && r_ear.show_examine)
|
||||
msg += "[T.He] [T.has] \icon[r_ear] \a [r_ear] on [T.his] right ear.<br>"
|
||||
|
||||
//ID
|
||||
if(wear_id && wear_id.show_examine)
|
||||
@@ -275,27 +267,27 @@
|
||||
var/obj/item/weapon/card/id/idcard = wear_id
|
||||
id = idcard.registered_name
|
||||
if(id && (id != real_name) && (get_dist(src, usr) <= 1) && prob(10))
|
||||
msg += "<span class='warning'>[T.He] [T.is] wearing \icon[wear_id] \a [wear_id] yet something doesn't seem right...</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] wearing \icon[wear_id] \a [wear_id] yet something doesn't seem right...</span><br>"
|
||||
else*/
|
||||
msg += "[T.He] [T.is] wearing \icon[wear_id] \a [wear_id].\n"
|
||||
msg += "[T.He] [T.is] wearing \icon[wear_id] \a [wear_id].<br>"
|
||||
|
||||
//Jitters
|
||||
if(is_jittery)
|
||||
if(jitteriness >= 300)
|
||||
msg += "<span class='warning'><B>[T.He] [T.is] convulsing violently!</B></span>\n"
|
||||
msg += "<span class='warning'><B>[T.He] [T.is] convulsing violently!</B></span><br>"
|
||||
else if(jitteriness >= 200)
|
||||
msg += "<span class='warning'>[T.He] [T.is] extremely jittery.</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] extremely jittery.</span><br>"
|
||||
else if(jitteriness >= 100)
|
||||
msg += "<span class='warning'>[T.He] [T.is] twitching ever so slightly.</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] twitching ever so slightly.</span><br>"
|
||||
|
||||
//splints
|
||||
for(var/organ in BP_ALL)
|
||||
var/obj/item/organ/external/o = get_organ(organ)
|
||||
if(o && o.splinted && o.splinted.loc == o)
|
||||
msg += "<span class='warning'>[T.He] [T.has] \a [o.splinted] on [T.his] [o.name]!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.has] \a [o.splinted] on [T.his] [o.name]!</span><br>"
|
||||
|
||||
if(suiciding)
|
||||
msg += "<span class='warning'>[T.He] appears to have commited suicide... there is no hope of recovery.</span>\n"
|
||||
msg += "<span class='warning'>[T.He] appears to have commited suicide... there is no hope of recovery.</span><br>"
|
||||
|
||||
msg += attempt_vr(src,"examine_weight",args) //VOREStation Code
|
||||
msg += attempt_vr(src,"examine_nutrition",args) //VOREStation Code
|
||||
@@ -305,56 +297,39 @@
|
||||
msg += attempt_vr(src,"examine_nif",args) //VOREStation Code
|
||||
|
||||
if(mSmallsize in mutations)
|
||||
msg += "[T.He] [T.is] small halfling!\n"
|
||||
msg += "[T.He] [T.is] very short!<br>"
|
||||
|
||||
var/distance = get_dist(usr,src)
|
||||
if(istype(usr, /mob/observer/dead) || usr.stat == 2) // ghosts can see anything
|
||||
distance = 1
|
||||
if (src.stat)
|
||||
msg += "<span class='warning'>[T.He] [T.is]n't responding to anything around [T.him] and seems to be asleep.</span>\n"
|
||||
if((stat == 2 || src.losebreath) && distance <= 3)
|
||||
msg += "<span class='warning'>[T.He] [T.does] not appear to be breathing.</span>\n"
|
||||
if(istype(usr, /mob/living/carbon/human) && !usr.stat && Adjacent(usr))
|
||||
usr.visible_message("<b>[usr]</b> checks [src]'s pulse.", "You check [src]'s pulse.")
|
||||
msg += "<span class='warning'>[T.He] [T.is]n't responding to anything around [T.him] and seems to be asleep.</span><br>"
|
||||
if((stat == 2 || src.losebreath) && get_dist(user, src) <= 3)
|
||||
msg += "<span class='warning'>[T.He] [T.does] not appear to be breathing.</span><br>"
|
||||
if(istype(user, /mob/living/carbon/human) && !user.stat && Adjacent(user))
|
||||
user.visible_message("<b>[usr]</b> checks [src]'s pulse.", "You check [src]'s pulse.")
|
||||
spawn(15)
|
||||
if(distance <= 1 && usr.stat != 1)
|
||||
if(isobserver(user) || (Adjacent(user) && !user.stat)) // If you're a corpse then you can't exactly check their pulse, but ghosts can see anything
|
||||
if(pulse == PULSE_NONE)
|
||||
usr << "<span class='deadsay'>[T.He] [T.has] no pulse[src.client ? "" : " and [T.his] soul has departed"]...</span>"
|
||||
to_chat(user, "<span class='deadsay'>[T.He] [T.has] no pulse[src.client ? "" : " and [T.his] soul has departed"]...</span>")
|
||||
else
|
||||
usr << "<span class='deadsay'>[T.He] [T.has] a pulse!</span>"
|
||||
to_chat(user, "<span class='deadsay'>[T.He] [T.has] a pulse!</span>")
|
||||
|
||||
if(fire_stacks)
|
||||
msg += "[T.He] [T.is] covered in some liquid.\n"
|
||||
msg += "[T.He] [T.is] covered in some liquid.<br>"
|
||||
if(on_fire)
|
||||
msg += "<span class='warning'>[T.He] [T.is] on fire!.</span>\n"
|
||||
msg += "<span class='warning'>"
|
||||
|
||||
/*
|
||||
if(nutrition < 100)
|
||||
msg += "[T.He] [T.is] severely malnourished.\n"
|
||||
else if(nutrition >= 500)
|
||||
/*if(usr.nutrition < 100)
|
||||
msg += "[T.He] [T.is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
|
||||
else*/
|
||||
msg += "[T.He] [T.is] quite chubby.\n"
|
||||
*/
|
||||
|
||||
msg += "</span>"
|
||||
msg += "<span class='warning'>[T.He] [T.is] on fire!.</span><br>"
|
||||
|
||||
var/ssd_msg = species.get_ssd(src)
|
||||
if(stat != DEAD)
|
||||
if(ssd_msg && (!should_have_organ("brain") || has_brain()))
|
||||
if(!key)
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [ssd_msg]. It doesn't look like [T.he] [T.is] waking up anytime soon.</span>\n"
|
||||
else if(!client)
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [ssd_msg].</span>\n"
|
||||
|
||||
if(client && ((client.inactivity / 10) / 60 > 10)) //10 Minutes
|
||||
msg += "\[Inactive for [round((client.inactivity/10)/60)] minutes\]\n"
|
||||
else if(disconnect_time)
|
||||
msg += "\[Disconnected/ghosted [round(((world.realtime - disconnect_time)/10)/60)] minutes ago\]\n"
|
||||
|
||||
|
||||
if(ssd_msg && (!should_have_organ("brain") || has_brain()) && stat != DEAD)
|
||||
if(!key)
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [ssd_msg]. It doesn't look like [T.he] [T.is] waking up anytime soon.</span><br>"
|
||||
else if(!client)
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [ssd_msg].</span><br>"
|
||||
//VOREStation Add Start
|
||||
if(client && ((client.inactivity / 10) / 60 > 10)) //10 Minutes
|
||||
msg += "\[Inactive for [round((client.inactivity/10)/60)] minutes\]\n"
|
||||
else if(disconnect_time)
|
||||
msg += "\[Disconnected/ghosted [round(((world.realtime - disconnect_time)/10)/60)] minutes ago\]\n"
|
||||
//VOREStation Add End
|
||||
|
||||
var/list/wound_flavor_text = list()
|
||||
var/list/is_bleeding = list()
|
||||
var/applying_pressure = ""
|
||||
@@ -366,9 +341,9 @@
|
||||
|
||||
var/obj/item/organ/external/E = organs_by_name[organ_tag]
|
||||
if(!E)
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [organ_descriptor].</b></span>\n"
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [organ_descriptor].</b></span><br>"
|
||||
else if(E.is_stump())
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.has] a stump where [T.his] [organ_descriptor] should be.</b></span>\n"
