Polaris sync

This commit is contained in:
killer653
2017-10-27 15:30:24 -04:00
226 changed files with 3156 additions and 1491 deletions
@@ -52,11 +52,17 @@
/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/New(newLoc, amt = 1, d = 0)
set_dir(d) //Setting this direction means you won't get torched by your own flamethrower.
if(istype(newLoc, /turf/simulated))
var/turf/simulated/T = newLoc
T.hotspot_expose((T20C*2) + 380,500) //Ignite the fuel.
. = ..()
/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/Spread()
//The spread for flamethrower fuel is much more precise, to create a wide fire pattern.
if(amount < 0.1) return
if(amount <= 0.1)
if(amount < 0.025) //Hopefully stops fuel spreading into unburnable puddles.
qdel(src)
return
var/turf/simulated/S = loc
if(!istype(S)) return
@@ -65,7 +71,12 @@
if(locate(/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel) in O)
continue
if(O.CanPass(null, S, 0, 0) && S.CanPass(null, O, 0, 0))
new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(O,amount*0.25,d)
var/new_pool_amount = amount * 0.25
if(new_pool_amount > 0.1)
var/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/F = new(O, new_pool_amount, d)
if(F.amount < 0.025) //Safety.
qdel(F)
return
O.hotspot_expose((T20C*2) + 380,500) //Light flamethrower fuel on fire immediately.
amount *= 0.25