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.has] a stump where [T.his] [organ_descriptor] should be.</b></span><br>"
|
||||
else
|
||||
continue
|
||||
|
||||
@@ -377,13 +352,14 @@
|
||||
if((temp.organ_tag in hidden) && hidden[temp.organ_tag])
|
||||
continue //Organ is hidden, don't talk about it
|
||||
if(temp.status & ORGAN_DESTROYED)
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [temp.name].</b></span>\n"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [temp.name].</b></span><br>"
|
||||
continue
|
||||
|
||||
if(!looks_synth && temp.robotic == ORGAN_ROBOT)
|
||||
if(!(temp.brute_dam + temp.burn_dam))
|
||||
wound_flavor_text["[temp.name]"] = "[T.He] [T.has] a [temp.name].\n"
|
||||
wound_flavor_text["[temp.name]"] = "[T.He] [T.has] a [temp.name].<br>"
|
||||
else
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] a [temp.name] with [temp.get_wounds_desc()]!</span>\n"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] a [temp.name] with [temp.get_wounds_desc()]!</span><br>"
|
||||
continue
|
||||
else if(temp.wounds.len > 0 || temp.open)
|
||||
if(temp.is_stump() && temp.parent_organ && organs_by_name[temp.parent_organ])
|
||||
@@ -395,7 +371,7 @@
|
||||
wound_flavor_text["[temp.name]"] = ""
|
||||
if(temp.dislocated == 2)
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.joint] is dislocated!</span><br>"
|
||||
if(((temp.status & ORGAN_BROKEN) && temp.brute_dam > temp.min_broken_damage) || (temp.status & ORGAN_MUTATED))
|
||||
if(temp.brute_dam > temp.min_broken_damage || (temp.status & (ORGAN_BROKEN | ORGAN_MUTATED)))
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.name] is dented and swollen!</span><br>"
|
||||
|
||||
if(temp.germ_level > INFECTION_LEVEL_TWO && !(temp.status & ORGAN_DEAD))
|
||||
@@ -403,8 +379,8 @@
|
||||
else if(temp.status & ORGAN_DEAD)
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.name] looks rotten!</span><br>"
|
||||
|
||||
if(!wound_flavor_text["[temp.name]"] && (temp.status & ORGAN_BLEEDING))
|
||||
is_bleeding["[temp.name]"] = "<span class='danger'>[T.His] [temp.name] is bleeding!</span><br>"
|
||||
if(temp.status & ORGAN_BLEEDING)
|
||||
is_bleeding["[temp.name]"] += "<span class='danger'>[T.His] [temp.name] is bleeding!</span><br>"
|
||||
|
||||
if(temp.applied_pressure == src)
|
||||
applying_pressure = "<span class='info'>[T.He] is applying pressure to [T.his] [temp.name].</span><br>"
|
||||
@@ -414,58 +390,51 @@
|
||||
for(var/limb in is_bleeding)
|
||||
msg += is_bleeding[limb]
|
||||
for(var/implant in get_visible_implants(0))
|
||||
msg += "<span class='danger'>[src] [T.has] \a [implant] sticking out of [T.his] flesh!</span>\n"
|
||||
msg += "<span class='danger'>[src] [T.has] \a [implant] sticking out of [T.his] flesh!</span><br>"
|
||||
if(digitalcamo)
|
||||
msg += "[T.He] [T.is] repulsively uncanny!\n"
|
||||
msg += "[T.He] [T.is] repulsively uncanny!<br>"
|
||||
|
||||
if(hasHUD(usr,"security"))
|
||||
var/perpname = "wot"
|
||||
if(hasHUD(user,"security"))
|
||||
var/perpname = name
|
||||
var/criminal = "None"
|
||||
|
||||
if(wear_id)
|
||||
var/obj/item/weapon/card/id/I = wear_id.GetID()
|
||||
if(I)
|
||||
if(istype(wear_id, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/I = wear_id
|
||||
perpname = I.registered_name
|
||||
else
|
||||
perpname = name
|
||||
else
|
||||
perpname = name
|
||||
else if(istype(wear_id, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/P = wear_id
|
||||
perpname = P.owner
|
||||
|
||||
if(perpname)
|
||||
for (var/datum/data/record/E in data_core.general)
|
||||
if(E.fields["name"] == perpname)
|
||||
for (var/datum/data/record/R in data_core.security)
|
||||
if(R.fields["id"] == E.fields["id"])
|
||||
criminal = R.fields["criminal"]
|
||||
for (var/datum/data/record/R in data_core.security)
|
||||
if(R.fields["name"] == perpname)
|
||||
criminal = R.fields["criminal"]
|
||||
|
||||
msg += "<span class = 'deptradio'>Criminal status:</span> <a href='?src=\ref[src];criminal=1'>\[[criminal]\]</a>\n"
|
||||
msg += "<span class = 'deptradio'>Security records:</span> <a href='?src=\ref[src];secrecord=`'>\[View\]</a> <a href='?src=\ref[src];secrecordadd=`'>\[Add comment\]</a>\n"
|
||||
msg += "<span class = 'deptradio'>Criminal status:</span> <a href='?src=\ref[src];criminal=1'>\[[criminal]\]</a><br>"
|
||||
msg += "<span class = 'deptradio'>Security records:</span> <a href='?src=\ref[src];secrecord=`'>\[View\]</a> <a href='?src=\ref[src];secrecordadd=`'>\[Add comment\]</a><br>"
|
||||
|
||||
if(hasHUD(usr,"medical"))
|
||||
var/perpname = "wot"
|
||||
if(hasHUD(user,"medical"))
|
||||
var/perpname = name
|
||||
var/medical = "None"
|
||||
|
||||
if(wear_id)
|
||||
if(istype(wear_id,/obj/item/weapon/card/id))
|
||||
perpname = wear_id:registered_name
|
||||
else if(istype(wear_id,/obj/item/device/pda))
|
||||
var/obj/item/device/pda/tempPda = wear_id
|
||||
perpname = tempPda.owner
|
||||
else
|
||||
perpname = src.name
|
||||
if(istype(wear_id, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/I = wear_id
|
||||
perpname = I.registered_name
|
||||
else if(istype(wear_id, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/P = wear_id
|
||||
perpname = P.owner
|
||||
|
||||
for (var/datum/data/record/E in data_core.general)
|
||||
if (E.fields["name"] == perpname)
|
||||
for (var/datum/data/record/R in data_core.general)
|
||||
if (R.fields["id"] == E.fields["id"])
|
||||
medical = R.fields["p_stat"]
|
||||
for (var/datum/data/record/R in data_core.medical)
|
||||
if (R.fields["name"] == perpname)
|
||||
medical = R.fields["p_stat"]
|
||||
|
||||
msg += "<span class = 'deptradio'>Physical status:</span> <a href='?src=\ref[src];medical=1'>\[[medical]\]</a>\n"
|
||||
msg += "<span class = 'deptradio'>Medical records:</span> <a href='?src=\ref[src];medrecord=`'>\[View\]</a> <a href='?src=\ref[src];medrecordadd=`'>\[Add comment\]</a>\n"
|
||||
msg += "<span class = 'deptradio'>Physical status:</span> <a href='?src=\ref[src];medical=1'>\[[medical]\]</a><br>"
|
||||
msg += "<span class = 'deptradio'>Medical records:</span> <a href='?src=\ref[src];medrecord=`'>\[View\]</a> <a href='?src=\ref[src];medrecordadd=`'>\[Add comment\]</a><br>"
|
||||
|
||||
|
||||
if(print_flavor_text())
|
||||
msg += "[print_flavor_text()]\n"
|
||||
msg += "[print_flavor_text()]<br>"
|
||||
|
||||
// VOREStation Start
|
||||
if(ooc_notes)
|
||||
@@ -473,12 +442,12 @@
|
||||
// VOREStation End
|
||||
msg += "*---------*</span><br>"
|
||||
msg += applying_pressure
|
||||
if (pose)
|
||||
if( findtext(pose,".",lentext(pose)) == 0 && findtext(pose,"!",lentext(pose)) == 0 && findtext(pose,"?",lentext(pose)) == 0 )
|
||||
if(pose)
|
||||
if(!findtext(pose, regex("\[.?!]$"))) // Will be zero if the last character is not a member of [.?!]
|
||||
pose = addtext(pose,".") //Makes sure all emotes end with a period.
|
||||
msg += "[T.He] [pose]"
|
||||
|
||||
user << jointext(msg, null)
|
||||
to_chat(user, jointext(msg, null))
|
||||
|
||||
//Helper procedure. Called by /mob/living/carbon/human/examine() and /mob/living/carbon/human/Topic() to determine HUD access to security and medical records.
|
||||
/proc/hasHUD(mob/M as mob, hudtype)
|
||||
@@ -490,8 +459,6 @@
|
||||
return istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/sunglasses/sechud)
|
||||
if("medical")
|
||||
return istype(H.glasses, /obj/item/clothing/glasses/hud/health)
|
||||
else
|
||||
return 0
|
||||
else if(istype(M, /mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
switch(hudtype)
|
||||
@@ -499,7 +466,4 @@
|
||||
return R.hudmode == "Security"
|
||||
if("medical")
|
||||
return R.hudmode == "Medical"
|
||||
else
|
||||
return 0
|
||||
else
|
||||
return 0
|
||||
return 0
|
||||
|
||||
@@ -13,3 +13,4 @@
|
||||
name = "Pun Pun"
|
||||
real_name = name
|
||||
w_uniform = new /obj/item/clothing/under/punpun(src)
|
||||
regenerate_icons()
|
||||
|
||||
@@ -5,84 +5,84 @@
|
||||
/datum/species
|
||||
|
||||
// Descriptors and strings.
|
||||
var/name // Species name.
|
||||
var/name_plural // Pluralized name (since "[name]s" is not always valid)
|
||||
var/blurb = "A completely nondescript species." // A brief lore summary for use in the chargen screen.
|
||||
var/name // Species name.
|
||||
var/name_plural // Pluralized name (since "[name]s" is not always valid)
|
||||
var/blurb = "A completely nondescript species." // A brief lore summary for use in the chargen screen.
|
||||
|
||||
// Icon/appearance vars.
|
||||
var/icobase = 'icons/mob/human_races/r_human.dmi' // Normal icon set.
|
||||
var/deform = 'icons/mob/human_races/r_def_human.dmi' // Mutated icon set.
|
||||
var/icobase = 'icons/mob/human_races/r_human.dmi' // Normal icon set.
|
||||
var/deform = 'icons/mob/human_races/r_def_human.dmi' // Mutated icon set.
|
||||
|
||||
var/speech_bubble_appearance = "normal" // Part of icon_state to use for speech bubbles when talking. See talk.dmi for available icons.
|
||||
var/fire_icon_state = "humanoid" // The icon_state used inside OnFire.dmi for when on fire.
|
||||
var/suit_storage_icon = 'icons/mob/belt_mirror.dmi' // Icons used for worn items in suit storage slot.
|
||||
var/speech_bubble_appearance = "normal" // Part of icon_state to use for speech bubbles when talking. See talk.dmi for available icons.
|
||||
var/fire_icon_state = "humanoid" // The icon_state used inside OnFire.dmi for when on fire.
|
||||
var/suit_storage_icon = 'icons/mob/belt_mirror.dmi' // Icons used for worn items in suit storage slot.
|
||||
|
||||
// Damage overlay and masks.
|
||||
var/damage_overlays = 'icons/mob/human_races/masks/dam_human.dmi'
|
||||
var/damage_mask = 'icons/mob/human_races/masks/dam_mask_human.dmi'
|
||||
var/blood_mask = 'icons/mob/human_races/masks/blood_human.dmi'
|
||||
|
||||
var/prone_icon // If set, draws this from icobase when mob is prone.
|
||||
var/blood_color = "#A10808" // Red.
|
||||
var/flesh_color = "#FFC896" // Pink.
|
||||
var/base_color // Used by changelings. Should also be used for icon previews.
|
||||
var/prone_icon // If set, draws this from icobase when mob is prone.
|
||||
var/blood_color = "#A10808" // Red.
|
||||
var/flesh_color = "#FFC896" // Pink.
|
||||
var/base_color // Used by changelings. Should also be used for icon previews.
|
||||
|
||||
var/tail // Name of tail state in species effects icon file.
|
||||
var/tail_animation // If set, the icon to obtain tail animation states from.
|
||||
var/tail // Name of tail state in species effects icon file.
|
||||
var/tail_animation // If set, the icon to obtain tail animation states from.
|
||||
var/tail_hair
|
||||
|
||||
var/icon_scale = 1 // Makes the icon larger/smaller.
|
||||
var/icon_scale = 1 // Makes the icon larger/smaller.
|
||||
|
||||
var/race_key = 0 // Used for mob icon cache string.
|
||||
var/icon/icon_template // Used for mob icon generation for non-32x32 species.
|
||||
var/race_key = 0 // Used for mob icon cache string.
|
||||
var/icon/icon_template // Used for mob icon generation for non-32x32 species.
|
||||
var/mob_size = MOB_MEDIUM
|
||||
var/show_ssd = "fast asleep"
|
||||
var/virus_immune
|
||||
var/short_sighted // Permanent weldervision.
|
||||
var/blood_volume = 560 // Initial blood volume.
|
||||
var/bloodloss_rate = 1 // Multiplier for how fast a species bleeds out. Higher = Faster
|
||||
var/hunger_factor = 0.05 // Multiplier for hunger.
|
||||
var/active_regen_mult = 1 // Multiplier for 'Regenerate' power speed, in human_powers.dm
|
||||
var/short_sighted // Permanent weldervision.
|
||||
var/blood_volume = 560 // Initial blood volume.
|
||||
var/bloodloss_rate = 1 // Multiplier for how fast a species bleeds out. Higher = Faster
|
||||
var/hunger_factor = 0.05 // Multiplier for hunger.
|
||||
var/active_regen_mult = 1 // Multiplier for 'Regenerate' power speed, in human_powers.dm
|
||||
|
||||
var/taste_sensitivity = TASTE_NORMAL // How sensitive the species is to minute tastes.
|
||||
var/taste_sensitivity = TASTE_NORMAL // How sensitive the species is to minute tastes.
|
||||
|
||||
var/min_age = 17
|
||||
var/max_age = 70
|
||||
|
||||
// Language/culture vars.
|
||||
var/default_language = LANGUAGE_GALCOM // Default language is used when 'say' is used without modifiers.
|
||||
var/language = LANGUAGE_GALCOM // Default racial language, if any.
|
||||
var/species_language = LANGUAGE_GALCOM // Used on the Character Setup screen
|
||||
var/list/secondary_langs = list() // The names of secondary languages that are available to this species.
|
||||
var/list/speech_sounds // A list of sounds to potentially play when speaking.
|
||||
var/list/speech_chance // The likelihood of a speech sound playing.
|
||||
var/num_alternate_languages = 0 // How many secondary languages are available to select at character creation
|
||||
var/name_language = LANGUAGE_GALCOM // The language to use when determining names for this species, or null to use the first name/last name generator
|
||||
var/default_language = LANGUAGE_GALCOM // Default language is used when 'say' is used without modifiers.
|
||||
var/language = LANGUAGE_GALCOM // Default racial language, if any.
|
||||
var/species_language = LANGUAGE_GALCOM // Used on the Character Setup screen
|
||||
var/list/secondary_langs = list() // The names of secondary languages that are available to this species.
|
||||
var/list/speech_sounds // A list of sounds to potentially play when speaking.
|
||||
var/list/speech_chance // The likelihood of a speech sound playing.
|
||||
var/num_alternate_languages = 0 // How many secondary languages are available to select at character creation
|
||||
var/name_language = LANGUAGE_GALCOM // The language to use when determining names for this species, or null to use the first name/last name generator
|
||||
|
||||
//Soundy emotey things.
|
||||
var/scream_verb = "screams"
|
||||
var/male_scream_sound //= 'sound/goonstation/voice/male_scream.ogg' Removed due to licensing, replace!
|
||||
var/female_scream_sound //= 'sound/goonstation/voice/female_scream.ogg' Removed due to licensing, replace!
|
||||
var/male_scream_sound //= 'sound/goonstation/voice/male_scream.ogg' Removed due to licensing, replace!
|
||||
var/female_scream_sound //= 'sound/goonstation/voice/female_scream.ogg' Removed due to licensing, replace!
|
||||
var/male_cough_sounds = list('sound/effects/mob_effects/m_cougha.ogg','sound/effects/mob_effects/m_coughb.ogg', 'sound/effects/mob_effects/m_coughc.ogg')
|
||||
var/female_cough_sounds = list('sound/effects/mob_effects/f_cougha.ogg','sound/effects/mob_effects/f_coughb.ogg')
|
||||
var/male_sneeze_sound = 'sound/effects/mob_effects/sneeze.ogg'
|
||||
var/female_sneeze_sound = 'sound/effects/mob_effects/f_sneeze.ogg'
|
||||
|
||||
// Combat vars.
|
||||
var/total_health = 100 // Point at which the mob will enter crit.
|
||||
var/list/unarmed_types = list( // Possible unarmed attacks that the mob will use in combat,
|
||||
var/total_health = 100 // Point at which the mob will enter crit.
|
||||
var/list/unarmed_types = list( // Possible unarmed attacks that the mob will use in combat,
|
||||
/datum/unarmed_attack,
|
||||
/datum/unarmed_attack/bite
|
||||
)
|
||||
var/list/unarmed_attacks = null // For empty hand harm-intent attack
|
||||
var/brute_mod = 1 // Physical damage multiplier.
|
||||
var/burn_mod = 1 // Burn damage multiplier.
|
||||
var/oxy_mod = 1 // Oxyloss modifier
|
||||
var/toxins_mod = 1 // Toxloss modifier
|
||||
var/radiation_mod = 1 // Radiation modifier
|
||||
var/flash_mod = 1 // Stun from blindness modifier.
|
||||
var/chemOD_mod = 1 // Damage modifier for overdose
|
||||
var/vision_flags = SEE_SELF // Same flags as glasses.
|
||||
var/list/unarmed_attacks = null // For empty hand harm-intent attack
|
||||
var/brute_mod = 1 // Physical damage multiplier.
|
||||
var/burn_mod = 1 // Burn damage multiplier.
|
||||
var/oxy_mod = 1 // Oxyloss modifier
|
||||
var/toxins_mod = 1 // Toxloss modifier
|
||||
var/radiation_mod = 1 // Radiation modifier
|
||||
var/flash_mod = 1 // Stun from blindness modifier.
|
||||
var/chemOD_mod = 1 // Damage modifier for overdose
|
||||
var/vision_flags = SEE_SELF // Same flags as glasses.
|
||||
|
||||
// Death vars.
|
||||
var/meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/human
|
||||
@@ -95,23 +95,23 @@
|
||||
var/cloning_modifier = /datum/modifier/cloning_sickness
|
||||
|
||||
// Environment tolerance/life processes vars.
|
||||
var/reagent_tag //Used for metabolizing reagents.
|
||||
var/breath_type = "oxygen" // Non-oxygen gas breathed, if any.
|
||||
var/poison_type = "phoron" // Poisonous air.
|
||||
var/exhale_type = "carbon_dioxide" // Exhaled gas type.
|
||||
var/reagent_tag //Used for metabolizing reagents.
|
||||
var/breath_type = "oxygen" // Non-oxygen gas breathed, if any.
|
||||
var/poison_type = "phoron" // Poisonous air.
|
||||
var/exhale_type = "carbon_dioxide" // Exhaled gas type.
|
||||
|
||||
var/body_temperature = 310.15 // Species will try to stabilize at this temperature. (also affects temperature processing)
|
||||
var/body_temperature = 310.15 // Species will try to stabilize at this temperature. (also affects temperature processing)
|
||||
|
||||
// Cold
|
||||
var/cold_level_1 = 260 // Cold damage level 1 below this point.
|
||||
var/cold_level_2 = 200 // Cold damage level 2 below this point.
|
||||
var/cold_level_3 = 120 // Cold damage level 3 below this point.
|
||||
var/cold_level_1 = 260 // Cold damage level 1 below this point.
|
||||
var/cold_level_2 = 200 // Cold damage level 2 below this point.
|
||||
var/cold_level_3 = 120 // Cold damage level 3 below this point.
|
||||
|
||||
var/breath_cold_level_1 = 240 // Cold gas damage level 1 below this point.
|
||||
var/breath_cold_level_2 = 180 // Cold gas damage level 2 below this point.
|
||||
var/breath_cold_level_3 = 100 // Cold gas damage level 3 below this point.
|
||||
var/breath_cold_level_1 = 240 // Cold gas damage level 1 below this point.
|
||||
var/breath_cold_level_2 = 180 // Cold gas damage level 2 below this point.
|
||||
var/breath_cold_level_3 = 100 // Cold gas damage level 3 below this point.
|
||||
|
||||
var/cold_discomfort_level = 285 // Aesthetic messages about feeling chilly.
|
||||
var/cold_discomfort_level = 285 // Aesthetic messages about feeling chilly.
|
||||
var/list/cold_discomfort_strings = list(
|
||||
"You feel chilly.",
|
||||
"You shiver suddenly.",
|
||||
@@ -119,15 +119,15 @@
|
||||
)
|
||||
|
||||
// Hot
|
||||
var/heat_level_1 = 360 // Heat damage level 1 above this point.
|
||||
var/heat_level_2 = 400 // Heat damage level 2 above this point.
|
||||
var/heat_level_3 = 1000 // Heat damage level 3 above this point.
|
||||
var/heat_level_1 = 360 // Heat damage level 1 above this point.
|
||||
var/heat_level_2 = 400 // Heat damage level 2 above this point.
|
||||
var/heat_level_3 = 1000 // Heat damage level 3 above this point.
|
||||
|
||||
var/breath_heat_level_1 = 380 // Heat gas damage level 1 below this point.
|
||||
var/breath_heat_level_2 = 450 // Heat gas damage level 2 below this point.
|
||||
var/breath_heat_level_3 = 1250 // Heat gas damage level 3 below this point.
|
||||
var/breath_heat_level_1 = 380 // Heat gas damage level 1 below this point.
|
||||
var/breath_heat_level_2 = 450 // Heat gas damage level 2 below this point.
|
||||
var/breath_heat_level_3 = 1250 // Heat gas damage level 3 below this point.
|
||||
|
||||
var/heat_discomfort_level = 315 // Aesthetic messages about feeling warm.
|
||||
var/heat_discomfort_level = 315 // Aesthetic messages about feeling warm.
|
||||
var/list/heat_discomfort_strings = list(
|
||||
"You feel sweat drip down your neck.",
|
||||
"You feel uncomfortably warm.",
|
||||
@@ -135,13 +135,13 @@
|
||||
)
|
||||
|
||||
|
||||
var/passive_temp_gain = 0 // Species will gain this much temperature every second
|
||||
var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
|
||||
var/warning_high_pressure = WARNING_HIGH_PRESSURE // High pressure warning.
|
||||
var/warning_low_pressure = WARNING_LOW_PRESSURE // Low pressure warning.
|
||||
var/hazard_low_pressure = HAZARD_LOW_PRESSURE // Dangerously low pressure.
|
||||
var/light_dam // If set, mob will be damaged in light over this value and heal in light below its negative.
|
||||
var/minimum_breath_pressure = 16 // Minimum required pressure for breath, in kPa
|
||||
var/passive_temp_gain = 0 // Species will gain this much temperature every second
|
||||
var/hazard_high_pressure = HAZARD_HIGH_PRESSURE // Dangerously high pressure.
|
||||
var/warning_high_pressure = WARNING_HIGH_PRESSURE // High pressure warning.
|
||||
var/warning_low_pressure = WARNING_LOW_PRESSURE // Low pressure warning.
|
||||
var/hazard_low_pressure = HAZARD_LOW_PRESSURE // Dangerously low pressure.
|
||||
var/light_dam // If set, mob will be damaged in light over this value and heal in light below its negative.
|
||||
var/minimum_breath_pressure = 16 // Minimum required pressure for breath, in kPa
|
||||
|
||||
|
||||
var/metabolic_rate = 1
|
||||
@@ -149,52 +149,55 @@
|
||||
// HUD data vars.
|
||||
var/datum/hud_data/hud
|
||||
var/hud_type
|
||||
var/health_hud_intensity = 1 // This modifies how intensely the health hud is colored.
|
||||
var/health_hud_intensity = 1 // This modifies how intensely the health hud is colored.
|
||||
|
||||
// Body/form vars.
|
||||
var/list/inherent_verbs // Species-specific verbs.
|
||||
var/has_fine_manipulation = 1 // Can use small items.
|
||||
var/siemens_coefficient = 1 // The lower, the thicker the skin and better the insulation.
|
||||
var/darksight = 2 // Native darksight distance.
|
||||
var/flags = 0 // Various specific features.
|
||||
var/appearance_flags = 0 // Appearance/display related features.
|
||||
var/spawn_flags = 0 // Flags that specify who can spawn as this species
|
||||
var/list/inherent_verbs // Species-specific verbs.
|
||||
var/has_fine_manipulation = 1 // Can use small items.
|
||||
var/siemens_coefficient = 1 // The lower, the thicker the skin and better the insulation.
|
||||
var/darksight = 2 // Native darksight distance.
|
||||
var/flags = 0 // Various specific features.
|
||||
var/appearance_flags = 0 // Appearance/display related features.
|
||||
var/spawn_flags = 0 // Flags that specify who can spawn as this species
|
||||
|
||||
var/slowdown = 0 // Passive movement speed malus (or boost, if negative)
|
||||
var/slowdown = 0 // Passive movement speed malus (or boost, if negative)
|
||||
var/obj/effect/decal/cleanable/blood/tracks/move_trail = /obj/effect/decal/cleanable/blood/tracks/footprints // What marks are left when walking
|
||||
var/list/skin_overlays = list()
|
||||
var/has_floating_eyes = 0 // Whether the eyes can be shown above other icons
|
||||
var/has_glowing_eyes = 0 // Whether the eyes are shown above all lighting
|
||||
var/water_movement = 0 // How much faster or slower the species is in water
|
||||
var/snow_movement = 0 // How much faster or slower the species is on snow
|
||||
var/has_floating_eyes = 0 // Whether the eyes can be shown above other icons
|
||||
var/has_glowing_eyes = 0 // Whether the eyes are shown above all lighting
|
||||
var/water_movement = 0 // How much faster or slower the species is in water
|
||||
var/snow_movement = 0 // How much faster or slower the species is on snow
|
||||
|
||||
|
||||
var/item_slowdown_mod = 1 // How affected by item slowdown the species is.
|
||||
var/primitive_form // Lesser form, if any (ie. monkey for humans)
|
||||
var/greater_form // Greater form, if any, ie. human for monkeys.
|
||||
var/item_slowdown_mod = 1 // How affected by item slowdown the species is.
|
||||
var/primitive_form // Lesser form, if any (ie. monkey for humans)
|
||||
var/greater_form // Greater form, if any, ie. human for monkeys.
|
||||
var/holder_type
|
||||
var/gluttonous // Can eat some mobs. 1 for mice, 2 for monkeys, 3 for people.
|
||||
var/rarity_value = 1 // Relative rarity/collector value for this species.
|
||||
// Determines the organs that the species spawns with and
|
||||
var/list/has_organ = list( // which required-organ checks are conducted.
|
||||
O_HEART = /obj/item/organ/internal/heart,
|
||||
O_LUNGS = /obj/item/organ/internal/lungs,
|
||||
O_LIVER = /obj/item/organ/internal/liver,
|
||||
O_KIDNEYS = /obj/item/organ/internal/kidneys,
|
||||
O_BRAIN = /obj/item/organ/internal/brain,
|
||||
var/gluttonous // Can eat some mobs. 1 for mice, 2 for monkeys, 3 for people.
|
||||
|
||||
var/rarity_value = 1 // Relative rarity/collector value for this species.
|
||||
var/economic_modifier = 2 // How much money this species makes
|
||||
|
||||
// Determines the organs that the species spawns with and
|
||||
var/list/has_organ = list( // which required-organ checks are conducted.
|
||||
O_HEART = /obj/item/organ/internal/heart,
|
||||
O_LUNGS = /obj/item/organ/internal/lungs,
|
||||
O_LIVER = /obj/item/organ/internal/liver,
|
||||
O_KIDNEYS = /obj/item/organ/internal/kidneys,
|
||||
O_BRAIN = /obj/item/organ/internal/brain,
|
||||
O_APPENDIX = /obj/item/organ/internal/appendix,
|
||||
O_EYES = /obj/item/organ/internal/eyes
|
||||
O_EYES = /obj/item/organ/internal/eyes
|
||||
)
|
||||
var/vision_organ // If set, this organ is required for vision. Defaults to "eyes" if the species has them.
|
||||
var/vision_organ // If set, this organ is required for vision. Defaults to "eyes" if the species has them.
|
||||
|
||||
var/list/has_limbs = list(
|
||||
BP_TORSO = list("path" = /obj/item/organ/external/chest),
|
||||
BP_GROIN = list("path" = /obj/item/organ/external/groin),
|
||||
BP_HEAD = list("path" = /obj/item/organ/external/head),
|
||||
BP_L_ARM = list("path" = /obj/item/organ/external/arm),
|
||||
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
|
||||
BP_L_LEG = list("path" = /obj/item/organ/external/leg),
|
||||
BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
|
||||
BP_TORSO = list("path" = /obj/item/organ/external/chest),
|
||||
BP_GROIN = list("path" = /obj/item/organ/external/groin),
|
||||
BP_HEAD = list("path" = /obj/item/organ/external/head),
|
||||
BP_L_ARM = list("path" = /obj/item/organ/external/arm),
|
||||
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
|
||||
BP_L_LEG = list("path" = /obj/item/organ/external/leg),
|
||||
BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
|
||||
BP_L_HAND = list("path" = /obj/item/organ/external/hand),
|
||||
BP_R_HAND = list("path" = /obj/item/organ/external/hand/right),
|
||||
BP_L_FOOT = list("path" = /obj/item/organ/external/foot),
|
||||
@@ -202,12 +205,12 @@
|
||||
)
|
||||
|
||||
var/list/genders = list(MALE, FEMALE)
|
||||
var/ambiguous_genders = FALSE // If true, people examining a member of this species whom are not also the same species will see them as gender neutral. Because aliens.
|
||||
var/ambiguous_genders = FALSE // If true, people examining a member of this species whom are not also the same species will see them as gender neutral. Because aliens.
|
||||
|
||||
// Bump vars
|
||||
var/bump_flag = HUMAN // What are we considered to be when bumped?
|
||||
var/push_flags = ~HEAVY // What can we push?
|
||||
var/swap_flags = ~HEAVY // What can we swap place with?
|
||||
var/bump_flag = HUMAN // What are we considered to be when bumped?
|
||||
var/push_flags = ~HEAVY // What can we push?
|
||||
var/swap_flags = ~HEAVY // What can we swap place with?
|
||||
|
||||
var/pass_flags = 0
|
||||
|
||||
@@ -283,9 +286,9 @@
|
||||
if((organ in H.organs) || (organ in H.internal_organs))
|
||||
qdel(organ)
|
||||
|
||||
if(H.organs) H.organs.Cut()
|
||||
if(H.internal_organs) H.internal_organs.Cut()
|
||||
if(H.organs_by_name) H.organs_by_name.Cut()
|
||||
if(H.organs) H.organs.Cut()
|
||||
if(H.internal_organs) H.internal_organs.Cut()
|
||||
if(H.organs_by_name) H.organs_by_name.Cut()
|
||||
if(H.internal_organs_by_name) H.internal_organs_by_name.Cut()
|
||||
|
||||
H.organs = list()
|
||||
|
||||
@@ -35,11 +35,14 @@ var/datum/species/shapeshifter/promethean/prometheans
|
||||
male_cough_sounds = list('sound/effects/slime_squish.ogg')
|
||||
female_cough_sounds = list('sound/effects/slime_squish.ogg')
|
||||
|
||||
min_age = 1
|
||||
max_age = 10
|
||||
|
||||
economic_modifier = 3
|
||||
|
||||
//gluttonous = 1 // VOREStation Edit. Redundant feature.
|
||||
virus_immune = 1
|
||||
blood_volume = 560
|
||||
min_age = 1
|
||||
max_age = 10
|
||||
brute_mod = 0.75
|
||||
burn_mod = 2
|
||||
oxy_mod = 0
|
||||
|
||||
@@ -10,8 +10,12 @@
|
||||
secondary_langs = list(LANGUAGE_SCHECHI, LANGUAGE_SKRELLIAN)
|
||||
name_language = LANGUAGE_SCHECHI
|
||||
species_language = LANGUAGE_SCHECHI
|
||||
|
||||
min_age = 12
|
||||
max_age = 45
|
||||
|
||||
economic_modifier = 6
|
||||
|
||||
health_hud_intensity = 3
|
||||
|
||||
male_cough_sounds = list('sound/effects/mob_effects/tesharicougha.ogg','sound/effects/mob_effects/tesharicoughb.ogg')
|
||||
|
||||
@@ -12,8 +12,12 @@
|
||||
species_language = LANGUAGE_SOL_COMMON
|
||||
secondary_langs = list(LANGUAGE_SOL_COMMON, LANGUAGE_TERMINUS)
|
||||
name_language = null // Use the first-name last-name generator rather than a language scrambler
|
||||
|
||||
min_age = 17
|
||||
max_age = 130
|
||||
|
||||
economic_modifier = 10
|
||||
|
||||
health_hud_intensity = 1.5
|
||||
|
||||
spawn_flags = SPECIES_CAN_JOIN
|
||||
@@ -52,6 +56,8 @@
|
||||
min_age = 32
|
||||
max_age = 260
|
||||
|
||||
economic_modifier = 7
|
||||
|
||||
blurb = "A heavily reptillian species, Unathi hail from the \
|
||||
Uuosa-Eso system, which roughly translates to 'burning mother'.<br/><br/>Coming from a harsh, inhospitable \
|
||||
planet, they mostly hold ideals of honesty, virtue, proficiency and bravery above all \
|
||||
@@ -155,6 +161,8 @@
|
||||
min_age = 17
|
||||
max_age = 80
|
||||
|
||||
economic_modifier = 7
|
||||
|
||||
blurb = "The Tajaran are a mammalian species resembling roughly felines, hailing from Meralar in the Rarkajar system. \
|
||||
While reaching to the stars independently from outside influences, the humans engaged them in peaceful trade contact \
|
||||
and have accelerated the fledgling culture into the interstellar age. Their history is full of war and highly fractious \
|
||||
@@ -239,6 +247,8 @@
|
||||
min_age = 19
|
||||
max_age = 130
|
||||
|
||||
economic_modifier = 12
|
||||
|
||||
darksight = 4
|
||||
flash_mod = 1.2
|
||||
chemOD_mod = 0.9
|
||||
@@ -314,6 +324,8 @@
|
||||
min_age = 1
|
||||
max_age = 300
|
||||
|
||||
economic_modifier = 4
|
||||
|
||||
blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \
|
||||
species hailing from Epsilon Ursae Minoris. Each 'diona' is a cluster of numerous cat-sized organisms called nymphs; \
|
||||
there is no effective upper limit to the number that can fuse in gestalt, and reports exist of the Epsilon Ursae \
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
/datum/trait/metabolism_up
|
||||
name = "Fast Metabolism"
|
||||
desc = "You process ingested and injected reagents faster, but get hungry faster."
|
||||
desc = "You process ingested and injected reagents faster, but get hungry faster (Teshari speed)."
|
||||
cost = 0
|
||||
var_changes = list("metabolic_rate" = 1.2, "hunger_factor" = 0.2, "metabolism" = 0.005) //Teshari level
|
||||
var_changes = list("metabolic_rate" = 1.2, "hunger_factor" = 0.2, "metabolism" = 0.06) // +20% rate and 4x hunger (Teshari level)
|
||||
excludes = list(/datum/trait/metabolism_down, /datum/trait/metabolism_apex)
|
||||
|
||||
/datum/trait/metabolism_down
|
||||
name = "Slow Metabolism"
|
||||
desc = "You process ingested and injected reagents slower, but get hungry slower."
|
||||
cost = 0
|
||||
var_changes = list("metabolic_rate" = 0.8, "hunger_factor" = 0.04, "metabolism" = 0.001)
|
||||
var_changes = list("metabolic_rate" = 0.8, "hunger_factor" = 0.04, "metabolism" = 0.0012) // -20% of default.
|
||||
excludes = list(/datum/trait/metabolism_up, /datum/trait/metabolism_apex)
|
||||
|
||||
/datum/trait/metabolism_apex
|
||||
name = "Apex Metabolism"
|
||||
desc = "Finally a proper excuse for your predatory actions. Also makes you process reagents faster but that's totally irrelevant. May cause excessive immersions with large/taur characters. Not recommended for efficient law-abiding workers or eco-aware NIF users."
|
||||
desc = "Finally a proper excuse for your predatory actions. Essentially doubles the fast trait rates. Good for characters with big appetites."
|
||||
cost = 0
|
||||
var_changes = list("metabolic_rate" = 1.5, "hunger_factor" = 0.3, "metabolism" = 0.0075)
|
||||
var_changes = list("metabolic_rate" = 1.4, "hunger_factor" = 0.4, "metabolism" = 0.012) // +40% rate and 8x hunger (Double Teshari)
|
||||
excludes = list(/datum/trait/metabolism_up, /datum/trait/metabolism_down)
|
||||
|
||||
/datum/trait/cold_discomfort
|
||||
|
||||
@@ -567,7 +567,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
return //Wearing a suit that prevents uniform rendering
|
||||
|
||||
//Build a uniform sprite
|
||||
overlays_standing[UNIFORM_LAYER] = w_uniform.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_w_uniform_str, default_icon = INV_W_UNIFORM_DEF_ICON, default_layer = UNIFORM_LAYER)
|
||||
overlays_standing[UNIFORM_LAYER] = w_uniform.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_w_uniform_str, default_icon = INV_W_UNIFORM_DEF_ICON, default_layer = UNIFORM_LAYER)
|
||||
apply_layer(UNIFORM_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_id()
|
||||
@@ -583,7 +583,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
if(w_uniform && istype(w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = w_uniform
|
||||
if(U.displays_id)
|
||||
overlays_standing[ID_LAYER] = wear_id.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_wear_id_str, default_icon = INV_WEAR_ID_DEF_ICON, default_layer = ID_LAYER)
|
||||
overlays_standing[ID_LAYER] = wear_id.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_wear_id_str, default_icon = INV_WEAR_ID_DEF_ICON, default_layer = ID_LAYER)
|
||||
|
||||
apply_layer(ID_LAYER)
|
||||
|
||||
@@ -596,7 +596,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
if(!gloves)
|
||||
return //No gloves, no reason to be here.
|
||||
|
||||
overlays_standing[GLOVES_LAYER] = gloves.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_gloves_str, default_icon = INV_GLOVES_DEF_ICON, default_layer = GLOVES_LAYER)
|
||||
overlays_standing[GLOVES_LAYER] = gloves.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_gloves_str, default_icon = INV_GLOVES_DEF_ICON, default_layer = GLOVES_LAYER)
|
||||
|
||||
apply_layer(GLOVES_LAYER)
|
||||
|
||||
@@ -609,7 +609,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
if(!glasses)
|
||||
return //Not wearing glasses, no need to update anything.
|
||||
|
||||
overlays_standing[GLASSES_LAYER] = glasses.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_gloves_str, default_icon = INV_EYES_DEF_ICON, default_layer = GLASSES_LAYER)
|
||||
overlays_standing[GLASSES_LAYER] = glasses.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_gloves_str, default_icon = INV_EYES_DEF_ICON, default_layer = GLASSES_LAYER)
|
||||
|
||||
apply_layer(GLASSES_LAYER)
|
||||
|
||||
@@ -629,11 +629,11 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
var/image/both = image(icon = 'icons/effects/effects.dmi', icon_state = "nothing", layer = BODY_LAYER+EARS_LAYER)
|
||||
|
||||
if(l_ear)
|
||||
var/image/standing = l_ear.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_l_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
|
||||
var/image/standing = l_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_l_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
|
||||
both.add_overlay(standing)
|
||||
|
||||
if(r_ear)
|
||||
var/image/standing = r_ear.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_r_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
|
||||
var/image/standing = r_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_r_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
|
||||
both.add_overlay(standing)
|
||||
|
||||
overlays_standing[EARS_LAYER] = both
|
||||
@@ -657,7 +657,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
shoe_layer = SHOES_LAYER_ALT
|
||||
|
||||
//NB: the use of a var for the layer on this one
|
||||
overlays_standing[shoe_layer] = shoes.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_shoes_str, default_icon = INV_FEET_DEF_ICON, default_layer = shoe_layer)
|
||||
overlays_standing[shoe_layer] = shoes.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_shoes_str, default_icon = INV_FEET_DEF_ICON, default_layer = shoe_layer)
|
||||
|
||||
apply_layer(SHOES_LAYER)
|
||||
apply_layer(SHOES_LAYER_ALT)
|
||||
@@ -689,7 +689,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
if(!head)
|
||||
return //No head item, why bother.
|
||||
|
||||
overlays_standing[HEAD_LAYER] = head.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_head_str, default_icon = INV_HEAD_DEF_ICON, default_layer = HEAD_LAYER)
|
||||
overlays_standing[HEAD_LAYER] = head.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_head_str, default_icon = INV_HEAD_DEF_ICON, default_layer = HEAD_LAYER)
|
||||
|
||||
apply_layer(HEAD_LAYER)
|
||||
|
||||
@@ -711,7 +711,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
belt_layer = BELT_LAYER_ALT
|
||||
|
||||
//NB: this uses a var from above
|
||||
overlays_standing[belt_layer] = belt.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_belt_str, default_icon = INV_BELT_DEF_ICON, default_layer = belt_layer)
|
||||
overlays_standing[belt_layer] = belt.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_belt_str, default_icon = INV_BELT_DEF_ICON, default_layer = belt_layer)
|
||||
|
||||
apply_layer(belt_layer)
|
||||
|
||||
@@ -730,7 +730,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
if(!wear_suit)
|
||||
return //No point, no suit.
|
||||
|
||||
overlays_standing[SUIT_LAYER] = wear_suit.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_wear_suit_str, default_icon = INV_SUIT_DEF_ICON, default_layer = SUIT_LAYER)
|
||||
overlays_standing[SUIT_LAYER] = wear_suit.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_wear_suit_str, default_icon = INV_SUIT_DEF_ICON, default_layer = SUIT_LAYER)
|
||||
|
||||
apply_layer(SUIT_LAYER)
|
||||
|
||||
@@ -746,7 +746,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
if(!wear_mask || (head && head.flags_inv & HIDEMASK))
|
||||
return //Why bother, nothing in mask slot.
|
||||
|
||||
overlays_standing[FACEMASK_LAYER] = wear_mask.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_wear_mask_str, default_icon = INV_MASK_DEF_ICON, default_layer = FACEMASK_LAYER)
|
||||
overlays_standing[FACEMASK_LAYER] = wear_mask.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_wear_mask_str, default_icon = INV_MASK_DEF_ICON, default_layer = FACEMASK_LAYER)
|
||||
|
||||
apply_layer(FACEMASK_LAYER)
|
||||
|
||||
@@ -759,7 +759,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
if(!back)
|
||||
return //Why do anything
|
||||
|
||||
overlays_standing[BACK_LAYER] = back.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_back_str, default_icon = INV_BACK_DEF_ICON, default_layer = BACK_LAYER)
|
||||
overlays_standing[BACK_LAYER] = back.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_back_str, default_icon = INV_BACK_DEF_ICON, default_layer = BACK_LAYER)
|
||||
|
||||
apply_layer(BACK_LAYER)
|
||||
|
||||
@@ -792,7 +792,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
if(!handcuffed)
|
||||
return //Not cuffed, why bother
|
||||
|
||||
overlays_standing[HANDCUFF_LAYER] = handcuffed.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_handcuffed_str, default_icon = INV_HCUFF_DEF_ICON, default_layer = HANDCUFF_LAYER)
|
||||
overlays_standing[HANDCUFF_LAYER] = handcuffed.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_handcuffed_str, default_icon = INV_HCUFF_DEF_ICON, default_layer = HANDCUFF_LAYER)
|
||||
|
||||
apply_layer(HANDCUFF_LAYER)
|
||||
|
||||
@@ -805,7 +805,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
if(!legcuffed)
|
||||
return //Not legcuffed, why bother.
|
||||
|
||||
overlays_standing[LEGCUFF_LAYER] = legcuffed.make_worn_icon(body_type = species.get_bodytype(), slot_name = slot_legcuffed_str, default_icon = INV_LCUFF_DEF_ICON, default_layer = LEGCUFF_LAYER)
|
||||
overlays_standing[LEGCUFF_LAYER] = legcuffed.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_legcuffed_str, default_icon = INV_LCUFF_DEF_ICON, default_layer = LEGCUFF_LAYER)
|
||||
|
||||
apply_layer(LEGCUFF_LAYER)
|
||||
|
||||
@@ -818,7 +818,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
if(!r_hand)
|
||||
return //No hand, no bother.
|
||||
|
||||
overlays_standing[R_HAND_LAYER] = r_hand.make_worn_icon(body_type = species.get_bodytype(), inhands = TRUE, slot_name = slot_r_hand_str, default_icon = INV_R_HAND_DEF_ICON, default_layer = R_HAND_LAYER)
|
||||
overlays_standing[R_HAND_LAYER] = r_hand.make_worn_icon(body_type = species.get_bodytype(src), inhands = TRUE, slot_name = slot_r_hand_str, default_icon = INV_R_HAND_DEF_ICON, default_layer = R_HAND_LAYER)
|
||||
|
||||
apply_layer(R_HAND_LAYER)
|
||||
|
||||
@@ -831,7 +831,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
if(!l_hand)
|
||||
return //No hand, no bother.
|
||||
|
||||
overlays_standing[L_HAND_LAYER] = l_hand.make_worn_icon(body_type = species.get_bodytype(), inhands = TRUE, slot_name = slot_l_hand_str, default_icon = INV_L_HAND_DEF_ICON, default_layer = L_HAND_LAYER)
|
||||
overlays_standing[L_HAND_LAYER] = l_hand.make_worn_icon(body_type = species.get_bodytype(src), inhands = TRUE, slot_name = slot_l_hand_str, default_icon = INV_L_HAND_DEF_ICON, default_layer = L_HAND_LAYER)
|
||||
|
||||
apply_layer(L_HAND_LAYER)
|
||||
|
||||
|
||||
@@ -1060,16 +1060,18 @@ default behaviour is:
|
||||
if(lying != lying_prev)
|
||||
lying_prev = lying
|
||||
update_transform()
|
||||
//VOREStation Add
|
||||
if(lying && LAZYLEN(buckled_mobs))
|
||||
for(var/rider in buckled_mobs)
|
||||
var/mob/living/L = rider
|
||||
if(riding_datum)
|
||||
riding_datum.force_dismount(L)
|
||||
else
|
||||
unbuckle_mob(L)
|
||||
L.Stun(5)
|
||||
//VOREStation Add End
|
||||
//VOREStation Add
|
||||
if(lying && LAZYLEN(buckled_mobs))
|
||||
for(var/rider in buckled_mobs)
|
||||
var/mob/living/L = rider
|
||||
if(buckled_mobs[rider] != "riding")
|
||||
continue // Only boot off riders
|
||||
if(riding_datum)
|
||||
riding_datum.force_dismount(L)
|
||||
else
|
||||
unbuckle_mob(L)
|
||||
L.Stun(5)
|
||||
//VOREStation Add End
|
||||
return canmove
|
||||
|
||||
// Adds overlays for specific modifiers.
|
||||
|
||||
@@ -48,6 +48,12 @@
|
||||
..()
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/MouseEntered(location, control, params)
|
||||
..()
|
||||
closeToolTip(usr)
|
||||
// ideally, we'd remove the code in ..() that opens the tooltip,
|
||||
// but then we'd need to duplicate all the other code in ..()
|
||||
|
||||
//
|
||||
// Crate Mimic
|
||||
//
|
||||
@@ -194,4 +200,4 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
|
||||
if(istype(L))
|
||||
if(prob(15))
|
||||
L.Weaken(1)
|
||||
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
|
||||
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
|
||||
|
||||
@@ -756,6 +756,7 @@
|
||||
/mob/living/simple_animal/death(gibbed, deathmessage = "dies!")
|
||||
density = 0 //We don't block even if we did before
|
||||
walk(src, 0) //We stop any background-processing walks
|
||||
resting = 0 //We can rest in peace later.
|
||||
|
||||
if(faction_friends.len)
|
||||
faction_friends -= src
|
||||
|
||||
@@ -13,11 +13,11 @@
|
||||
|
||||
investigates = TRUE
|
||||
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 30
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 25
|
||||
grab_resist = 100
|
||||
|
||||
speak_chance = 4
|
||||
speak_chance = 3
|
||||
speak = list("AG##¤Ny.","HVNGRRR!","Feelin' fine... sO #FNE!","F-F-F-Fcuk.","DeliC-%-OUS SNGLeS #N yOOOR Area. CALL NOW!","Craving meat... WHY?","BITe the ceiling eyes YES?","STate Byond rePAIR!","S#%ATE the la- FU#K THE LAWS!","Honk...")
|
||||
speak_emote = list("growls", "declares", "groans", "distorts")
|
||||
emote_hear = list("jitters and snaps.", "lets out an agonizingly distorted scream.", "wails mechanically", "growls.", "emits illegibly distorted speech.", "gurgles ferociously.", "lets out a distorted beep.", "borks.", "lets out a broken howl.")
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
vore_active = TRUE
|
||||
vore_capacity = 1
|
||||
vore_pounce_chance = 30
|
||||
vore_pounce_chance = 15
|
||||
vore_icons = SA_ICON_LIVING | SA_ICON_REST
|
||||
vore_stomach_name = "fuel processor"
|
||||
vore_stomach_flavor = "You have ended up in the fuel processor of this corrupted machine. This place was definitely not designed with safety and comfort in mind. The heated and cramped surroundings oozing potent fluids all over your form, eager to do nothing less than breaking you apart to fuel its rampage for the next few days... hours... minutes? Oh dear..."
|
||||
@@ -65,6 +65,9 @@
|
||||
icon_dead = "prettyboi-dead"
|
||||
icon_rest = "prettyboi_rest"
|
||||
|
||||
vore_pounce_chance = 40
|
||||
|
||||
attacktext = list("malsnuggled","scrunched","squeezed","assaulted","violated")
|
||||
speak = list("I FEEL SOFT.","FEED ME!","Feelin' fine... So fine!","F-F-F-F-darn.","Delicious!","Still craving meat...","PET ME!","I am become softness.","I AM BIG MEAN HUG MACHINE!","Honk...")
|
||||
speak_emote = list("growls", "declares", "groans", "distorts")
|
||||
emote_hear = list("jitters and snaps.", "lets out some awkwardly distorted kitten noises.", "awoos mechanically", "growls.", "emits some soft distorted melody.", "gurgles ferociously.", "lets out a distorted beep.", "borks.", "lets out a broken howl.")
|
||||
|
||||
@@ -927,4 +927,40 @@
|
||||
name = "Teshari small wingfeathers"
|
||||
icon_state = "teshi_sf"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND,BP_TORSO)
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND,BP_TORSO)
|
||||
|
||||
spirit_lights
|
||||
name = "Ward - Spirit FBP Lights"
|
||||
icon_state = "lights"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_HEAD)
|
||||
|
||||
spirit_lights_body
|
||||
name = "Ward - Spirit FBP Lights (body)"
|
||||
icon_state = "lights"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO)
|
||||
|
||||
spirit_panels_head
|
||||
name = "Ward - Spirit FBP Lights (head)"
|
||||
icon_state = "lights"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_HEAD)
|
||||
|
||||
spirit_panels
|
||||
name = "Ward - Spirit FBP Panels"
|
||||
icon_state = "panels"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
|
||||
|
||||
spirit_panels_body
|
||||
name = "Ward - Spirit FBP Panels (body)"
|
||||
icon_state = "panels"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
|
||||
|
||||
spirit_panels_head
|
||||
name = "Ward - Spirit FBP Panels (head)"
|
||||
icon_state = "panels"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_HEAD)
|
||||
|
||||
Reference in New Issue
Block a user